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Models for TechnologyMediated Language Instruction: Toward Virtual Total Immersion and Study Abroad

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Title: Models for TechnologyMediated Language Instruction: Toward Virtual Total Immersion and Study Abroad


1
Models for Technology-Mediated Language
Instruction Toward Virtual Total Immersion and
Study Abroad
  • Marie A. Cini, Vice Provost and Dean, School of
    Undergraduate Studies
  • Gretchen I. Jones, Academic Director, Foreign
    Languages
  • Mark Parker, Assistant Provost, Academic Affairs
  • MSCHE Annual Conference
    December 8, 2008

2
AGENDA
  • Introduction Overview
  • The Past
  • Brief review of language education
  • The Present
  • Online, technology-mediated language education
  • The Future
  • Language education in 2018
  • Q A

3
UMUC Student Base
4
View from a Dean
  • Factors to Consider with Todays
  • Language Learners
  • Increasingly Older Population
  • Reasons to Study are Diffuse
  • Unable to Engage in Lengthy Study Abroad

5
From Vivitar to Avatar
  • Short Term Study Abroad
  • Technology-Enabled Language Study

6
THE PAST
  • The face-to-face classroom
  • Grammar-Translation Method
  • Direct Method - Total Immersion
  • Audio-Lingual Method
  • Study Abroad

7
THE PAST
  • Technology
  • Pen, pencil
  • Audio tapes, language labs
  • Video
  • CD-Roms

8
THE PRESENT
  • Current pedagogical principles in
  • language teaching and learning
  • Substantial and varied input of target language
  • Interaction between learners
  • Attention to integrating all four skills
  • reading, writing, speaking, listening
  • Meaningful exploration of culture
  • Some explicit explanation of linguistic
    points/grammar

9
The PRESENT
  • Technology
  • The rise of the Internet and its related
    technologies
  • Computer mediated communication (CMC)
  • Computer Aided Language Learning (CALL)
  • Glossing Authoring software
  • Web based dictionaries, data bases
  • Web pages (authentic content newspapers, train
    schedules)

10
THE PRESENT
  • Teaching Language Online in2008
  • State of online language education
  • UMUC 3rd Semester Japanese Course
  • Strengths
  • Limitations

11
Technologies Combined
  • Online Modules (Content)
  • Developed in house by UMUC Course Development
  • Course management system
  • Communication, student interaction
  • Collaborative learning / communication software
    Horizon Wimba

12
Course Modules
  • JAPN114
  • 3rd Semester Japanese
  • Developed by UMUC
  • Faculty author
  • Administrators
  • Instructional Designers
  • Computer Programmers
  • Graphic Designers

13
UMUC Course Management System
14
Course Management System
15
Integrating Culture
  • Video from YouTube
  • Culture
  • Student Interaction
  • Learner autonomy

16
Communication Software
  • Wimba Voice Tools
  • Voice Presentation asynchronous
  • Voice Board asynchronous
  • Voice Direct synchronous

17
What We Can Do Now
  • Autonomous learning in 24-7 environment
  • Accessible with internet connection
  • Vast input resources
  • Student Interaction
  • Text
  • Voice
  • Synchronous / Asynchronous

18
On the immediate horizon
  • Widespread availability of person-to-person video
    conferencing
  • Greater integration of various tools

19
Where are We Headed?
  • Need for more study abroad like experiences
  • Dire need for more language courses
  • advanced language training
  • less commonly taught languages (Arabic,
    Hindi/Urdu, Pashto, etc.)
  • Teacher shortages
  • Students dispersed

20
The Future
  • Build on what were currently doing, but. . .
  • Two technological advances to be made
  • Web 2.0 (e.g. ? interactivity social networking
    sites)
  • Virtual Reality (e.g. Second Life)

21
The Future Virtual Reality
  • Today, e.g. Second Life

22
Hiroshima Peace Park in SL
23
Actual Photo of Hiroshima Peace Park
24
Visit Japan in the 19th century
25
The Future Web 2.0
  • Improvement of communication modalities
  • e.g. Mobile synchronous audio-video
  • ? bandwidth issues, ? quality reliability
  • Integration of communication modalities

26
The Future
  • And one technological revolution in the area of
    AI/HCI
  • More direct human/technology interface (Wii is
    transitional example)

27
  • QUESTIONS?
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