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Village the Game

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Boring high-paying defense jobs for 4 years. ... Life is so easy in developed countries, people are bored. ... Bring the Bored and the Hopeless together. ... – PowerPoint PPT presentation

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Provided by: darianh
Learn more at: http://www.stanford.edu
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Title: Village the Game


1
Village the Game
  • Play the world of social enterprise.

2
Darian Bio
  • Grew up in Locust Hill, VA
  • Graduated JHU Comp Sci 2001.
  • Boring high-paying defense jobs for 4 years.
  • Now working on Village after an inspiring
    conversation with friends in LA.

3
Summary
  • What is Village?
  • Where did it come from?
  • Where is Village now?
  • Where are we going?
  • What are the technical challenges to getting
    there?

4
Kenya Scenario
5
The Problem
  • Eradicating extreme poverty.
  • Life is so easy in developed countries, people
    are bored.
  • Life is so hard in undeveloped countries, people
    are hopeless.

6
The Solution
  • Bring the Bored and the Hopeless together.
  • Use video game entertainment to inspire a new
    generation of social entrepreneurs to connect
    with the micro-entrepreneurs.

7
VillagetheGame.com Goals
  • Raise awareness of poverty solutions.
  • Make platform for experimentation.
  • Get people addicted to third world development.

8
Started in May 2006
  • Original Idea too big SimVillage but not Sim.
  • Village the Show
  • Conclusion Village the Game started in May 2006.
  • Did travel to meet social enterprises in person.
    Great response from everybody.

9
State of Game and Company
  • Finishing up playable demo.
  • Revising design for Village Casual Download.
  • Not even a garage office yet.
  • About 5 teammates working steady on the project.
    Micro-Multinational Company.
  • Jason still writing business plan.
  • Entirely funded by my condo in NoVA.

10
Village Demo
  • Coincidentally all the companies in our demo are
    connected to Stanford.
  • Kiva - microcredit
  • Kickstart irrigation pumps
  • Cosmos Ignite. affordable off-grid
    lighting.

11
Village Vision
  • 2007 Single Player Casual Download RTS
  • 2008 Multiplayer Online RTS, cooperative teams
    and competitive play.
  • 2009 Village Tournament. Compete to win cash
    prizes. Team that wins builds their village for
    real.

12
Major Technical Goals
  • AI Pathfinding, its only 2D pathfinding but
    still hard apparently, especially with MMOs.
  • Making available entertaining choices. Paradox
    of Choice. How to objectively pick which
    companies end up in the game.
  • Scaling simulation quality for system specs. How
    detailed can it be on 600 MHz 64mb Win98 box?

13
Optimizing Fun
  • Biggest factor of fun is being challenging enough
    to keep the player engaged yet achievable enough
    to avoid frustrating the player from playing.
  • Dynamically adjusting pace of disasters to
    respond too or adjust speed of consumption so
    something keeps happening.

14
Q A
  • http//www.VillagetheGame.com
  • darian_at_villagethegame.com
  • 650 464 5342.

15
Questions for You
  • Does this game sound fun to play?
  • Which game dev challenges interest you?
  • How should Village partner with Stanford?

16
Team
  • Artist Blake Douglas
  • Programmer Anton Bursch
  • Business Advisor/Partner Jason Carvalho
  • Simulation Expert Daniel Winterstein
  • Game Producer/Designer - Bryan Wiegele of
    BigTimeGames.com
  • Sound Designer Todd Kinsley
  • Advisors Matt Langley of GarageGames.com, Angel
    Inokon of Playfirst.com, and many others.

17
Press
  • www.WorldChanging.com
  • www.NextBillion.net
  • www.Kiwanja.net
  • Many other blogs.

18
Needed Infrastructure
  • Referral commissions management.
  • Peak load management for media blitz.
  • Upload user-created content.
  • Plugin API for domain experts.

19
Experiments We Can Do
  • Open source AJAX/Flash version of the game
    playable virtually everywhere.
  • Integration with Google Earth.
  • Deployment on OLPC laptop so kids can learn how
    to engineer their village from the start.
  • Sim Iraq. How to rebuild while in civil war
    grassroots style DOD Directive 3000.05

20
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