Title: With Friends Like These: Participation and Protest in Seven Facebook Games
1With Friends Like These Participation and
Protest in Seven Facebook Games
- Elizabeth Losh
- University of California, Irvine
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5Dictator Wars
6Patient Zero
7Why was the game rejected?
-
- A failure with only at most 120 active users
willing to devote time to multiple-choice tests. -
- Yet multiple-choice tests sometimes appeal to
large numbers of Facebook game players. - And there were already a number of viral games
about Vampires, Zombies, and Werewolves that
thematized infecting, attacking, and
transmitting. But these movie monster games were
perceived as more fun. - Why did the Patient Zero game fail?
-
8Thinking about design in Facebook games
- 1) Representation of the social field
- (Dual player? Multi-player?
Non-friends? - NPCs?)
- 2) Kinds of game interaction to accrue points
- (Attacking? Gifting? Stealing?
Swapping?) - 3) Nature of the communication channel
- (Automatic messages? Personalized
notes?) - 4) Role of surrounding discourses on Facebook
- (Publicizing bugs? Resisting changes in
- the status quo?)
9Play With Less Identity PlayThe Example of
Alternate Reality Games
Your character looks exactly the same as you.
Your character will have all the same skills and
attributes as you, and even the same memories
and feelings
Play as yourself. Your character in this game
is 2019 You. You don't have to use your real
name, but please don't invent an entirely
fictional persona for the game. After all, in the
future, we'll all be some version of our real
selves. So try to imagine your real self in the
year 2019. And whenever possible, use your real
life knowledge and real life strengths to help
you contribute to Superstruct!
10The Face of FacebookRules for One-to-Many Print
Ephemera
- Private annotations and
- board game or playing card conversions
11On Face Work by Erving Goffman
Face is a mask that changes depending on
the audience and the social interaction.
an image of self delineated in terms of
approved social attributes
12Face Threatening Acts in Brown and Levinson
13Face vs. Trust in Tactical Iraqi
14Winning and Losing
15Reciprocity and Obligation
16Privacy and Security
17Sociality as a Design Element
Pork Invaders
18Scrabulous and Scrabble
19Debates about etiquette
20How (and why) did fans revolt?
21Albert-László Barabási on large hubs
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23Zombies
24Other Blake Commagere Facebook Applications
25Parking Wars
26Brenda Brathwaiteon the virtues of temporality
andnetworked thinking
Turn-based gameplay, Repeat Visits,
Encouraging Competition, and Encouraging
Network Proliferation
27(Lil) Green Patch
28PackRat
29How (and why) did fans revolt?
- What do you hate most?
- I hate it all Every ounce/ gram/chosen
system of measure. The rats are truly useless!
You can't trade between sets or raise the value
of the cards you have. They're only purpose in
this change was to make money! Greed is the root
of all evil!! And the disturbingly new Packrat
is evil. Im done, thats for sure!!
30Debates about etiquette
- Its not a gift if you ask for it
- What the heck is up with people asking for
tickets to be gifted to them for 25 tx items ??
Ever since this gifting of tickets came out
people have just been plain greedy. If you don't
like that word too bad because that's what it is.
Taking 200 tx for a card that is less than that
is greedy. I have seen some horrendous trades
lately and frankly Im appalled. - I'm with you Michael. For me, the joy of
gifting tickets has been in surprising my good
friends who would never ask for a thing and are
not expecting it in the slightest!I can't
believe the people posting threads asking for
tickets - most of them don't even do it in a nice
way 0\ -
31(Lil) Green Patch
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33Resistance to cause marketing
34Resistance to anti-spam regulation
35Resistance to the politics of representation
36Lessons for Developers
- Politeness matters
- But so does the possibility that users will
assert membership rights from the standpoint of
an ideology of participatory culture - Facebook games can reflect larger conflicts in
digital culture such as intellectual property
disputes or attempts to monetize the free labor
of others - So, rhetoric matters and so does civic action,
democratic expression, the defense of the social
contract, occasions for public speech, and
ceremonial observance of rules for deliberation. -
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37 Does ending matter, as Chris Holt claims in
Inside Social Games? Are these games more like
casual games or MMOs?
38- In a culture of remix, games may actually meld
multiple aspects of recognized affordances of
play. The Facebook game Mafia Wars, for example,
combines advancement oriented around tasks and
virtual currency (like Mob Wars), fighting (like
Zombies), gifting with the request to gift back
(like Lil Green Path), and collecting sets of
objects with an eye toward orderly completion
(like Pack Rat).
39Mafia Wars
40Spymaster
41Questions? Comments?
- lizlosh_at_uci.edu
- http//www.virtualpolitik.org