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3D stereoscopy

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Taking 2 Images of the same scene from different viewpoints ... Our expected object of focus (when darting our eyes around to follow action) and ... – PowerPoint PPT presentation

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Title: 3D stereoscopy


1
3D stereoscopy
2
What is Stereoscopy?
  • Taking 2 Images of the same scene from different
    viewpoints
  • Viewpoints approximate human eyesight
  • Recombining views in different ways mimics how we
    would see the scene

3
Origins
  • Almost as early as photography first example
    publicly shown at the London World Exhibition in
    1851
  • Two independent images shown side by side
  • Stereoscopes were used to direct each eye to only
    one image each. The concept was a novelty without
    modern film techniques or overlays.

Stereoscope circa 1861, uses double image of
stationary shot
4
Basics
  • Optical focus in Stereoscopics relies on the
    converging of both images at a point in space or
    object of interest
  • Surroundings at different depths appear blurred
    based on Image Parallax
  • This occurs based on size differences of
    peripheral objects from fish-eye effect

5
Human Acceptance
  • Our acceptance of the images shown are affected
    by differences between
  • Distance of viewer to screen and screen size, and
    the cameras convergence point and field of view.
  • Our expected object of focus (when darting our
    eyes around to follow action) and often
    stationary convergence of images.
  • These issues can make some people more or less
    able to grasp a 3D effect
  • On the flip side, most peoples brains will fill
    in the details naturally, allowing for infinite
    convergence

6
Anagraph Technique
  • Filters left and right images through red and
    cyan lenses, and overlays on screen
  • Red(left) frame seen only via right eye, and vice
    versa
  • Process tricks brain into accepting final image
    as 3D, though possible to create with single
    image
  • Full color not usually possible red-green
    (yellow)and red-blue (magenta) often hinder the
    effect, when unintentionally filtered.

7
Shutter Technique
  • Modern approach, like those sold by Nvidia today,
    and used in industry.
  • Left and right views alternated frame-by frame
  • This produced ghosting effect at low refresh
    rates (where mentally, a sense of flickering is
    present)
  • Requires special Shutter glasses and
    compatible monitor and video cards

8
Shutter Glasses
  • Infrared-receiving glasses with liquid-crystal
    overlays over lenses
  • LC overlay similar to calculator symbols apply
    voltage to darken one eye at a time. Otherwise,
    transparent
  • Synched with refresh rate of monitor via IR
    emitting hardware component

9
LCD monitor advancements
  • LCD Monitors have only recently gained fast
    enough refresh rates to allow for 3D viewing
  • smearing effect of early LCDs caused by slow
    transition time of pixels the time it takes for
    a pixel to light up and return to darkness. Fast
    on-screen movement demonstrates this effect.
  • 120Hz refresh rate 8.33ms transition rate

10
Nvidia GeForce 3D
  • A few monitors and a variety of Geforce cards
    currently supported.
  • With the right drivers, any DirectX-compatible 3D
    applications are supported, and graphic cards are
    limited more by GPU speed then custom hardware
    requirements.
  • List of games available, includes most titles
    produced in the last few years.
    (http//www.nvidia.com/object/GeForce_3D_Vision_3D
    _Games.html)

11
Market Adoption
  • Due to advancements, a modern video card(300),
    shutter glasses(100) and compatible monitor (650)
    can cost a modest 1000 US
  • High-end games must cut framerate or resolution
    in half for 3D.
  • Glasses are dark even when clear, similar to
    viewing through sunglasses.
  • Segment of population does not see effect

12
Links
  • http//www.stereoscopy.com/faq/digitalprojection-b
    eginners-guide.html
  • http//www.nvidia.com/object/geforce_3D_vision_CD_
    1.06.html
  • http//www.stereo.canonia.pl/index-en.html
  • http//www.stereo3d.com/formats.htm
  • http//cmst.curtin.edu.au/publicat/1993-01.pdf
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