Conjugal Gaming: An Analysis of World of Warcraft from the Perspective of Real Life Couples PowerPoint PPT Presentation

presentation player overlay
1 / 15
About This Presentation
Transcript and Presenter's Notes

Title: Conjugal Gaming: An Analysis of World of Warcraft from the Perspective of Real Life Couples


1
Conjugal Gaming An Analysis of World of
Warcraft from the Perspective of Real Life Couples
Kate Compton Marleigh Norton Brandon Yarbrough
2
Why Conjugal Gaming?
  • World of Warcraft
  • Fastest selling video game of all time
  • Just started
  • Problem Too broad a topic.
  • Solution Pick a sub-population to study
  • Not the stereotypical gamers
  • Real life couples

3
Outline
  • Brief demo
  • Participants
  • Data and analysis of couple-related issues
  • Role-playing romance
  • Adventuring together vs. playing at the same time
  • Communication
  • Long-distance activity

4
Demo
5
Participants
  • 6 couples - 12 participants
  • Recruited via personal contacts, forums, in-game
    chat
  • Some interviewed together, some separately
  • Ages 22-54, average 34
  • 3 couples married, 1 couple engaged
  • All gamed before WoW
  • All but one couple gamed together before WoW

6
DataRole-playing Romance
  • Not common among our participants
  • Many didnt role-play
  • Others didnt want to mix real life romance with
    in-game romance
  • Bad experiences in the past

7
AnalysisRole-playing Romance
  • WoW supports romance as toy
  • Items wedding dresses, rings, flowers
  • Emotes flirt, hug, kiss, dance
  • Could add romantic quests
  • Write someones name in the stars for a day
  • No good solution for in-game/out-of-game romantic
    awkwardness

8
DataAdventuring Together vs.Playing at the Same
Time
  • Adventuring together
  • Requires characters near same level
  • Coupled characters
  • Game dates
  • Playing at the same time
  • Still a shared experience
  • Watch each other play
  • Constantly talking about the game

9
AnalysisAdventuring Together vs.Playing at the
Same Time
  • Parties with two characters
  • Works well, better than EverQuest
  • Classes broader
  • Level disparity a big problem
  • City of Heroes has good solution
  • Link characters

10
DataCommunication
  • Play in same room, if possible
  • Communicate by talking
  • Faster than text chat
  • Can see each others screens, usually dont look

11
AnalysisCommunication
  • Text chat clearly not good enough
  • Voice chat
  • Redesign chat window
  • Awareness is good

12
DataLong-Distance Activity
  • Something to do with partner when apart
  • Business trips
  • Long-distance relationship
  • Good and bad

When he has problems with the game, it makes me
think that he doesnt want to play with me, that
my games not good enough for him.
13
AnalysisLong-Distance Activity
  • Works great as a long-distance activity
  • MMORPGs are designed for that purpose
  • Long-distance relationships
  • We can help, sort of
  • Better than nothing, but not a substitute for
    face-to-face

14
Summary
  • Brief demo
  • Participants
  • Data and analysis of couple-related issues
  • Role-playing romance
  • Adventuring together vs. playing at the same time
  • Communication
  • Long-distance activity

15
Questions?
Write a Comment
User Comments (0)
About PowerShow.com