Title: Conjugal Gaming: An Analysis of World of Warcraft from the Perspective of Real Life Couples
1Conjugal Gaming An Analysis of World of
Warcraft from the Perspective of Real Life Couples
Kate Compton Marleigh Norton Brandon Yarbrough
2Why Conjugal Gaming?
- World of Warcraft
- Fastest selling video game of all time
- Just started
- Problem Too broad a topic.
- Solution Pick a sub-population to study
- Not the stereotypical gamers
- Real life couples
3Outline
- Brief demo
- Participants
- Data and analysis of couple-related issues
- Role-playing romance
- Adventuring together vs. playing at the same time
- Communication
- Long-distance activity
4Demo
5Participants
- 6 couples - 12 participants
- Recruited via personal contacts, forums, in-game
chat - Some interviewed together, some separately
- Ages 22-54, average 34
- 3 couples married, 1 couple engaged
- All gamed before WoW
- All but one couple gamed together before WoW
6DataRole-playing Romance
- Not common among our participants
- Many didnt role-play
- Others didnt want to mix real life romance with
in-game romance - Bad experiences in the past
7AnalysisRole-playing Romance
- WoW supports romance as toy
- Items wedding dresses, rings, flowers
- Emotes flirt, hug, kiss, dance
- Could add romantic quests
- Write someones name in the stars for a day
- No good solution for in-game/out-of-game romantic
awkwardness
8DataAdventuring Together vs.Playing at the Same
Time
- Adventuring together
- Requires characters near same level
- Coupled characters
- Game dates
- Playing at the same time
- Still a shared experience
- Watch each other play
- Constantly talking about the game
9AnalysisAdventuring Together vs.Playing at the
Same Time
- Parties with two characters
- Works well, better than EverQuest
- Classes broader
- Level disparity a big problem
- City of Heroes has good solution
- Link characters
10DataCommunication
- Play in same room, if possible
- Communicate by talking
- Faster than text chat
- Can see each others screens, usually dont look
11AnalysisCommunication
- Text chat clearly not good enough
- Voice chat
- Redesign chat window
- Awareness is good
12DataLong-Distance Activity
- Something to do with partner when apart
- Business trips
- Long-distance relationship
- Good and bad
When he has problems with the game, it makes me
think that he doesnt want to play with me, that
my games not good enough for him.
13AnalysisLong-Distance Activity
- Works great as a long-distance activity
- MMORPGs are designed for that purpose
- Long-distance relationships
- We can help, sort of
- Better than nothing, but not a substitute for
face-to-face
14Summary
- Brief demo
- Participants
- Data and analysis of couple-related issues
- Role-playing romance
- Adventuring together vs. playing at the same time
- Communication
- Long-distance activity
15Questions?