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antialiasing

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You will develop your own game as a team. No paper presentation, ... www.humus.ca. www.frustrum.org. SS'04 Graphics meets Vision Marcus Magnor. Assignment ... – PowerPoint PPT presentation

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Title: antialiasing


1
Welcome To Computer Game Development
Seminar SS 2005
Marcus Magnor Art Tevs
2
New Concept
  • You will develop your own game as a team
  • No paper presentation, report writing etc., BUT
  • a lot of programming !!!
  • gt Stress, fatigue, panic,
  • (just as in real game development)
  • Your reward
  • Your own game a lot of experience in
  • graphics, AI, animation, team work,

3
Organizational Things
  • Seminar meetings
  • Mondays 14-16, beginning at 14 s.t. (sharp)
  • Room MPI 019
  • 9/8 LP
  • Language English
  • http//www.mpi-sb.mpg.de/units/nwg3/ss05/cgd/index
    .html
  • Supervisor
  • Marcus Magnor
  • Room MPI 429, Tel. 9325-529, magnor_at_mpii.de
  • Tutor
  • Art Tevs
  • Arti_tevs_at_yahoo.de

4
Organizational Things
  • Prerequisites
  • Computer Graphics I
  • C/C programming skills
  • Grading
  • Final result
  • Your team members opinion about your commitment

5
Organizational Things
  • You must officially register for this course
    within the next 3 weeks to get credit points
  • You may cancel course until May 9
  • If you are still registered after May 9, you
    have to
  • (attend the lectures)
  • If not, you
  • Fail the course if no results
  • Have wasted one of 3 official attempts
  • Paragraph 10.1 der Prüfungsordnung für Bachelor-
    und Masterstudiengänge

6
  • Development platform
  • Your decision
  • Result must be presentable in Visualization Room
  • Graphics hardware preferentially GeForceFX
  • Accounts
  • University student pools
  • MPII, if you want

7
Game Development
  • A game consists of 3 components
  • Story
  • Arts
  • Software
  • Tasks
  • Programmers (graphics, AI, )
  • Artists (geometry models, textures, environments,
    sound effects, )
  • Coordinator
  • Different game genres
  • Game engine
  • Developed, maintained, provided by Art Tevs

8
Web Resources
  • Game development
  • www.gamedev.net
  • www.gamasutra.com
  • www.flipcode.com
  • gpwiki.org
  • Libraries
  • www.boost.org
  • www.openal.org
  • www.fmod.org
  • ode.org
  • Models, textures, sounds,
  • www.3dtotal.com
  • www.3dvalley.com
  • www.3dcafe.com
  • ai-depot.com

9
Web Resources II
  • More things
  • Developer.nvidia.com
  • Nehe.gamedev.net
  • Game developers
  • Gamearchitect.net
  • www.humus.ca
  • www.frustrum.org

10
Assignment
  • Until next Monday, April 25
  • Organize as a team
  • Who is doing what ? Responsibilities ? Expertise
    ?
  • Decide on game idea
  • Write up story board
  • Identify needed components
  • Set up time line
  • Roll-out date week of July 4, 2005
  • Get acquainted with game engine
  • Presentation by coordinator
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