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Are Video Games a Worthwhile Educational Tool

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Title: Are Video Games a Worthwhile Educational Tool


1
Are Video Games a Worthwhile Educational Tool?
  • Winston Harrington
  • Kristen Lapi
  • Karen Wissig

2
Do education methods need to change?
  • Recently, scientist have realized the education
    system is not fully reaching students, and
    believe that video games way be a way to reach
    them.
  • Teachers today did not grow up in the video game
    era and maybe reluctant to change, without taking
    into consideration the best form of education for
    their students.
  • Popularity of video games are increasing. The
    release of the most desired video games have made
    significantly more money on first day sales than
    almost any movie released.
  • Some researchers believe there is a connection
    between video games and learning, if it is the
    right kind of games.

3
  • The computer generation is stimulated differently
    then former generations.
  • Students today have grown up in an environment
    that is highly stimulating, frequently changing,
    and where they have grown accustom to instant
    gratification.
  • The responsibility of educators today is starting
    to change. They tend to teach in a manner that
    takes things one concept at a time, but students
    today are responding to using patterns and
    grouping concepts as a better way to interpret
    and hold information.

4
Benefits of Video Games
  • Video Games are interactive and can hold a
    students attention longer then listening to a
    teacher lecture.
  • By forcing students to participate through the
    video games, lectures become more beneficial.
  • They contain motivational tools such as being
    able to obtain high scores and reach higher
    levels.
  • Korzeniowski states that a video game never loses
    patience with a student.

5
Video Games in the Real World
  • Many businesses, the medical profession, and the
    US military have often used games as a training
    tool for their employees.
  • Many researchers agree video games assist in
    improving and developing real world skills.
  • The U.S. currently ranks 6 in the 2006-2007
    World Economic Forums Global Competitiveness
    Index
  • Researchers believe using video games in our
    education systems can help improve the nations
    competitiveness.

6
Negative Effects
  • Excessive play by user
  • Children must learn the value of playing in a
    social setting for developmental reasons, and to
    be physically healthy should get a certain amount
    of physical exercise.
  • The cost of educational video games is too high
    for private companies to take on because the
    market for educational video games is no where
    near as high as the market for traditional games.

7
Video Game Use for Kindergarten Students
  • Two researchers, Din and Colao did a study of the
    effects of educational video games on
    kindergarten students.
  • Their first set of results show that there was
    only slight improvement in math skills
  • Not do to ineffectiveness but to maturity level
    of the students
  • They came to the conclusion that if students were
    too immature to learn the material an external
    push would not help

8
Video Game Use for Kindergarten Students
  • Results showed a good amount of improvement in
    reading and spelling
  • Concluded that if the content was age
    appropriate, educational video games may be
    helpful.
  • Another study stated that playing educational
    video games on a PlayStation console for 40
    minutes a day at school did lead to some
    significant improvements in reading and spelling,
    but not in math.

9
Some Educational Video Games
  • Muzzy Lane Software's Making History is a
    computer role-playing game where students take on
    challenges faced by significant history figures.
  • Games2Trains The Algebots helps students
    understand basic algebra concepts.
  • V-Smile has a variety of different games that
    help children develop in different areas.

10
Are these video games worthwhile?
11
In Conclusion
  • Individual schools need to make a decision on
    whether or not they tools are cost effective in
    their schools.
  • Schools will not begin to invest their time and
    money on educational video games until further
    research is completed.
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