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In Polite Company: Rules of Play in Five Facebook Games

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Title: In Polite Company: Rules of Play in Five Facebook Games


1
In Polite Company Rules of Play in Five
Facebook Games
  • Elizabeth Losh
  • University of California, Irvine

2
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3
Patient Zero

4
Why was the game rejected?
  • A failure with only at most 120 active users.
  • Yet there were already a number of viral games
    that thematized infecting, attacking, and
    transmitting traits about Vampires, Zombies, and
    Werewolves. But these movie monster games were
    perceived as more fun and did not seem to violate
    the rules of politeness
  • Why?

5
Thinking about design in Facebook games
  • 1) Representation of the social field
  • (Dual player? Multi-player? NPCs?)
  • 2) Kinds of game interaction
  • (Attacking? Gifting?)
  • 3) Nature of the communication channel
  • (Automatic messages? Personalized
    notes?)
  • 4) Role of surrounding discourses on Facebook

6
Play With Less Identity PlayThe Example of
Alternate Reality Games

Your character looks exactly the same as you.
Your character will have all the same skills and
attributes as you, and even the same memories
and feelings
Play as yourself. Your character in this game
is 2019 You. You don't have to use your real
name, but please don't invent an entirely
fictional persona for the game. After all, in the
future, we'll all be some version of our real
selves. So try to imagine your real self in the
year 2019. And whenever possible, use your real
life knowledge and real life strengths to help
you contribute to Superstruct!
7
The Face of FacebookRules for One-to-Many Print
Ephemera
  • Private annotations and
  • board game or playing card conversions

8
On Face Work by Erving Goffman
Face is a mask that changes depending on
the audience and the social interaction.
an image of self delineated in terms of
approved social attributes
9
Face Threatening Acts in Brown and Levinson
10
Face vs. Trust in Tactical Iraqi
11
Winning and Losing
12
Reciprocity and Obligation
13
Sociality as a Design Element

Pork Invaders
14
Scrabulous and Scrabble

15
Debates about etiquette

16
How (and why) did fans revolt?

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19
Zombies

20
Other Blake Commagere Facebook Applications
21
Parking Wars

22
Brenda Brathwaiteon the virtues of temporality
andnetworked thinking
Turn-based gameplay, Repeat Visits,
Encouraging Competition, and Encouraging
Network Proliferation
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PackRat

25
How (and why) did fans revolt?
  • What do you hate most?
  • I hate it all Every ounce/ gram/chosen
    system of measure. The rats are truly useless!
    You can't trade between sets or raise the value
    of the cards you have. They're only purpose in
    this change was to make money! Greed is the root
    of all evil!! And the disturbingly new Packrat
    is evil. Im done, thats for sure!!

26
Debates about etiquette
  • Its not a gift if you ask for it
  • What the heck is up with people asking for
    tickets to be gifted to them for 25 tx items ??
    Ever since this gifting of tickets came out
    people have just been plain greedy. If you don't
    like that word too bad because that's what it is.
    Taking 200 tx for a card that is less than that
    is greedy. I have seen some horrendous trades
    lately and frankly Im appalled.
  • I'm with you Michael. For me, the joy of
    gifting tickets has been in surprising my good
    friends who would never ask for a thing and are
    not expecting it in the slightest!I can't
    believe the people posting threads asking for
    tickets - most of them don't even do it in a nice
    way 0\

27
(Lil) Green Patch

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Resistance to cause marketing
30
Resistance to anti-spam regulation
31
Resistance to the politics of representation
32
Lessons for Developers
  • Politeness matters
  • But so does the possibility that users will
    assert membership rights from the standpoint of
    an ideology of participatory culture
  • Facebook games can reflect larger conflicts in
    digital culture such as intellectual property
    disputes or attempts to monetize the free labor
    of others
  • So, rhetoric matters and so does civic action,
    democratic expression, occasions for public
    speech, and ceremonial observance of rules for
    deliberation.
  • Does ending matter, as Chris Holt claims in
    Inside Social Games? Are they casual games or
    MMOs?
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