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Digital Literature Topic: Play and Game Designs in Digital Literature 2

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But on the contrary, the convergence of the two twists, or the interlaced ... a new species transcending the type of immersion presumed in popular culture. ... – PowerPoint PPT presentation

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Title: Digital Literature Topic: Play and Game Designs in Digital Literature 2


1
Digital Literature TopicPlay and Game Designs
in Digital Literature (2)
  • _at_Shuen-shing LeeUnless specified otherwise,
    texts quoted in the lectureare mostly taken from
    Shuen-shing Lees Explorations of Ergodic
    Literature (dichtung-digital 2002) and Code at
    Work, Text at Play (Bookman 2004).

2
Games of Meditative Immersion
  • Yellowlees Douglas and Andrew Hargadon's (2000)
    "The Pleasure Principle Immersion, Engagement,
    Flow"The pleasures of immersion stem from our
    being completely absorbed within the ebb and flow
    of a familiar narrative schema. The pleasures of
    engagement tend to come from our ability to
    recognize a work's overturning or conjoining
    conflicting schemas from a perspective outside
    the text, our perspective removed from any single
    schema. Our enjoyment in engagement lies in our
    ability to call upon a range of schemas,
    grappling with an awareness of text, convention,
    even of secondary criticism and whatever guesses
    we might venture in the direction of authorial
    intention.

3
Games of Meditative Immersion
  • Crimson Room(Flash game)
  • (see list-games.htm dd)

4
Games of Meditative Immersion
  • A comparison
  • Sherlock Holmes (??????)(reading)
  • Clues (lt??gt )(Clues)(reading playing
    gaming)
  • (see list.htm)

5
Games of Meditative Immersion
  • In terms of representation, the narration of
    Clues is non-storytelling wrapped up in the
    form of detective storytelling.
  • Regarding simulation, the gaming ends, either
    winning or losing, sustain the philosophical vein
    of ambiguity pervading the whole text.
  • The detective non-story and the blurred gaming
    goal seem to pose a challenge to their respective
    convention but with little impact. But on the
    contrary, the convergence of the two twists, or
    the interlaced poetics of representation and
    simulation, gives birth to a cybertext of
    meditative immersion, a new species transcending
    the type of immersion presumed in popular
    culture.
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