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4H Recreational Leadership Training

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Re-Creation or Wreckreation. State Council Officer Training, August 10, 2001 ... Rev Up Your Group movement and chatter - tell a story about the song ... – PowerPoint PPT presentation

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Title: 4H Recreational Leadership Training


1
4-H Recreational Leadership Training
2
Recreation Leadership Development
  • Re-Creation or Wreckreation

State Council Officer Training, August 10, 2001
Bill Heltemes, 4-H Volunteer Recruitment
Coordinator
3
  • What
  • Is Your
  • Attitude?

4
The Recreation Leader
Radiates enthusiasm and confidence
Has a good sense of humor
Is aware of needs of different age groups.
Knows how to handle the dont want tos and the
want to do it alls
Is a team player, enjoys having fun, and wants
others to have fun too.
Has a working collection of resources.
Can handle large groups and small ones.
5
Recreation is….
Singing
Drama
Games
Arts Crafts
6
Singing
Singing is a means of self expression and
communication. Ever tried singing questions
and answers?
Singing can be used as an ice breaker or
help remove barriers within a group.
Singing might include group singing, playing a
tape during a game or drama activity, in a skit,
as a game, etc.
7
Leading Singing
You dont have to be a skilled singer, but you do
need to enjoy singing.
You dont need to be a skilled musician, but you
must be willing to become a skilled song leader.
Plan and practice the songs you are going to sing.
Always screen new songs others want to teach
for the first time.
8
Teaching Songs
Rev Up Your Group movement and chatter -
tell a story about the song
Teach the song line by line with the correct
melody. Practice extra on difficult spots.
Then sign it through completely several times.
Allow adequate time to teach.
Teach the song before, not during, the program in
which it is to be sung.
9
Adapt the song decide if the actions are
appropriate for the participants.
Allow participants to tune out, but not disrupt
the group.
Lead singing not yelling!
Above all have fun teaching and leading
10
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11
Drama
Creative Play a form of make-believe. Stories,
charades and guessing games fit here. Use toys, a
piece of clothing, a short story, etc. to inspire
creative play.
Melodrama do a melodrama to develop group
spirit, as an ice breaker, or to just have some
fun.
Storytelling short stories, Indian Legends, a
childs story, etc. Read them. Act them out. Use
to teach or to inspire.
12
Story Telling
Use costuming and props. Show slides in the
background to create an environment.
Practice in advance. Read aloud to someone else.
Practice your voice volume and control,
pronunciation, and word emphasis.
Use music, costuming and other visuals to enhance
your presentation.
13
Games are not so much a way to compare our
abilities as a way to celebrate them!
14
Recreation Goals
Play Hard Play Fair
Nobody Hurt Celebrate Our Abilities
15
Competition
The structure of a game is based on a goal and in
resistance against achieving it.
The effort each player makes to overcome that
resistance and achieve the goal is the heart of
the game and makes it enjoyable and gratifying.
Resistance is usually applied by an opponent,
therefore your opponent is your partner in the
game.
16
Leading Recreation the 4 s

Plan Develop a plan of activities and
games, singing, skits, etc.
Prepare Have your equipment and supplies
organized and ready. List the order of
play on a card. Put game instructions on
a card if you need to.
Practice Practice the games skills.
Practice giving instructions.
Play the game before leading it.
17
Getting Ready to Play
Here are some steps to follow.
1. Invite everyone to join in the game.
2. Start with a game thats interactive and
involves the entire group.
3. Then move to more active games.
4. As new kids arrive add them to the next game.
5. Use different techniques in getting players
into teams for different games.
18
Teaching the Game
The way you present a game will affect the way it
will be played.
Be enthusiastic and convey a sense of excitement
and anticipation.
If you come across as playful and fun, your group
will want to follow.
Begin by explaining the game in a general way.
Explain the objective of the game.
Explain the games structure and rules as simply
as possible.
19
Teaching the Game, cont.
  • Give a demonstration or play a practice round.
    Make sure everyone sees you. If a circle game
    stand at the edge rather than the middle.
    Ask for questions before you begin playing.
  • Extend an invitation to play. Lets try… rather
    than Youre going to…
  • Remind players of caring restraint and the Stop
    Rule.

20
Playing the Game
Once a game gets underway, you can play too, you
need to be the model.
While playing observe how the game is proceeding
and make adjustments or offer guidance as needed.
Make sure the game doesnt become too goal
oriented. The fun is in the playing, not the
outcome.
If a game becomes dangerous, step in and remind
them of the purpose of playing.
21
5 Cs of Recreation Safety
Contained
Establish playing boundaries the players are
aware of.
If a game has physical risks, explain this before
the game begins. (like jamaquack)
Allow players to exit a game if they feel its
become too risky. Dont allow new players to
enter a game until you have given them the
instructions on how to play.
22
Cushioned
A safe play area is cushioned.
Check out the area in which you will be playing
for hazards (glass, holes, etc.).
Have players remove physical hazards on their
apparel. (sharp jewelry, watches, buckles, etc.)
23
Controlled
Everyone needs to agree on and play by the rules.
Each player should be their own referee,
monitoring their own behavior as well as others.
In some games you may need an outside monitor.
Use the Stop Rule.
24
Caring and Community
Emphasize the well being of fellow players. Make
this the focus of each game.
Before beginning an active game, repeat the
principle of caring restraint using only the
force necessary to match that of the opponent.
Establish a feeling of play community by playing
several trust games before moving to rougher
active games.
25
Some More Leadership Tips
Dont be afraid to change a game to fit the
occasion or the players.
Play games that keep players in the game rather
than eliminate them or change the rules of an
existing game. Ex musical chairs…remove a chair
each time but dont eliminate any players…players
sit on laps until everyone has to sit on one
chair.
Its up to you to watch and see what isnt
working in a game or how it can be more fun.
26
Start on time. Make commands short and snappy.
If assistant leaders are needed, choose them
ahead of time.
Have equipment ready. Use a fun bag or magic
box.
Use a definite start and stop signal avoid use
of whistles.
Give encouragement to losing teams.
Stop at the peak of interest and excitement.
27
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29
Faithful Dog Arf
No rehearsal is needed. Select characters from
audience unprepared. Have actors do what is said
as the narrator reads and actors repeat after
him. Narrator Tonight we are going to present
an authentic melodrama right before your very
eyes. Will the following characters please come
here The Hero Wilfred (puts on cowboy
hat or other apparel befitting a hero. ) Heroine
- Annabelle (puts on wig, hat , or other
heroine apparel)

Annabelles Faithful Dog Arf on all 4s, puts
on doggie ears, dog collar, etc.

The Wicked Villain puts on beard, black cape,
etc. Narrator The scene is a tiny cabin one
autumn day. Annabelle is sitting at home with her
faithful dog Arf. She sits knitting peacefully in
her chair while Arf sleeps at her feet…
Suddenly the Wicked Villain bursts through the
door and shouts, Ive come for the rent. (make
Villain repeat this)…..Arf growls menacingly.
GRRRRRRR (Make Arf growl menacingly) Annabelle
cries, But I have no money to pay the rent.
(make her repeat it) The Wicked Villain comes
across the room to her and shouts, You must pay
the rent or Ill burn the house down!! At this
Faithful Dog Art attacks the Wicked Villain who
runs out the door. Arf returns to Annabelle and
consoles the frightened girl by crawling up into
her lap and lovingly licking her hand. Wilfred,
the Hero and Annabelles boyfriend, enters. He
sees Annabelle and says, Oh, dear Annabelle!
Why are you weeping? Annabelle answers, I have
no money to pay the rent, and the Wicked Villain
is going to burn my house down. Wilfred
resolves, Have no fear, Annabelle dear, for I
will fix that Wicked Villain forever/ After
Wilfred leaves. Annabelle decides to go for a
walk in the garden to calm her nerves. Arf stays
asleep by the fireplace. Suddenly the Wicked
Villain bursts into the house again. Ah ha. No
one is here. I shall burn this house down right
now! Faithful Dog Arf suddenly wakes up, sees
the Villain and attacks him. Just then Wilfred,
the Hero, enters and sees the ruckus. Halt, he
shouts, by now Arf has pinned the Wicked Villain
to the floor. Annabelle then returns, just as
Wilfred is chasing the Wicked Villain out of the
house forever. She exclaims, Oh Wilfred, and
falls into his arms. Faithful Dog Arf, afraid
Wilfred too, is threatening Annabelle, grabs
Wilfred by the pant leg with his teeth. The story
ends as Annabelle tries in vain to pull Faithful
Dog Arf off of Wilfred.
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