Video Game Industry - PowerPoint PPT Presentation

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Video Game Industry

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Video Game Industry. Analyst Report to Fidelity Magellan Fund ... Platform makers develop software for their consoles ... Sony Playstation 2 debuted last year ... – PowerPoint PPT presentation

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Title: Video Game Industry


1
Video Game Industry
  • Analyst Report to Fidelity Magellan Fund Manager
  • November 20, 2001

2
Agenda
  • Market History Ainsley Quiohilag
  • Platform v. Software Bei Wei Li
  • Current Market Conditions Henry Steinberg
  • Conclusions Recommendation Dana Kelman

3
Market History
  • Periods Defined by Two Major Platforms
  • Atari v. Colecovision
  • Nintendo v. Sega
  • Sony v. Nintendo
  • X-Box new entry
  • Atari, Sega, Colecovision failures

4
Market History
  • Software Maker Sustainability
  • Electronic Arts
  • Activision
  • Sega

5
Platform v. Software
  • Platforms
  • Loss Leaders
  • MSFT expects to lose 150 per unit
  • Gillette business model analogy
  • Profits derived from software
  • Platform makers develop software for their
    consoles
  • Royalties from third party software developers

6
Platform v. Software
  • Software Only Companies
  • Ability to make software for all platforms
  • No losses to recover
  • High profit margins/low marginal cost
  • Lower fixed costs than companies that make both
    consoles and software

7
Current Market Conditions
  • Major Platform Makers
  • Sony Playstation 2 debuted last year
  • Microsoft Xbox and Nintendo Gamecube new
    introductions November 2001
  • Intense competition
  • More platforms more players
  • 1 billion marketing blitz for video game
    industry
  • Increased size of market (44 million consoles
    today to 70 million by 2003)
  • New platform technology facilitates improved game
    quality

8
Conclusion
  • Who wins battle of platforms?
  • Who cares?
  • Value added comes from games
  • Examples Movie theaters, Sega Dreamcast
  • Real winners are software makers
  • Capture whole market regardless of platform

9
Recommendation
  • Electronic Arts
  • Industry leader
  • Use clout to negotiate deals with celebrities
    sports figures
  • Hedged against platform standard problem make
    software for all platforms
  • Stability
  • Survived past industry shakeouts
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