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MultiFinger and Whole Hand Gestural Interaction Techniques for MultiUser Tabletop Displays

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Used a Nintendo Wii remote and IR LEDs custom software. http://www.instructables.com/id/Low-Cost-Multi-touch-Whiteboard-using-the-W ii-Remo ... – PowerPoint PPT presentation

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Title: MultiFinger and Whole Hand Gestural Interaction Techniques for MultiUser Tabletop Displays


1
Multi-Finger and Whole Hand Gestural
Interaction Techniques for Multi-User Tabletop
Displays
  • Jason Letourneau

2
Purpose
  • Problem in 2003
  • hardware is evolving but software and ways users
    could interact and be understood was not for
    multi-input touch
  • Social context
  • meetings face to face usually come in front of a
    table
  • a touch table for collaboration fits this niche

3
Background
  • Interested in exploiting hand gestures people
    normally use when touching things on a table
  • Came from a paper planning session they went
    through in moving an office
  • Developed prototype software Room Planner
  • Highlights
  • competitive (personal) vs cooperative (shared)
    workspaces
  • Natural gestures and appropriate feedback for
    interacting between spaces

4
Setup
  • Top down projector on a table
  • DiamondTouch used antennas to infer touch
  • Detected disruption of signal strength and
    coupled user with electric signal
  • Problems determining multiple touch from a single
    user
  • Experimenters used temporal information from
    sequential image snapshots of table to gather
    more information about a gesture being performed
  • Two Users at a table due to size constraints
  • Cooperative Space was in the middle of the table
  • Competitive Space was directly in front of the
    user

5
Interaction
  • User can
  • Move things into and out of cooperative space to
    and from the competitive space
  • Can mimic the current state of cooperative space,
    edit individually, and re-integrate back into the
    cooperative space
  • Context menus give normal processing functions
    like undo

6
Input
  • 4 Categories
  • Single finger
  • Two finger
  • Single hand
  • Two hands

7
Examples
  • Single finger
  • Item selection
  • Feedback due to 2D view point and obscuring of
    object under finger provided side view above
    selected object when finger was on it
  • Used to bring up context sensitive menus with
    double tap gesture
  • Used for flicking and catching items as
    interaction mechanism between users private
    spaces either copying or exchanging possession
    of items

8
Examples
  • Two finger
  • Rotation/Scaling
  • Starts with one finger selecting the object and
    the other controlling the pivot
  • Single Hand
  • Rotate the entire room with flat hand
  • Sweep away collections of furniture with vertical
    hand
  • Tilted hand extended projection area and showed
    user private information specifically possible
    because of top down projection

9
Examples
  • Two handed
  • Selection box like in windowed operating system
    to select multiple objects
  • Scatter a bunch of objects with sweeping motion

10
Experiment
  • 5 people in hour long sessions each
  • Each user used the table with a researcher at the
    same time to allow more interactive session like
    prompting questions to user instead of two
    novices using it
  • Given a design scenario to solve that varied in
    room design goal - used to examine interaction
    techniques in different contexts

11
Results
  • On the whole the gesture set they chose was well
    received and intuitive
  • Many gestures are used today

12
Issues
  • Displaying items under hand/finger hid them from
    view i.e. menu items
  • Users wanted to resize selection planes with four
    fingers instead of the needed two and for axes
    snapping on rotation
  • A user wanted more visual feedback on catching
    gesture
  • Users wanted the flat hand to do the same thing
    as the vertical hand in terms of moving furniture
  • Came up with some other more complex motions that
    combined hand configurations and one finger
    techniques

13
Further Work
  • They are interested in letting users create
    custom gestures which furthers both their goals
    of selective awareness between individuals
    performing actions and expanding users comfort
    with gestures they are performing
  • Scaling to a larger surface
  • Allowing multi-person gestures

14
Conclusion
  • Lots of these gestures (the simpler ones) are
    used for input today
  • And are expanded to non-touch interfaces
  • i.e. Tom Cruise Minority Report Clone
  • Hardware and techniques have advanced

15
Hardware Technology in 2003
  • Prior to study
  • single user input
  • computer vision to detect touch
  • Advances at time of study
  • DiamondTouch - antennas
  • SmartSkin
  • Dvit computer vision

16
Touch Tables Today
  • Various techniques
  • Jeff Han (2006) - Frustrated Total Internal
    Reflection i.e. Light refraction with cameras
  • registers touch points from rear projection and
    sends data over UDP
  • Capacitive - holds electrical charge - finger
    changes amount of charge at specific point
  • Resistive - pressure causes components to touch
    and changes resistance at specific points
  • Sound/vibration
  • IR - sensors at corners of surface with IR beams
    traveling across surface - cameras capture the
    shadows and can triangulate the location
  • All have tradeoffs with cost and scalability

17
Commercial
  • DiamondTouch
  • Still uses radio antennas, but receiver attached
    to chair is what determines uniqueness and who is
    doing
  • Human as conduit
  • Accuracy of multiple user touch identification
    seems to be way ahead of where it was
  • Threshold of how many antennas are coupled what
    touch behavior is occurring
  • Microsoft Surface
  • surface computing
  • uses IR from various points in a room
  • Not sure if they can uniquely identify user
  • http//www.popularmechanics.com/technology/industr
    y/4217348.html

18
Build Your Own
  • Basically just need
  • IR Camera
  • IR LEDs
  • Reflective Tape
  • Software to detect input
  • Johnny Lee
  • Used a Nintendo Wii remote and IR LEDs custom
    software
  • http//www.instructables.com/id/Low-Cost-Multi-tou
    ch-Whiteboard-using-the-Wii-Remo/
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