Making Learning a Game by Making Learning Games - PowerPoint PPT Presentation

1 / 25
About This Presentation
Title:

Making Learning a Game by Making Learning Games

Description:

Students not actively engaged are easily distracted and disruptive ... Nickelodeon TV and Nick Games. Disney and ABC recent stake in Hulu ... – PowerPoint PPT presentation

Number of Views:159
Avg rating:3.0/5.0
Slides: 26
Provided by: scarletv
Category:

less

Transcript and Presenter's Notes

Title: Making Learning a Game by Making Learning Games


1
Making Learning a Game by Making Learning Games
May 2, 2009 Tim Harrington Assistant
Dean Professor, Game and Simulation Programming
2
Table of Contents
  • Learning Paradigms in Middle School Education
  • GAMES Active Learning and Participation
  • Blended Learning Models
  • Games for Learning
  • Learning Game Links
  • Teaching Students how to build Learning Games
  • Game Engines for Students

3
1. Learning Paradigms in Middle School
  • Engaged Students are Active Learners
  • Students not actively engaged are easily
    distracted and disruptive
  • Adolescence and Puberty dictate much of a
    students actions in Middle School
  • Middle School students are the largest
    teen/pre-teen body of video game players
  • Middle School age children want to engage adult
    figures and are curious about everything yet do
    not know how best to talk about it
  • Middle School age children have a high need for
    problem-solving and critical thinking
  • Low Achieving students have high anti-social and
    negative behavior patterns
  • School Environment has a large effect on
    perceived interest in engagement and learning
  • Peer perception and pressure out weighs desire
    for self-perception

4
1. Learning Paradigms in Middle School
  • Teachers all have horns!!
  • Schools were designed to give parents a break!!
    NOT REALLY!

5
1. Learning Paradigms in Middle School
  • However according to a 2004 RAND report, Focus on
    the Wonder Years Challenges Facing the American
    Middle School
  • US Middle School students have
  • The highest level of emotional and physical
    problems
  • Fare worst among peers in Western nations
    considering their school climate
  • Feel more isolated than their Western peers
  • Have less positive peer culture at school
  • So Whats good about Middle School and Middle
    School Age Children
  • Generally believe their teachers are supportive ,
    encouraging, and fair
  • Find Parents and Guardians generally helpful and
    encouraging
  • Feel less pressure to do well from teachers and
    parents

6
2. GAMES Active Learning and Participation
G Games A Are a M Means for E
Engaging S Students
7
2. GAMES Active Learning and Participation
Motivation
  • Social interaction
  • Physical seclusion
  • Competition
  • Knowledge
  • Mastery
  • Escapism
  • Addiction
  • Therapy
  • Exercise
  • Creative expression

8
PsychographicsVALS (Values, Attitudes
Lifestyles Survey)
2. GAMES Active Learning and Participation
9
3. Blended Classroom Model
  • Active Learning Classroom
  • Students are always engaged with purpose
  • Focused on outcomes
  • Outcomes demonstrate Learning Results
  • Group focused w/ individual criteria emphasiszed
  • Blended Classroom Model
  • Planning Sessions
  • Learning Sessions
  • Application Sessions
  • Demonstrate Repeatability/Sustainable Learning
  • Measurement and Assessment

10
4. Games for Learning
  • Brief History
  • Broderbund
  • Lucas Learning
  • Leapfrog
  • New Initiatives
  • Discovery Channel / Hasbro Partnership
  • Nickelodeon TV and Nick Games
  • Disney and ABC recent stake in Hulu
  • Games such as the Ethics Game from eFactory
  • The Internet

11
5. Links to Learning Game Sites
http//www.quia.com/web   http//www.ixl.com/   ht
tp//www.funbrain.com/   http//www.primarygames.c
om/science.htm   http//www.flashbangstudios.com/a
moeball/amoeball_nomusic.htm   http//www.fun-moti
on.com/list-of-physics-games/   http//www.coolmat
h-games.com/0-bloxorz/index.html   http//www.cool
math-games.com/0-number-twins/index.html   http//
www.quia.com/rd/8113.html?AP_rand1066290424  
12
6. Building Learning Games
  • Game Design Elements
  • Rules Define the Win/Loss Conditions of the
    Game
  • Player Mode single player or multi-player
  • Game Theory
  • Challenges (implicit/explicit)
  • Game Goals Objectives
  • Static Dynamic Balance
  • Storylines
  • Learning Strategies
  • Advancement
  • Race
  • Puzzles
  • Exploration
  • Conflict (competition)
  • Capture
  • Chase
  • Organization
  • Escape
  • Break the rules (taboo)
  • Construction
  • Solution
  • Outwit

13
Building Learning Games
  • Genres in Learning Games
  • Branching Stories
  • Hypertext Books
  • GameBooks
  • PowerPoint
  • Interactive Spreadsheets
  • Microsoft Excel
  • Game-Based Models
  • Role Play Games
  • Strategy Games
  • Simulations
  • Games of Choice vs Games of Chance
  • Virtual Labs/Virtual Products
  • Specific Simulators
  • ClockWorks

14
   
7. Game Engines for Students
  • Adobe Flash
  • Most Popular Game Applications on the Web
  • Quick to learn
  • Lots of resources
  • Moderately Priced
  • Java (O O O O)
  • Object Oriented (C and C syntax)
  • Open Source (became free in 2007)
  • Owned by Sun Microsystems
  • Owned by Oracle (well soon to be)
  • GameMaker
  • Managed Game Engine
  • Inexpensive
  • Easy to Learn
  • www.Yoyogames.com

15
   
8. Game Resources and Examples
Hangman Level Design Math Magic MorphosX Lau
nch GameMaker
End Slides
16
Quia.com
17
IXL.com
18
FunBrain.com
19
Primarygames.com
20
Flashbang Studios Ameoball
21
Fun-motion.com
22
Coolmath-games.com
23
yoyogames.com
24
Thank You
25
We major in careers.
Write a Comment
User Comments (0)
About PowerShow.com