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Web Design Historical Perspective The Graphical User Interface, the Web and the Psychology of Design

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Title: Web Design Historical Perspective The Graphical User Interface, the Web and the Psychology of Design


1
Web DesignHistorical Perspective - The
Graphical User Interface, the Web and the
Psychology of Design
2
Introduction
  • History of the Graphical User Interface
    evolution of the desktop
  • The World Wide Web
  • Human-Computer Interaction
  • The Psychology of Design
  • Conclusions
  • Are websites converging with the desktop?
  • Can the study of the psychology of design help
    with website construction?

3
History of the graphical user interface (GUI) - 1
  • As We May Think - Vanavar Bush, 1945
  • Widely regarded as one of the most influential
    articles for the GUI, hypertext and the world
    wide web
  • Describes the memex, a complicated
    electro-mechanical desk using microfilms that
    would automatically generate trails of
    information
  • In many ways foresaw hypertext and the world wide
    web
  • Doug Engelbarts Augmentation of Human
    Intellect project at Standford Research
    Institute
  • Published Augmenting Human Intellect A
    Conceptual Framework, 1962
  • The On Line System - an implementation of
    Engelbarts ideas including a mouse-controlled
    cursor and multiple windows
  • By 1970 included the Journal - a primitive
    implementation of hypertext

4
History of the graphical user interface (GUI) - 2
  • Xerox PARC (Palo Alto Research Centre)
  • Many NLS project workers joined Xerox PARC,
    taking with them their knowledge of the window
    and mouse paradigm
  • Further work resulted in the Xerox Alto computer
    system, the first to use a graphical user
    interface, 1973
  • Technology commercialised
  • Xerox 8010 Star Information System (1981)
  • Considered a commercial failure
  • System of 3 units and a printer up to 100,000
  • Ironically, undermined by SGML - forerunner of
    HTML!

5
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6
History of the graphical user interface (GUI) - 3
  • Commercial success
  • Apple
  • Lisa and Macinstosh (1984)
  • System 7 (1991)
  • OS X (2001)
  • IBM PC
  • Desqview (1985)
  • GEM (1985)
  • Microsoft Windows 1.0 (1985)
  • Microsoft Windows 3.0 (1990)
  • Microsoft Windows 95, NT, 2000, XP, Vista
  • Unix
  • X Windows (1984)
  • KDE
  • Gnome
  • etc

7
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8
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9
The World Wide Web
  • Early internet technologies
  • eg email (1971), telnet (1972), usenet news
    (1979), many others
  • all used a text based interface, even if accessed
    with an operating system with a GUI
  • Tim Berners-Lee
  • 1980 proposed a hypertext system for sharing and
    updating information, built a prototype called
    ENQUIRE whilst working at CERN
  • 1989 proposed a system that would incorporate
    hypertext over TCP/IP and wrote the first browser
    and server
  • 1991 first website published at CERN
  • World Wide Web Consortium (W3C) founded by
    Berners-Lee 1994
  • open standards - no patents or royalties,
    everyone free to develop
  • development of internet detailed at Hobbess
    Internet Timeline http//www.zakon.org/robert/int
    ernet/timeline/
  • lots of fascinating information, eg the Queen
    sent an email in 1976!

10
Human-Computer Interaction (HCI)
  • Contributes to many areas
  • physical characteristics of computer use
  • design of input and output devices
  • QWERTY keyboard - typewriter designed to be slow
    to use!
  • workstation layout - height of chair desk
    display screen
  • design of software functionality
  • consequences of mistakes - undo actions in case
    of error, critical systems such as power stations
  • design of the operating system and application
    system interface
  • research on new technologies - virtual reality,
    cybernetics, brain control, ?
  • Draws on various disciplines
  • Ergonomics - study of body and environment
  • Computer Science and Engineering
  • Cognitive Science - study of the mind and brain
  • Psychology of Design - emerging as a field in its
    own right

11
Psychology of Design - 1
  • Aims to identify psychological principles which
    can guide us to design devices that are well
    suited to use by human beings
  • George Miller (1956)
  • The Magical Number Seven, Plus or Minus Two
    Some Limits on our Capacity for Processing
    Information available from http//psychclassics.y
    orku.ca/Miller/
  • noticed that there seemed to be a limit on the
    number of chunks of information that can be
    processed
  • describes a few coincidences where the number
    shows up - in particular resolving physical
    ranges
  • suggested that there may be an underlying
    mechanism that results in limitations on
    resolution, short term memory, judgement of
    quantities, etc
  • Millers work, and that of other researchers,
    might guide us when choosing how to present
    choices on web pages
  • divide choices into groups - chunks
  • navigation menus - limit lists to seven items or
    less

12
Psychology of Design - 2
  • Donald Normans User Centred approach
  • The Psychology of Everyday Things (1988)
  • also published as The Design of Everyday Things
    - the word psychology was putting people off
    buying it!
  • Ideas expanded in The Invisible Computer (1999)
    - pervasive computing
  • application to web site design - growth of
    browser interface - email, systems
    administration, mobile phones, traditional
    applications like word processors
  • Google - gmail, Google apps, storing and
    examining your personal data
  • Latest book The Design of Future Things (2007) -
    looks at the future of smart devices that try
    to anticipate what we want, rather than provide
    what we ask
  • eg web sites like ebay - correct your spelling

13
Psychology of Design - 3
  • Summary of Normans design principles - 1
  • Use conceptual models where possible
  • Desktop, waste paper bin
  • Make controls visible
  • Menus rather than keystrokes
  • Use controls to constrain the range of behaviours
  • Greying out commands that dont work
  • Objects should offer clues to what they do
  • Icons
  • Standardising within and between designs
  • File, Edit, View, etc

14
Psychology of Design - 3
  • Summary of Normans design principles - 2
  • Provide feedback to the user
  • Egg timer icon
  • Use natural mappings
  • Multiple desktops
  • Hierarchies should be shallow
  • Limit the number of submenus
  • If errors are possible it should be possible to
    recover
  • Undo
  • Use knowledge in the world to relieve the
    burden of learning
  • Drag and drop

15
Psychology of Design - 4
  • A glimpse of the next couple of years?
  • Google Apps
  • Clear direction of progress over the last few
    years
  • Massive scale
  • http//www.google.co.uk/about.html
  • Click through to the video on youtube

16
Conclusions
  • The graphical user interface has taken more than
    40 years to reach its current state
  • Limitations of hardware, market forces, poor
    design and poor engineering have slowed
    development
  • Latest technology still leaves a lot to be
    desired, however
  • good design principles are emerging.
  • World Wide Web has developed over the last 15
    years from specialist system for scientists into
    ubiquitous facility for everyone
  • A good website must provide an effective
    interface to the information it contains
  • An understanding of HCI and the Psychology of
    Design might be used to improve the design of
    websites so that they are easy to use, reliable
    and secure, and assist users as they interact
    with the site

17
Further information
  • As we May Think http//www.theatlantic.com/doc/1
    94507/bush
  • Text of Vanavar Bushs original article
  • Augmentation of Human Intellect
    http//www.bootstrap.org/augdocs/friedewald030402/
    augmentinghumanintellect/ahi62index.html
  • Text of Englebarts paper
  • Description of the Alto http//www.guidebookgall
    ery.org/articles/thexeroxaltocomputer
  • from Byte magazine, 1981
  • GUIdebookgallery http//www.guidebookgallery.org/
    articles/
  • Comprehensive list of GUIs with detailed
    information about each
  • Cognitive Science Society http//www.cognitivesci
    encesociety.org/
  • past issues of the Journal of Cognitive Science
    are available to non members up to 2004 vast
    resource
  • What is cognitive science? http//ls.berkeley.edu
    /ugis/cogsci/major/about.php
  • introduction from Berkelys department of
    cognitive science
  • Ergonomics Society http//www.ergonomics.org.uk/
  • lots of interesting information on the field
  • Discussion on the QWERTY keyboard layout
    http//eh.net/encyclopedia/article/puffert.path.de
    pendence
  • from an economics perspective
  • Donald Normans website http//www.jnd.org/index.
    html
  • Essays and other information about design in
    general
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