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Psychology and Technology

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Title: Psychology and Technology


1
Psychology and Technology
  • Development
  • Vs.
  • Evaluation

2
Web-based InstructionSocial Dynamics of On-line
groups
3
Conformity On-line
  • Smilowitz, Compton Flint (1988)
  • Repeated Aschs line experiments
  • 69 vs. Aschs 29 ignored other group members
    and gave a correct answer

4
Group Polarization On-line
  • Spears, Russell Lee (1990)
  • Tendency toward Group polarization
  • We are more susceptible to group polarization
    on-line than off-line

5
Biased Discussion in Work groups
  • Hightower Sayeed (1995)
  • Review of candidates resumes
  • Synchronous chat and on-line voting
  • Much more than F2F, on-line groups did not share
    positive information about the losers, nor
    negative information about the winner

6
Minority Opinions in On-line Workgroups
  • McLeod, Baron, Marti Yoon (1997)
  • Choose company for best investment
  • F2F vs. synchronous chat
  • Only one member given complete information package

7
Minority Opinions in On-line Workgroups
  • Minority member did present opinion more strongly
    than F2F minority member but was ignored by group
    members
  • Group members perceive anonymity as the reason
    the minority member speaks out

www.ncis.navy.mil/Safekids/ images/chat.jpg
8
Gender Effects
  • Davis, Zaner, Farnum, Marcjun, McCarthy (2002)
  • GDSS
  • Discussion to generate names for videogames

Under anonymous condition- Equal contribution of
ideas for females and males
  • Under identified condition-
  • Females contributed less
  • Percentage of their ideas voted for dropped

9
Electronic Brainstorming
  • Connolly (1997)
  • When the group is large , electronic
    brainstorming produces better results than F2F
  • On-line workgroups not susceptible to Production
    blocking
  • Promotes disinhibition

10
Trust in Virtual Teams
  • Jarvenpaa, Knoll Leidner (1998)
  • swift trust
  • Frequent interaction
  • Positive tone
  • Volunteering
  • Extra effort to meet commitments

11
Your On-Line PersonaImpression Formation Theory
  • Who do you want to be?

12
Impression Formation Theory
  • Goffman (1959)
  • Sign activity of two kinds
  • the expression given (verbal)
  • the expression given off (non-verbal)

13
Nonverbal Signs
  • includes facial expression, tone of voice,
    gestures, eye contact, spatial arrangements,
    patterns of touch, expressive movement, cultural
    differences, and other "nonverbal" acts.

14
  • The continuum of verbal and non-verbal behavior
    (Knapp, 1997)

Intrinsic coding
Iconic Coding
Arbitrary Coding
The proximity of the code to its referent
15
Types of non-verbal behaviour
  • 1. Proxemics space
  • 2. Kinesics movement
  • 3. Haptics touch
  • 4. Oculesics eye movement
  • 5. Vocalics non verbal communicative aspects of
    the voice
  • 6. Chronemics time

16
Innate?
  • Cross-cultural similarities in identifying facial
    expression
  • Newborns ability to mimic facial expression
  • Facial expression not different in blind children
  • Babies spend more time gazing at faces that
    maintain eye contact

17
Non-verbal Codes
  • Are frequently given more credence and are more
    trusted that verbal codes
  • Perhaps because it is our first means of
    communication

18
Non-verbal codes
  • Are continuous and natural
  • Are immediate
  • Gestural form often resembles the message content
    whereas words have arbitrary meanings
  • (e.g., come here)

19
Non-verbal codes
  • Appear in clusters
  • Several channels operate simultaneously and in
    concert with each other
  • Are summative

20
The social information processing (SIP) theory of
CMC
  • (Walther,1992)
  • communicators deploy whatever communication cue
    systems they have at their disposal
  • When nonverbal cues are unavailable users adapt
    their language, style, and other cues to such
    purposes.

21
On-Line impression formation
  • cues that shape impressions are
  • participants' screen names and descriptions
  • "linguistic style" (language intensity, verbal
    immediacy, and lexical diversity)
  • paralinguistic cues include "typographical marks
    and other textual features," including the use of
    capital and lowercase letters, exclamation marks,
    typing errors, and emoticons

22
Screen Namesand Social Categorization
  • timberwolf is a broad shouldered man who wears
    cotton flannel shirts with the sleeves rolled up
    and likes to spend a lot of time outdoors. He
    wears gold wire-frame glasses and his somewhat
    unruly brown hair is starting to go gray. He's
    from the Pacific Northwest so that explains the
    flannel shirt, pseudo-lumberjack outdoorsman
    part. The graying hair goes with his being a
    professor, as do the glasses, although the fact
    that they are gold wire-rim has more to do with
    his name and the fact that he doesn't capitalize
    it, a sort of understated elegance.

Jacobson, 1999
23
Emoticons
24
Acronyms
25
Opportunities for misinterpretation
  • In offline interaction, the meaning of "silence"
    may be interpreted with reference to non-verbal
    cues (e.g., facial expressions, posture,
    gestures, proximity),
  • "response latency" (Lea Spears, 1995, p. 218)
    in computer-mediated communication may give rise
    to ambiguity and alarm.
  • Silence may be construed as agreement,
    disagreement, or indifference it may also be
    taken as a sign of technical trouble

26
Discrepancies between on-line and off-line
impressions
  • Buford says, "Cardinal surprised me he is softer
    and gentler than I expected."
  • R says, "What had led you to expect otherwise?"
  • Buford says, "He is terse online. Since I was
    asking mostly dumb questions about how to do
    things in the virtual community, I felt I
    annoyed him or he made me feel as if I were
    annoying him, when it was just his online
    directness. He always answered, but sometimes
    quite briefly... like 'try help'  

Jacobson, 1999
27
More opportunities for misinterpretation
  • It takes about 4 to 5 times longer to exchange
    messages in computer-mediated communication than
    in face-to-face communication (Walther, 1996),
  • people attempt to sustain the flow of interaction
    by typing briefly and quickly taking turns in
    communicating.
  • people are "multitasking" and manage diverse
    demands on their time and attention by responding
    briefly and at irregular intervals.
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