Probability Applied in everyday life! By Praneetha Mukhatira 03/15/2004 - PowerPoint PPT Presentation

About This Presentation
Title:

Probability Applied in everyday life! By Praneetha Mukhatira 03/15/2004

Description:

Death risk per 100 miles for a safe driver is 1 in 10 million. ... In Mass. 'The Big game Mega Millions' on Friday Feb.20th,2004, Pick 5 out of 52 and 1 out of 52. ... – PowerPoint PPT presentation

Number of Views:5907
Avg rating:3.0/5.0
Slides: 23
Provided by: hpcu92
Category:

less

Transcript and Presenter's Notes

Title: Probability Applied in everyday life! By Praneetha Mukhatira 03/15/2004


1
Probability Applied in everyday life!By
Praneetha Mukhatira03/15/2004
2
How Safe is it to Fly?
  • NTSB studies show that from 99-02,scheduled US
    carriers averaged only 0.2 fatal accidents/10,000
    flight hours less than half the fatal accident
    rate for the 4 yr period a decade earlier.
  • Is a 5 hr flight the same as 5 1 hr flights?
  • Mortality risk measure If a person chooses a
    flight at random probability of being killed
    during the flight ?
  • Period Death risk/flight
  • 1987-1997 1 in 7 million
  • 1997-2003 1 in 7 million
  • At this level of risk, she would on an
    average go for 19,000 years before succumbing to
    a fatal accident.

3
Would you rather drive?
  • Motor vehicle accidents cost about 40,000 lives
    and 1.5 million injuries each year.
  • Fatality rate in city traffic is more than double
    that of freeways.
  • Fatality decreases by half when seat belts are
    worn.
  • Death risk per 100 miles for a safe driver is 1
    in 10 million.
  • For every hour you save by traveling by jet
    rather than by car, there is a bonus 67 seconds
    increase in life expectancy.
  • There are approximately 40,000 auto fatalities
    annually in this country, so in any given
    three-week period, there would be about 2,300
    fatalities. The area around Washington has a
    population of about four million, or 4/280 of the
    population of the U.S., so as a first
    approximation, we could reasonably guess that
    4/280 times 2,300, or about 30 auto fatalities,
    would occur there during any three-week period.
    Attention must then be paid to the ways in which
    this area and its accident rate are atypical

4
No Smoking Please!!
  • Cigarette smokers include 40 of American adults
    and 85 of lung cancer sufferers.
  • Let Qnumber of Americans who get lung cancer per
    year. NAmerican adults. If 40 Americans smoke
    get 85of lung cancer cases, their annual lung
    cancer rate is 0.85Q/0.4N 2.25(Q/N).For
    Non-smokers, it is 0.15Q/0.6N 0.25(Q/N).
  • Cigarette smokers have 9 times annual lung cancer
    than passive smokers.
  • Approx. 8of all US deaths each year caused by
    Lung cancer. If Vlung cancer death risk for
    non-smokers, 0.6V9(0.4V) 0.08.
  • V0.019,For Smokers 9V 0.17.
  • Passive smokers fall into the same state of
    impaired performance as the light smokers.

5
Safe Massachusetts
  • Total population of Boston City 6 million.
  • Number of Homicides 143 in 1990,39 in 2002.i.e a
    drop from 0.02 to 0.006
  • Mass population is 6175000. Total
    crimes 201460 Crime rate 3
  • N.Y. city population 7.5 million.
    Killings in 20022200.Homicide
    risk 1 in 3400.Over a life span of 70 yrs,
    cumulative murder risk for a citizen is 70(1
    /3400)
  • 1 in 49.

6
Lotteries
  • House percentage is high.
  • Psychological factors easy to buy, many ways to
    win, rules keep changing.
  • Ex5 numbers out of 9040 as house percentage.
    Chances of getting all 5 is 5/904/893/882/871/
    86 1 in 40 million. Getting 4 numbers is 1 in
    100,000.
  • Strategy Player picks unpopular numbers bcoz it
    gives bigger payoff if you do win. It included
    numbers at the edge and corners they were picked
    0.5 times lesser than the average. Hence if that
    number was picked, he had an expectation at least
    twice as large as the average 60 cents on the
    dollar.
  • In Mass. The Big game Mega Millions on Friday
    Feb.20th,2004, Pick 5 out of 52 and 1 out of 52 .
  • The probability was as follows 5 plus Mega
    Ball 1 135,145,920
  • 5 match ONLY 1 2,649,920, 4 plus Mega
    Ball1 575,089,
  • Mega Ball ONLY152.

7
Keno
  • House percentage is high. Payoff is fixed in
    advance.
  • Player picks 20 numbers out of a total of 80
    numbers. The house draws 20 numbers and player
    wins if enough of his numbers are the same.
  • Ex Popular 8 ticket costing 6.50,If 5 match you
    win5, if 6 then 50,7 then 1100,8 then
    12,500.The probability that all 8 will be drawn
    is 20/8019/79 1/230115.
  • Your best bet would be to buy a 5 spot card
    ,which has a probability of 0.019 with payoff of
    5.
  • One version is called "Top and Bottom Keno". In
    this version you don't pick any numbers, instead
    you write a "T" on the top portion, or a "B" on
    the bottom of the ticket. In each portion there
    are twenty numbers. If thirteen or more numbers
    in either portion are drawn out of the bowl you
    win.

8
Casino1-Slot Machines
  • Big House edge
  • Study at Wisconsin Ex There are 3 dials with 20
    positions on each dial. Total of 20 20 20
    8000 different combinations at which dials could
    stop. Maximum payoff was 62 units for 3 bars.
    There was 1 bar each on dial1 3 and 3 on dial
    2. 3 ways to win out of 8000 possibilities.9
    other ways to win smaller amounts. It gives you
    an expectation of 0.223 on the dollar.
  • When all ways of winning at any slot machine are
    added, you are lucky if you get .75 for each
    dollar dropped in.

9
Casino2-Roulette
  • Betting on the spin of a wheel is an old form of
    gambling. Combining a ball to it is credited to
    Pascal.
  • In the European version, there are 37
    pockets,0-36.Players bet on nos. from 0-36 and
    are paid off at odds. On an average, the house
    breaks even when ball falls on any of the 36
    numbers and collects 100when it falls on 0.House
    is 1/372.7.
  • American Casinos have double zeros in the zero
    pocket. House 2/385.56
  • 36 is divisible by 2,3,4,6,12,18,You can bet on
    combinations of these nos. with payoffs of 17 to
    1,11,8,5,2 1 .But the wheel has 38 numbers, hence
    house is same.
  • The house is largest when you make 5 letter
    combination. It pays 6 to 1,house edge is 7.89.

10
  • 1.) Straight Bet / The chip can be put anywhere
    on the layout on one of the 38 numbers. It has to
    be completely in the square surrounding the
    number you choose because if it is not the dealer
    could mistake it for a different bet. This bet
    offers the highest odds in this casino game. You
    get paid a 351 odd if the ball lands on your
    number. 2.) Split or Two number Bet / In a split
    bet you place your chip on the line between two
    neighboring numbers. In this case the numbers are
    12 and 15. You win if the ball lands on either of
    those numbers. The odds on this bet are 171.
    3.) Street or Three number Bet / This bet allows
    you to cover an entire row of the table. You make
    this bet by placing your chip on the outside line
    of the row you want to bet on. You win if one of
    those three numbers comes up. The odds here are
    111. 4.) Corner Bet / This bet covers four
    numbers. To make it, you have to put your chip
    right in the middle of the four numbers where
    they join corners. In this case they are 20, 21,
    23 and 24. The odds on this one are 81. 5.)
    Five Number Bet / Here you have to place your
    chip in the only possible 5 number street
    available. This bet only covers the numbers 0, 00
    1, 2 and 3. If one of these numbers comes up you
    will get paid 61 odds. 6.) Six Number Bet /
    This bet makes it possible to cover two rows of
    three numbers each. You have to place your chip
    on the outside line of the two rows you want to
    cover. In this case the numbers are 28, 29, 30,
    31, 32 and 33. The odds on this particular bet
    are 51. 7.) Any Red or Black Bet / In this case
    you put your chip either on the black or the red
    field on the outside. This covers all the black
    or red numbers on the field. The odds are 11.
    8.) Any Low or High Number Bet / This bet
    divides the field of numbers into two groups. The
    numbers from 1 to 18 (low) and from 19 to 36
    (high). You bet on whether the next number that
    comes up is between 1 and 18 or 19 and 36. In
    either case if 0 or 00 shows up you lose. The
    odds are 11 also. 9.) Any Even or Odd Bet /
    Here you bet if the next number that comes up is
    either even or odd. Same as the bet above each of
    those two fields covers 18 numbers. 0 or 00 is
    not considered either even or odd, so if it comes
    up you lose. The odds are 11 on this bet as
    well. 10.) Dozen Bet / This divides the numbers
    into three dozen. Each one of them covers 12
    numbers (1 to 12, 13 to 24 and 25 to 36). As
    shown above your bet would be on the first dozen,
    this means all the numbers from one to twelve
    would be covered. In case you win you get paid
    21. 11.) Column Bets / There are three columns,
    namely 1st, 2nd 3rd. Either of them covers 12
    numbers. In the example above the bet would be on
    the 2nd column. If any of the numbers included in
    the column show you win 21.

11
Casino3-Craps
  • Craps is a game played with two dices and up to
    eight players participating. The game starts with
    what is called a "Come Out" roll made by the so
    called "Shooter". This is the player currently
    rolling the dices. The shooter wins if he rolls a
    so called "Natural" which is a 7 or 11, and loses
    if the roll is a 2, 3 or a 12. This Is called
    "Craps". Rolling any of the remaining numbers
    (4,5,6,8,9, or 10) is known as the Point. If the
    shooter establishes a point at the come out roll,
    he has to roll another point and then a 7 to win
    the game. Rolling a seven right after the first
    point would mean he loses and the dices and they
    go on to the next player. In case you are the
    next shooter and you don't want to roll the dices
    you always have the option to give them right to
    the next player without rolling yourself.

12
  • 1.) Pass Line Bet / This is the most popular
    and simplest bet in craps. You bet that the
    shooter wins his game. This bet can be made at
    any time but is generally made before the come
    out roll. The odds are 11 on this bets. Winning
    Possibility 49.30,H.P.1.41 2.) Don't Pass Bet
    / This is exactly the opposite of the above. You
    bet the shooter does not win his game. Odds are
    11 too. Winning Possibility 50.71,H.P.1.363.)
    Odds Bet / When the shooter establishes the
    point in the come out role you can place an odds
    bet as an option to your Pass Line or don't Pass
    wager. In this bet the casino has absolutely no
    advantage because you don't bet against it.
    Basically you strengthen you pass or don't pass
    wager. A winning odds bet pays you the true odds
    which are 65 for a 6 and 8 roll, 32 for a 5 and
    9 roll and 21 for a 4 and 10. Winning
    Possibility 33.30,H.P.0.514.) Come Bet / The
    come bet works exactly like the Pass line bet but
    you make the bet after the point is established.
    The next roll becomes the come out roll for your
    bet. A come bet wins with 7 and 11 and loses with
    2, 3 and 12. All other rolled numbers cause your
    wager to be moved to that particular number (the
    x is the spot where your wager is moved to, in
    this case the result of the roll was an 8). For
    you to win, the point has to be re-established
    before a 7 is rolled. The odds are 11 also.
    Winning Possibility 49.30,H.P.1.415.) Don't
    Come Bet / The opposite of the explained above.
    Odds also are 11.Winning Possibility
    50.71,H.P.1.366.) Field Bet / You bet the
    outcome of the next roll will be a 2, 3, 4, 9,
    10, 11 or 12. If the dices show 5, 6, 7 or 8 you
    lose. The odds are 21 on a 2 and 12 roll and 11
    on a 4, 9, 10 and 11. Winning Possibility
    44.44,H.P.5.567.) Place Bet / Here you bet
    that a certain number will be rolled before a 7.
    The odds are 76 on a 6 and 8 roll, 75 on a 5
    and 9 roll and 95 on a 4 and 10.Winning
    Possibility 45.45,H.P.1.528.) Buy Bet / A buy
    bet is the same as the place bet but it pays the
    true odds with a 5 charge with every win.
    Winning Possibility 45.30,H.P.2.739.) Big 6
    and 8 / Here you bet that a 6 or a 8 is rolled
    before the next 7. Odds are 11. Winning
    Possibility 45,H.P.9.0910.) Any Craps / You
    bet the next roll will be a 2, 3 or 12. The odds
    on this one are 71.Winning Possibility
    11,H.P.1111.) Hardways / This is a place bet
    on one of the doubles, 22, 33, 44 and 55. The
    odds are 71 on a hard 4 and hard 10 (22 and
    55) and 91 on a hard 6 and a hard 8 (33 and
    44). Winning Possibility 9.9/11.11,H.P.9.9,11
    .11

13
Casino4-BlackJack
  • The game starts with every player making their
    opening bets. After all the players placed their
    bets the dealer will start dealing the cards.
    Starting with the player to his left he gives
    every player one card, face down, including
    himself. This is the dealers down card. Then he
    deals a second round of cards, face down but this
    time the card he deals himself will be face up.
    This is the dealers up card. You now can look at
    both of your cards and find your total by simply
    adding the values of your cards.
  • The values of the cards in Black Jack from two to
    ten are at face value. Jacks, Queens and Kings
    count ten and the Ace counts eleven or one. The
    Ace always counts eleven except if your total
    exceeds 21 - then the value of the Ace is reduced
    to one. A hand with one Ace having the value of
    eleven is called a soft hand and a hand with all
    Aces having the value of one is called a hard
    hand. In Black Jack for instance, if you get an 8
    and Ace dealt it would be a soft 19 while an 8,
    10 and Ace would be a hard 19. Getting a start
    total of 21 is called a Black Jack and you have
    to show your hand immediately. If the dealer's up
    card is an Ace he checks for a dealer black jack
    first and then continues the game. Exceeding a
    total of 21, and already counting all the aces
    you have in your hand as one, means you are bust
    and lose your bet.

14
  • By turn each player will then have to make one of
    the following five decisions.
  • Hit / If you are not satisfied with your current
    total you can ask the dealer to hit you which
    means he deals you another card in addition to
    your two. You are hit until you are satisfied
    with your total, or until you bust.
  • Stand / You stand if you don't want any more
    cards.
  • Double / If you think you will win without
    getting more than one card you double. You have
    to add an amount equal to your original wager and
    receive only one card. If your total is higher
    than the dealer's after receiving the card you
    win.
  • Split / If your starting hand contains two cards
    of the same type (i.e. two 9's) you can split
    them up into two new hands. You have to add an
    equal amount to your wager and get two more cards
    dealt forming two separate new starting hands.
  • Insurance / Insurance is offered to the players
    if the dealer's up card is an Ace, to protect
    against a dealers Black Jack. You will have to
    pay half of your original bet and will get 21
    odds when the dealer has a Black Jack. Unless you
    also have a black jack your original bet is lost.
  • Surrender / This decision is quite rare and not
    offered is most casinos. After you see your
    starting hand and the dealers up card and you
    don't think you can win, you have to give your
    cards back to the dealer immediately. If you
    surrender you will only lose half of your
    original bet. You cannot surrender if the dealer
    has a Black Jack.
  • After all the players have made their decision
    the dealer will then play his hand. The playing
    of the dealer's hand must follow certain rules.
    He must hit on every total less than 17 or
    otherwise stand. Some casinos even let the dealer
    hit when he has a soft 17. The rules which the
    dealer has to follow will be written clearly on
    the Black Jack table, so there will be no
    confusion.
  • You win if either the dealer busts or has a total
    less than yours. The odds are 11. If the total
    is the same it's a draw or a push and your
    original wager is returned to you. A black jack
    beats an ordinary 21 and is paid 32 odds

15
Baseball
  • Too Many Seven-Game Series? . Among the
    best-of-seven World Series (first team to win 4
    games wins) of the past 50 years, have there been
    more that went the full seven games than
    probability theory would have predicted?
  • In the period from 1952 to 2002, 24 of the 50
    Series (or 48 percent) went the full seven games
    and the likelihood of this many or more 7-game
    Series is a small and statistically significant 1
    percent. Most of these Series occurred in the
    period 1952 to 1977. If, however, the analysis is
    extended back to include all World Series, 35 of
    the 94 (or 37 percent) went the full seven games,
    higher than expected, but not statistically
    significant.
  • If we pitted the American League champion ,say,
    Boston Red Sox against, say, the National League
    All-Star Team , the All-Stars might very well be
    favored against the Red Sox, even if the Red Sox
    were favored against every particular NL team

16
  • Assume that teams, A and B, are equally matched
    so that the probability of each winning is 1/2 or
    50 percent. The probability of team A winning
    four consecutive games is (1/2)4 or 1/16. By
    assumption, this is also the probability that
    team B will win four consecutive games, so the
    probability that the series will go four games is
    1/16 plus 1/16 or 1/8 12.5 percent. The
    probability that team A wins in five games is the
    probability that the sequence of game wins will
    be one of four possibilities BAAAA, ABAAA,
    AABAA, or AAABA. Each of these possibilities has
    probability (1/2)5 or 1/32. Thus the probability
    that one of these four sequences occurs and team
    A wins the Series in five games is 4/32. By
    assumption, this is also the probability that
    team B will win the Series in five games, so the
    probability that the series goes five games is
    4/32 plus 4/32 or 1/4 25 percent.
  • We can determine the probability the Series lasts
    six or seven games in a different way. To last
    six or seven games, the Series must have one team
    ahead three games to two at the end of five
    games. If the team that's ahead wins, the Series
    ends after six games, whereas if the team that's
    behind wins, the Series goes seven games. The
    teams are assumed to be evenly matched, so the
    probability that the Series goes six games equals
    the probability that it goes seven games.
  • Since the probability that the Series ends in
    four or five games is 37.5 percent (the sum of
    12.5 percent and 25 percent), the probability
    that it ends in six or seven games is what's left
    over or 62.5 percent (100 percent minus 37.5
    percent). Dividing 62.5 percent in half, we get
    that the probability the Series lasts six games
    is 31.25 percent, the same as the probability
    that it lasts seven games.

17
Sad dam(n) lie!
  • Eleven million people went to the polls in Iraq
    when Saddam was around, and, the Iraqi news media
    assured us, 100 percent of them voted for Saddam
    Hussein for president. Let's just for a moment
    take this vote seriously and assume that Hussein
    was so wildly popular that 99 percent of his
    countrymen were sure to vote for him and that
    only 1 percent of the voters were undecided.
    Let's also assume that these latter people were
    equally likely to vote for or against him. Even
    given the absurdly generous assumptions above,
    there would be 110,000 undecided voters (1
    percent of 11 million). The probability of a 100
    percent vote is thus equal to the probability of
    flipping a fair coin 110,000 times and having
    heads come up each and every time! The
    probability of this is 2 to the power of minus
    110,000, or a 1 preceded by more than 30,000 0's
    and a decimal point. This would be the cosmic
    mother of all coincidences!

18
R U the Sniper?
  • Early in the sniper case the police arrested a
    man who owned a white van, a number of rifles,
    and a manual for snipers. It was thought at the
    time that there was one sniper and that he owned
    all these items, so for the purpose of this
    question let's assume that this turned out to be
    true.
  • Given this and other reasonable assumptions,
    which is higher a.) the probability that an
    innocent man would own all these items or b.) the
    probability that a man who owned all these items
    would be innocent?
  • The second probability would be vastly higher. To
    see this, let us make up some illustrative
    numbers. There are about four million innocent
    people in the area and, we'll assume, one guilty
    one. Let's estimate that 10 people (including the
    guilty one) own all the three of the items
    mentioned above. The first probability that an
    innocent man owns all these items would be
    9/4,000,000 or less than 1 in 400,000. The second
    probability that a man owning all three of
    these items is innocent would be 9/10. Whatever
    the actual numbers, these probabilities usually
    differ substantially. Confusing them is dangerous
    (to defendants).

19
Picking the wrong guy
  • The error rate is alarming among eyewitnesses to
    crimes. They have discovered a number of factors
    that significantly influence the likelihood that
    witnesses will correctly pick the culprit out of
    a lineup . Despite the fact that eyewitnesses are
    usually quite certain of who and what they've
    seen, the probability of a correct identification
    (after people have seen videotape of a simulated
    crime, for example) is frequently as low as 60
    percent, and, what's worse, innocents in the
    lineup are picked up to 20 percent or more of the
    time
  • Picking the Biased Penny Assume that you have
    three suspect pennies lined up before you. You're
    told that one of these pennies, the culprit,
    lands heads 75 percent of the time, and that the
    other two, the innocent suspects, are fair coins.
    You know nothing else about the pennies, but you
    did previously observe that one of the coins was
    flipped three times and landed heads all three
    times. Having witnessed this and realizing that
    the biased penny is much more likely to behave in
    this way, you identify this coin as the culprit.
    How likely are you to be right?
  • The calculations are formally analogous to what
    we do when we change our estimate of the
    probability of a suspect's guilt after the
    testimony of an eyewitness. Identifying a biased
    coin on the basis of the evidence of three
    consecutive heads is mathematically the same as
    identifying a human culprit on the basis of an
    eyewitness' memory. Let us use Bayes theorem.

20
  • First let's determine how often we will see three
    consecutive heads if one of the three pennies is
    chosen at random and flipped three times.
  • One-third of the time the culprit coin will be
    chosen and, when it is, heads will come up three
    times in a row with probability 27/64 (3/4 x 3/4
    x 3/4), and so 14.1 percent of the time (.141
    1/3 x 27/64) the culprit will be chosen and will
    land heads three times in a row.
  • Two thirds of the time a fair coin will be chosen
    and, when it is, heads will come up three times
    in a row with probability 1/8 (1/2 x 1/2 x 1/2),
    and so 8.3 percent of the time (.083 2/3 x 1/8)
    a fair coin will be chosen and will land heads
    three times in a row.
  • The coin selected will thus land heads three
    times in a row 22.4 percent of the time (14.1
    percent 8.3 percent).
  • Of the 22.4 percent of the instances where this
    happens, most occur when the coin is the culprit
    specifically 14.1 percent / (14.1 percent 8.3
    percent) or 63 percent of them do. That is, we
    will be right 63 percent of the time if we
    identify a coin that's landed three times in a
    row as the culprit among three pennies. (Of
    course, the penny may cop a plea by pleading
    insanity and admitting to being unbalanced.)
  • The difference between the probability the penny
    is the culprit given that it's landed heads three
    times (63 percent) and the initial probability
    the penny is the culprit (33 percent). The
    information gain is thus 30 percent.

21
A Puzzle
  • Here's the situation. Three people enter a room
    sequentially and a red or a blue hat is placed on
    each of their heads depending upon whether a coin
    lands heads or tails.
  • Once in the room, they can see the hat color of
    each of the other two people but not their own
    hat color. They can't communicate with each other
    in any way, but each has the option of guessing
    the color of his or her own hat. If at least one
    person guesses right and no one guesses wrong,
    they'll each win a million dollars. If no one
    guesses correctly or at least one person guesses
    wrong, they win nothing.
  • The three people are allowed to confer about a
    possible strategy before entering the room,
    however. They may decide, for example, that only
    one designated person will guess his own hat
    color and the other two will remain silent, a
    strategy that will result in a 50 percent chance
    of winning the money. Can they come up with a
    strategy that works more frequently?
  • Most observers think that this is impossible
    because the hat colors are independent of each
    other and none of the three people can learn
    anything about his or her hat color by looking at
    the hat colors of the others. Any guess is as
    likely to be wrong as right.

22
  • The strategy that enables the group to win 75
    percent of the time It requires each one of the
    three to inspect the hat colors of the other two
    and, if the colors are the same, then to guess
    his or her own hat to be the opposite color. When
    any one of the three sees that the hat colors of
    the other two differ, then he or she must remain
    silent and not make a guess.
  • The eight possibilities for the hat colors of
    the three people are RRR, RRB, RBR, BRR, BBR,
    BRB, RBB, and BBB. In six of the eight
    possibilities (in bold), exactly two of the three
    people have the same color hat. In these six
    cases, both of these people would remain silent
    (why?), but the remaining person, seeing the same
    hat color on the other two, would guess the
    opposite color for his or her own hat and be
    right. In two of the eight possibilities (in
    italics), all three have the same color hat and
    so each of the three would guess that their hats
    were the opposite color and all three of them
    would be wrong.
  • If one were to run this game repeatedly, the
    number of right and wrong guesses would be equal
    even though the group as a whole would win the
    money six out of eight times or 75 percent of the
    time. That is, half of all individual guesses are
    wrong, but three-fourths of the group responses
    are right!
Write a Comment
User Comments (0)
About PowerShow.com