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2. Ban These Evil Games. Manhunt (2003) moral panics

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2. Ban These Evil Games. Manhunt (2003) moral panics. rhetoric of the Daily Mail. 4. Homo Ludens ... centrality of play to human society/civilization. magic ... – PowerPoint PPT presentation

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Title: 2. Ban These Evil Games. Manhunt (2003) moral panics


1
11 Games of the Future
2
11 Games of the Future? module overview
3
1. Why Games?? Spacewar! (1962)? importance
of studying games? defining games?
Wittgensteins family resemblances? DOOM II
(1994)? Civilization II (1996)? Samorost 2
(2005)
4
2. Ban These Evil Games? Manhunt (2003)?
moral panics? rhetoric of the Daily Mail
5
4. Homo Ludens? Huizinga? centrality of play
to human society/civilization ? magic circle?
lusory attitude? Michael Douglas in The Game
(1997)
6
5. Pleasure, Pain and Play? Fishy (2003)?
aesthetics (pleasure) of play? reward (Poole)?
flow (Csikszentmihalyi)? iteration (Atkins)
7
6. Unnatural Selection? Max de Vries, Sony?
game development? game success? Heavenly Sword
(2007) ? games pitch
8
8. Digital Games and Learning? John Knight?
digital games and learning? constructivism ?
exploratory learning? PeaceMaker (2007)
9
9. Sex, Lies and Videogames? Ewan Kirkland,
BCUC? representation of female avatars?
gendered narratives? gendered gameplay?
narratologists and ludologists ? Grand Theft
Auto (1997-)? Canis Canem Edit (2006)
10
10. How to Cheat? types of player? relation
to magic circle? digital game cheating? Pac-Man
(1980)? DeKovens new philosophy of game-playing
11
Summary? many different theoretical
approaches? games from across history of the
medium? different aspects of playing the game?
games as a distinct medium and cultural form?
the future of the medium Any Questions?
12
Predicting the Future? Chris Crawford? top
game designer? Atari in early 1980s? boom time
for games ? many successful games? Eastern
Front (1981) ? Balance of Power (1985)
13
The Art of Computer Game Design? The Art of
Computer Game Design (1982)? serious look at
digital games? definitions, why play, genres,
etc ? still good 20 years on? available free
online (link on module website)
14
The Future of Computer Games? final chapter
The Future of Computer Games? final
paragraph? (NB 1982) ?
15
Are We There Yet?? game shops and book
shops?? game shops and music shops (HMV,
Virgin)?? software superstars, music stars,
actors?? game promotions like films and CDs? ?
are we there yet? not quite
16
Games of the Future? earlier in the
chapter? claims for the future of games?
Crawfords four points
17
1. Fad of Fixture?? early 1980s boom go on
forever? ? past success no indication of the
future? Bigger critters than Atari have bitten
the dust? Atari bankrupt 1984 ? todays boom?
more people playing, increasing sales? set to
continue? who knows
18
2. Technological Extrapolation? ever better
hardware?? future supercomputers, amazing
graphics, etc ? technology not the limitation,
but artistic immaturity ? gameplay is what
counts? low spec games are still fine Pac-man,
Civilization II ? today new generation
consoles? Xbox 360 (Microsoft), PS3 (Sony)?
increasingly realistic and immersive games??
beware!
19
3. The Nature of Change? two future
tendencies in the games market ? mass market
homogeneity? formulaic successful games that
sell? today sequels, e.g. Tomb Raider VII ?
clones, rip-offs, genres ? creative independents
heterogeneity? individual developers will
produce little gems? like independent films?
Samorost, Seiklus, Sissyfight 2000, Zombiepox,
Façade
20
4. An Art Form? games will be recognised as a
serious art form? minority games-artists will
produce innovative games ? an analogy for today
and tomorrow ? ? games will matureeventually Any
Questions?
21
The Future of Digital Games? Toms four
predictions for future gaming? Marshall
McLuhan Never predict anything that hasnt
already happened? based on current trends and
innovations
22
1. New Hardware ? more power more realism?
more interesting new kinds of hardware ? EyeToy
(2003)
23
1. New Hardware ? Nintendo Wii Controller
(2006)? TV remote wider appeal?? motion
sensors sword light sabre baseball bat
musical instrument orchestral baton
dentists drill ? future new kinds of
hardware
24
2. New Uses ? games put to new uses ? beyond
entertainment and learning ? e.g. Fizzees
(Physical Electronic Energisers) ? virtual pet
for kids keep them healthy, etc? wrist
device? user must act healthy? measures heart
rate, speed, etc? pet thrives with your own
activity and exercise ? Serious Games
Initiative health, education, simulation,
training ? future new uses for games
25
3. Professional Gaming ? several annual
professional competitions? national teams and
individuals compete? Counter-Strike, Quake 4,
Fear ? next month CPL (Cyberathlete Professional
League) World Tour (Italy, Sweden, USA,
Australia and Brazil)? total prizes 500,000?
Grand Prize Final 300,000
26
3. Professional Gamers ? some players are
professionals? Final Boss (Halo 2 team)
contract 1 million? Tom Tsquared Taylor
(solo) contract 250,000 ? spectators at event
and online from home ? sci-fi blockbuster meets
sporting event? ? future more professionals,
more spectating
27
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28
4. Players as Designers ? players
contributing game content ? gamer as designer
(DeKoven) ? e.g. Will Wright, creator of The Sims
(2000)? Spore (forthcoming 2007) ? bacterium gt
fish gt reptile gt mammal gt self-conscious gt
civilization gt space colonization? designers
create game environment? players provide
content other creatures
29
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30
4. Players as Designers ? LittleBigPlanet
(Sony PS3, forthcoming) ?
31
Module Evaluation Forms ? Module Evaluation
Form (official)? Module Evaluation Form
(specific)
32
Further Reading ? The Future of Digital
Games Crawford (1982, Ch7) Poole (2000,
Ch10). Websites? Fizzees http//www.nestafuture
lab.org/showcase/fizzees/fizzees.htmprojectarticl
e ? CPL http//www.thecpl.com/ ? Spore
http//www.pqhp.com/cmp/gdctv/? Spore
http//spore.ea.com/? LittleBigPlanet
http//www.youtube.com/watch?vnuoOosTdFiYmodere
latedsearch? LittleBigPlanet
http//www.youtube.com/watch?vMuoRp32W5l0?
LittleBigPlanet http//www.gametrailers.com/playe
r.php?id17579typemov
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