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But, Does IT Increase Student Learning

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Title: But, Does IT Increase Student Learning


1
But, Does IT Increase Student Learning?
  • Dr. Susan Cramer
  • UW Oshkosh
  • October 20, 2004

2
Yes, but
Yes!
You have to use the right tool for the job.
but...
http//www.csicop.org/si/9012/critical-thinking.gi
f
3
Select uses based on curriculum and desired
outcomes
http//www.metiri.com/Solutions/RangeOfUse.htm
4
  • Drill and Practice
  • Integrated Leaning Systems
  • Lower Order Thinking
  • Knowledge
  • Comprehension
  • Application
  • West Virginia - Basic Skills/Computer Education
    (10 year study) (1999)
  • Kuliks Meta-Analysis (1994)

5
West Virginia Basic Skills/Computer Education
(BS/CE)
  • Across-the-board increases in statewide
    assessment scores in basic skill areas.
  • 11 of gains directly correlates to BS/CE
  • More cost effective than other programs
  • Effective with low-income rural students

1966 Coleman Report - 70 of the variation in
test score performance relates to family and
other home/background factors, that leaves 30
that schools can influence. (p.12)
http//access.k12.wv.us/bsce/
6
Kulik
  • Aggregated findings from more than 500 individual
    research studies
  • On average, students who used computer-based
    instruction scored at the 64th percentile on
    tests of achievement compared to students in the
    control conditions without computers who scored
    at the 50th percentile.
  • 9-22 percentile gain over control group.
  • Students learn more in less time when they
    receive computer-based instruction.
  • Students like their classes more and develop more
    positive attitudes when their classes include
    computer-based instruction.

http//www.mff.org/publications/publications.taf?p
age161
7
  • Constructivism
  • Project Based Learning
  • Multiple Resources
  • Cooperative Learning
  • Apple Classrooms of Tomorrow (1994)
  • Cradler (1999)
  • CAST (1996)

8
Cradler Cradler
  • In English language arts and social studies,
    teachers report observing significant change in
    student skills and knowledge acquired after their
    students first multimedia project including
    increased student knowledge in
  • Research skills
  • Ability to apply learning to real
  • world-situations
  • Organizational skills
  • Interest in the content

http//caret.iste.org/caretadmin/news_documents/St
udentLearning.pdf
9
CAST (Center for Applied Special Technology)
  • 66 fourth and sixth grade students (38 control)
    used online communication and the Internet in a
    civil right curriculum
  • Students had significantly higher scores relative
    to
  • Presenting their work
  • Stating a civil rights issue
  • Presenting a full picture (who, what, when,
    where, why, how)
  • Bringing together different points of view
  • Producing a complete project
  • When students used the Internet to research
    topics, share information, and complete a final
    project within the context of a semi-structured
    lesson, they became independent, critical
    thinkers.

http//caret.iste.org/caretadmin/news_documents/St
udentLearning.pdf
10
Apple Classrooms of Tomorrow (ACOT)Baker,
Gearhart, Herman
  • 5 years, 5 school sites (CA, TN, MN, OH)
  • Goals encourage instructional innovation and to
    emphasize to teachers the potential of computers
    to support student initiative, long-term
    projects, access to multiple resources, and
    cooperative learning.
  • ACOT experience appeared to result in new
    learning experiences requiring higher level
    reasoning and problem solving (not conclusive).
  • ACOT had a positive impact on student attitudes
    and changed teaching practices from stand-up
    lecturing to more cooperative group work.
  • No difference on standardized test performance.

http//www.mff.org/publications/publications.taf?p
age161
11
  • Simulations
  • Higher Order Thinking
  • Analysis
  • Synthesis
  • Evaluation
  • Weylinsky (1998)
  • 6,227 fourth graders 7,146 eighth graders
  • Goldman et al (1996)
  • Nix (1998)
  • Bain, Huss, Kwong (2000)

12
Goldman et al
  • Students who employed simulations,
    microcomputer-based laboratories, and video to
    connect science instruction to real-world
    problems outperformed students who employed
    traditional instructional methods alone.

Anchoring science in multimedia learning
environments in Vosniadou, DeCorte, Glaser and
Mandl International Perspectives on the design of
technology-supported learning environments
(1996). Cited in The CEO Forum School Technology
and Readiness Report - Year 4 - 2001 - Key
Building Blocks for Student Achievement in the
21st Century http//www.ceoforum.org/
13
Nix
  • Students who wrote to real audiences regularly
    via the Internet and email gained marked
    improvement in their persuasive writing abilities
    both on and off the computer.

The impact of e-mail use on fourth graders
writing skills. Dissertation Abstracts
International, 60/03.A (Order No AAD99-21889).
1998. Cited in The CEO Forum School Technology
and Readiness Report - Year 4 - 2001 - Key
Building Blocks for Student Achievement in the
21st Century http//www.ceoforum.org/
14
Bain, Huss, Kwong
  • The incorporation of a hypertext discussion tool
    into students homework routine raised
    achievement over traditional discussion and text
    based homework.
  • 68 of students reported that the hypertext tool
    increased the active engagement time spent of
    homework, a strong indicator of improved learning.

Evaluation of hypertext discussion tool for
teaching English literature to secondary
students. The Journal of Educational Computing
Research, 23, 2000. Cited in The CEO Forum School
Technology and Readiness Report - Year 4 - 2001 -
Key Building Blocks for Student Achievement in
the 21st Century http//www.ceoforum.org/
15
Weylinsky Fourth Grade Student Achievement on
NAEP
  • Students who used drill and practice technology
    performed worse on NAEP than students who did not
    use drill and practice technology.
  • Students who used technology to play learning
    games and develop higher order thinking performed
    only 3-5 weeks ahead of students who did not use
    technology
  • Higher order uses of computers and professional
    development were positively related to students
    academic achievement in mathematics.

http//www.mff.org/publications/publications.taf?p
age161
16
Weylinsky - Eighth Grade Student Achievement on
NAEP
  • Students who used simulation and higher order
    thinking software showed gains in math scores of
    up to 15 weeks above grade level as measured by
    NAEP.
  • Students who used drill and practice technology
    performed worse on NAEP than students who did not
    use drill and practice technology.
  • Teachers who received professional development on
    computers showed gains in math scores of up to 13
    weeks above grade level.
  • Higher order uses of computers and professional
    development were positively related to students
    academic achievement in mathematics.

http//www.mff.org/publications/publications.taf?p
age161
17
Conclusions on Impact and Effectiveness
  • Students with access to computer assisted
    instruction show positive gains in achievement
    on researcher constructed tests, standardized
    tests and national tests.
  • There is evidence in some studies that learning
    technology is less effective or ineffective when
    the learning objectives are unclear and the focus
    of the technology use is diffuse.
  • or integrated learning systems technology or
    simulations and software that teaches higher
    order thinking or collaborative networked
    technologies or design and programming
    technologies

The Impact of Education Technology on Student
Achievement What the Most Current Research Has
to Say - John Schacter http//www.mff.org/publicat
ions/publications.taf?page161
18
Technology can change the nature of classrooms
and learning.
  • Traditional
  • Drill Practice
  • Students as Knowledge Consumers
  • Basic Skills

Constructivist Project Based Students as
Knowledge Producers Basic Skills 21st Century
Skills
The CEO Forum School Technology and Readiness
Report - Year 4 - 2001 - Key Building Blocks for
Student Achievement in the 21st Century
http//www.ceoforum.org/
19
21st Century Skills
  • Digital Age Literacy
  • Basic, scientific, and technological literacy
  • Visual and information literacy
  • Cultural literacy and global awareness
  • Inventive Thinking
  • Adaptability/managing complexity
  • Curiosity, creativity, risk taking
  • Higher order thinking and sound reasoning
  • Effective Communication
  • Teaming, collaboration, interpersonal skills
  • Personal and social responsibility
  • Interactive communication
  • High Productivity
  • Prioritizing, planning and managing for results
  • Effective use of real-world tools
  • Relevant, high quality products

http//www.ncrel.org/engauge/skills/skills.htm
20
  • Research supports technology as a tool which can
    increase student learning.
  • How can we help schools/classrooms achieve this
    potential?

21
Apple Stages of Teacher Integration
  • Adoption
  • Use technology to support traditional instruction
  • Adaptation
  • Integrate technology into existing classroom
    activities
  • Appropriation
  • Develop new approaches to teaching that take
    advantage of technology
  • Innovation
  • Discover entirely new uses for technology tools

http//www.apple.com/education/planning/profdev/in
dex4.html
22
NCREL Three Phases of Technology Use
  • Print Automation
  • Automate print-based practices
  • II. Expansion of Learning Opportunities
  • Use technology to organize and produce
    (multimedia) reports
  • III. Data-Driven Virtual Learning
  • Explore diverse information resources inside and
    outside school and produce information for
    real-world tasks

http//www.ncrel.org/tplan/cbtl/toc.htm
23
Dont Skimp on Professional Development
  • Plan for professional development that guides
    teachers on the effective integration of digital
    content and tools rather than technical know-how.
  • Of teachers who received 11 or more hours of
    training on integrating digital content and tools
    in the previous year, 48 say they rely on
    software and the Internet to a very great or
    moderate extent.

Education Week Technology Counts 99 Building
the Digital Curriculum, 1999. Cited in The CEO
Forum School Technology and Readiness Report -
Year 3 - 2000 - The Power of Digital Learning
Integrating Digital Content, p. 13.
http//www.ceoforum.org
24
CEO Forum Cycles of Technology Integration
  • Planning, investigation and experimentation
  • Initial capital investments
  • Readjustment (of investments, expectations,
    teaching methods)
  • Emergence of new work and organizational models
    (technology is an essential tool for students and
    educators, it allows flexibility to create new
    forms of collaborative and inquiry-based learning
    and improves academic performance)

The CEO Fourm School Technology and Readiness
Report - Year 3 - 2000 - The Power of Digital
Learning Integrating Digital Content, p. 12.
http//www.ceoforum.org
25
Link goals and objectives to outcomes and
standards then evaluate against standards.
  • Identify educational goals and link digital
    content to those objectives
  • Educational objectives that cross disciplines and
    incorporate visual, problem-solving and
    student-generated products increasingly lend
    themselves to digital content.
  • Select the student outcomes and performance
    standards that will be achieved by digital
    content
  • Select content with demonstrated performance
    gains
  • Measure and evaluate outcomes against standards
    and adjust accordingly
  • Remember to benchmark at beginning of project

The CEO Fourm School Technology and Readiness
Report - Year 3 - 2000 - The Power of Digital
Learning Integrating Digital Content, p. 14.
http//www.ceoforum.org
26
What can be gained by integrating technology into
learning?
  • Increased student motivation
  • Increased test scores
  • Increased teacher excitement
  • Preparation of students for the 21st Century
  • Catalyst for a larger school discussion about
    curriculum and instruction.

27
Resources
28
Effectiveness Reports provide easy access to
important research findings about the
effectiveness of technology in education. Each
summary consists of a description of the role
that technology plays in addressing a particular
grade level and subject area, a list of the major
research findings, full citation for the
findings, additional useful readings, and places
for educators to call or visit. Elementary
School Language Arts Elementary School Science
and Math High School Math High School
Science High School Writing Management and
Administration Middle School Language
Arts Middle School Science and Math Middle
School Social Studies Preparing Students for
the Workplace
http//www.apple.com/education/k12/leadership/effe
ct.html
29
Elementary Language Arts
  • Children quickly learn to use word processing
    software and often do better writing than with
    pencil and paper.
  • Using word processing results in fewer grammar,
    punctuation, and capitalization errors,
    especially among students with low abilities.
  • Authentic writing with computers is an effective
    way of learning language mechanics. When combined
    with the use of telecommunications, such as a
    cooperative development project, improvements
    show up on both holistic assessments and
    standardized tests.
  • When children use a computer to study spelling,
    they are more engaged and, as a result, achieve
    higher spelling scores.
  • When teachers learn about computers, this new
    knowledge helps their students writing improve,
    mainly because they give students more
    opportunity to write on the computer.

http//www.apple.com/education/k12/leadership/effe
ct.html
30
Middle School Social Studies
  • The computer can be a powerful tool for the
    delivery of critical-thinking and problem-solving
    activities in the social studies classroom. At
    the same time, the computer offers the
    opportunity for successful collaborative
    learning.
  • Computers help students organize and manipulate
    information and improve performance in problem
    solving.
  • Students can use computers to graph, help
    interpret information, and apply that knowledge
    in social studies.
  • Students using computers in history class
    demonstrated increased motivation and recall and
    took less time to complete the unit.

http//www.apple.com/education/k12/leadership/effe
ct.html
31
High School Mathematics
  • Students using computers for algebra did
    significantly better on a test of knowledge than
    did a group taught by traditional methods. The
    computer group also retained more of the
    information and scored significantly higher on
    measures of transfer to other areas of
    mathematics.
  • Students who work in small groups on geometry
    problems showed improvement on higher-level
    problem solving and applying math applications
    they also received significantly higher scores on
    standardized final exams.
  • Computer software that encourages student
    exploration supports instruction that increases
    students understanding of mathematics principles.

http//www.apple.com/education/k12/leadership/effe
ct.html
32
http//caret.iste.org/
33
TOPIC Student Learning
  • Click on a question below to find answers, best
    research evidence, references, and CARET selected
    studies
  • 1. How can technology influence student academic
    performance?
  • 2. How can technology develop higher order
    thinking and problem solving?
  • 3. How can technology improve student motivation,
    attitude, and interest in learning?
  • 4. How can technology help to prepare students
    for the workforce?
  • 5. How can technology address the needs of low
    performing, at-risk, and learning handicapped
    students?

http//caret.iste.org/index.cfm?fuseactionquestio
nstopicID1
34
Q How can technology influence student academic
performance?
  • Click on an answer below to find research
    evidence, references, and CARET selected studies
  • a. Technology improves student performance when
    the application directly supports the curriculum
    objectives being assessed.
  • b. Technology improves performance when the
    application provides opportunities for student
    collaboration.
  • c. Technology improves performance when the
    application adjusts for student ability and prior
    experience, and provides feedback to the student
    and teacher about student performance or progress
    with the application.
  • d. Technology improves performance when the
    application is integrated into the typical
    instructional day.
  • e. Technology improves performance when the
    application provides opportunities for students
    to design and implement projects that extend the
    curriculum content being assessed by a particular
    standardized test.
  • f. Technology improves performance when used in
    environments where teachers, the school
    community, and school and district administrators
    support the use of technology.

http//caret.iste.org/index.cfm?fuseactionanswers
QuestionID1
35
Q How can technology influence student academic
performance?A Technology improves student
performance when the application directly
supports the curriculum objectives being assessed.
  • RESEARCH EVIDENCE
  • Technology is most influential when integrated
    with curriculum and assessment. In a review of
    studies, the (CEO Forum, 2001) concluded that
    "technology can have the greatest impact when
    integrated into the curriculum to achieve clear,
    measurable educational objectives."
  • Integration of technology with curriculum and
    professional growth increases student
    achievement. Significant student achievement
    gains for technology integrated with standards
    were demonstrated by an eight-year longitudinal
    study of SAT I performance at New Hampshire's
    Brewster Academy (Bain Ross, 1999). Students
    participating in the technology integrated school
    reform effort (School Design Model) demonstrated
    average increases of 94 points in combined SAT I
    performance over students who participated in the
    traditional independent school experience. In a
    pioneer "laptop school," where all students and
    faculty carry portable computers and access a
    campus network, Brewster's extensive school
    reform effort involved "rethinking the way we
    teach, how we build curriculum and the way we
    support and evaluate faculty" (Bain Smith,
    2000). .
  • http//caret.iste.org/index.cfm?fuseactionevidenc
    eanswerID1

36
Check out the CEO Forum's final report, the Year
4 Report Key Building Blocks for Student
Achievement in the 21st Century or take the K-12
interactive STaR assessment HERE! The Teacher
Preparation STaR Chart, a self-assessment tool
for colleges of education is available! Or, use
the interactive Teacher Preparation STaR Chart to
determine your institution's level of readiness
in preparing tomorrow's teachers to use
technology
http//www.ceoforum.org/
37
http//www.ncrel.org/engauge/
38
Computer-Based Technology and Learning Evolving
Uses and Expectations Contents Executive
Summary Overview Phases of Technology Use
Phase I Print Automation Questions on
instructional use Phase II Expansion of
Learning Opportunities Questions on
instructional use Phase III Data-Driven Virtual
Learning Questions on instructional use
Conclusions Conclusions References
By Gilbert Valdez, Mary McNabb, Mary Foertsch,
Mary Anderson, Mark Hawkes, and Lenaya
Raack Special Thanks to NCREL Staff North
Central Regional Educational Laboratory
http//www.ncrel.org/tplan/cbtl/toc.htm
39
Copies of this show are available at
http//asimov.coehs.uwosh.edu/cramer/
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