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serious games and virtual worlds for smart buildings a new agenda

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key areas for smart buildings and serious games and virtual worlds ... workshop activities ... serious games institute web site, see: www.seriousgames.org.uk ... – PowerPoint PPT presentation

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Title: serious games and virtual worlds for smart buildings a new agenda


1
serious games and virtual worlds for smart
buildings a new agenda?

dr sara de freitas serious games institute,
university of coventry, uk 14th may, 2008
2
summary
  • key areas/strengths for games and virtual worlds
    for smart buildings
  • structure of the day
  • aims of the day
  • conclusions

3
key areas for smart buildings and serious games
and virtual worlds
  • building monitoring for energy savings
    (implenier)
  • public policy development, awareness raising and
    involvement (second health)
  • user modelling/profiling (sgi-based location
    tracking project)
  • virtual/real world tie-ins (dolls house project /
    virtualisation of eden edge)

4
case studies smart buildings
  • sgi location tracking project
  • second health imperial college
  • eden edge eden project
  • connecting implenier project

5
structure of the day
  • 1-2pm lunch networking
  • 2-2.30pm building control and management (oliver
    goh)
  • 2.30-3pm sustainable development and visitor
    education (howard jones jane lewis)
  • 3-3.30pm digital presence (roger saunt)
  • 3.30-5.30pm breakout sessions (oliver sara)
  • 5.30-7pm drinks and networking

6
aims of the day
  • to begin the process of developing a road map for
    future developments in this area
  • to create a collaboration between the key
    partners
  • to begin a debate about key issues of developing
    and using smart buildings

7
conclusions
  • great potential for the medium
  • different application areas (training, public
    policy, awareness raising, community health)
  • improving building design and controls
    (environmental savings, monitoring, independent
    living)
  • need for more empirical evidence
  • studies being undertaken to validate efficacy of
    using smart buildings (schools, universities,
    hospitals, retail outlets)
  • need to identify the key issues and areas for
    road map
  • workshop activities
  • need to develop the community to support leading
    edge research and development in the field
  • collaborative research and development

8
  • links
  • serious games institute web site, see
    www.seriousgames.org.uk
  • learning in immersive worlds report, see
    www.jisc.ac.uk/eli_outcomes.html
  • contact dr sara de freitas s.defreitas_at_coventry
    .ac.uk
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