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Integrating Person Centered Technology in ADS Programs

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Nearly 25% of those 55 spend a minimum of 43 hours a week playing online games. ... older adults in programs targeting cognitive, physical, and sensory activities. ... – PowerPoint PPT presentation

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Title: Integrating Person Centered Technology in ADS Programs


1
  • Integrating Person Centered Technology in ADS
    Programs
  • 2008 NADSA

2
Technology Ready or Not.
  • Technology is coming, NOW
  • Aimed at practical applications
  • MDS software, HIPPA compliance, benchmarking,
    telehealth, transportation, monitoring, etc.
  • Remember who its supposed to benefit
  • Need strategy that includes the person!

3
  • Colorado LLC founded in 1999
  • Develop adaptive computer systems for older
    adults w/ disabilities
  • Programs up and running in 38 states, Canada and
    Australia
  • Dementia engagement driving 50 of interest
  • Multiple installations in adult day programs and
    PACE sites

4
Examples of Customer Partnerships
  • Genesis Healthcare
  • Volunteers of America
  • Good Samaritan Society
  • Lutheran Homes and Services
  • Erickson Retirement Communities
  • Pinon Management
  • Total Longterm Care (PACE)
  • Eden Alternative
  • Golden Living
  • Multiple CCRCs

5
IN2L and Adult Day
  • Ideal fit with mixed ages
  • Various levels of cognitive ability fits well
    with programming
  • Good success with PACE sites
  • Great intergenerational tool

6
What this Means for You..
7
Internet Gaming Not Just for Teens
  • Nearly 25 of those 55 spend a minimum of 43
    hours a week playing online games.
  • These games improve skills such as
  • Reaction times
  • Spatial reasoning
  • Short-term memory

8
Old People Cant Learn New Things
  • Decreased physical, psychological, and social
    activity combined with these perceptions add to a
    downward spiral of brain functioning.
  • Brain plasticity processes with negative impact
    take over as one ages.

9
Brain Plasticity
  • The lifelong ability of the brain to evolve with
    new learning or experiences.
  • Plasticity-based training engages older adults
    in programs targeting cognitive, physical, and
    sensory activities.
  • ACTIVE national clinical trial appropriate
    training and practice improves cognitive
    abilities in older adults.

10
Impact of Technology on Persons with Dementia
  • Interactive technologies promoting reminiscing
    enhances communication by persons with dementia.
  • Cognitive stimulation activities may be as
    effective and more cost-effective comparing
    results with drug trials for dementia.

11
Impact of Technology on Persons with Dementia
  • Use of preferred music prompts motor functioning,
    memory recall, and decreased agitated behaviors
    among persons with dementia.
  • Positive reactions to virtual reality
  • Significant increase in the number of engagement
    behaviors in both individual and group activities.

12
How it all Works
13
Its All About Staying Connected
14
IN2L Therapy Benefits
  • Increased patient participation
  • Increased RUGS categories and Part B caseloads
  • Therapist Job satisfaction
  • Family Satisfaction
  • Individualized Activities

15
Commonly Used CPT Codes
  • 92507 Speech, Language, Communication Treatment
  • 97530 Therapeutic Activities
  • 97112 Neuromuscular Re-ed
  • 97110 Therapeutic Exercise
  • 97150 Group Therapeutic Procedures

16
The Magic of the Interface.
17
Anecdotal Outcomes
  • Increased family participation
  • Grandchildren reconnecting
  • Kids enjoy the experience
  • Purpose through life stories
  • Technology the enabler
  • Changed Perception of Aging

18
Changing the Experience for Kids
  • Meaningful activities
  • For both resident and student
  • Embrace their way of life
  • Email
  • Gaming
  • Multimedia content
  • Make the first visit positive

19
The Process.
  • Site provides connectivity
  • IN2L on site installation / training
  • Costs
  • System hardware / software
  • Installation / training
  • Content / tech support package

20
The IN2L roadmap
  • Cognitive therapy
  • Staff training tool
  • Short term rehab opportunities
  • Migration to at home systems
  • Web based loading of content
  • Customer specific experience
  • Integration of television / computing

21
Examples of Customer Partnerships
  • Genesis Healthcare
  • Volunteers of America
  • Good Samaritan Society
  • Lutheran Homes and Services
  • Erickson Retirement Communities
  • Pinon Management
  • Total Longterm Care (PACE)
  • Eden Alternative
  • Golden Living
  • Multiple CCRCs

22
How it all Works
23
Its All About Staying Connected
24
IN2L Therapy Benefits
  • Increased patient participation
  • Increased RUGS categories and Part B caseloads
  • Therapist Job satisfaction
  • Family Satisfaction
  • Individualized Activities

25
Commonly Used CPT Codes
  • 92507 Speech, Language, Communication Treatment
  • 97530 Therapeutic Activities
  • 97112 Neuromuscular Re-ed
  • 97110 Therapeutic Exercise
  • 97150 Group Therapeutic Procedures

26
Regulatory Benefits
  • Relevant F-tags
  • F240 Quality of Life
  • Create humanizing environment
  • F241 Dignity
  • Activities that assist resident maintain or
    enhance dignity
  • F242 Self determination and participation
  • Choose activities inherent with interests
  • Interact with community

27
The Magic of the Interface.
28
A Kids Perspective
29
The Power of the Story
30
Anecdotal Outcomes
  • Increased family participation
  • Grandchildren reconnecting
  • Kids enjoy the experience
  • Purpose through life stories
  • Technology the enabler
  • Changed Perception of Aging

31
Research Driven Outcomes..
  • Myers Research Institute
  • University of North Carolina
  • Mather Life Ways
  • CIRCA Scotland
  • LSN

32
Changing the Experience for Kids
  • Meaningful activities
  • For both resident and student
  • Embrace their way of life
  • Email
  • Gaming
  • Multimedia content
  • Make the first visit positive

33
The Process.
  • Site provides connectivity
  • IN2L on site installation / training
  • Costs
  • System hardware / software
  • Installation / training
  • Content / tech support package

34
The IN2L roadmap
  • Cognitive therapy
  • Staff training tool
  • Short term rehab opportunities
  • Migration to at home systems
  • Web based loading of content
  • Customer specific experience
  • Integration of television / computing

35
What it costs
  • Activity package
  • 350 / mth .38 / resident / day
  • Resident package
  • 455 / mth . 51 / resident / day
  • Therapy package
  • 642 / mth . 71 / resident / day

36
Wrapping Up
  • Kids are kids, dont fight it
  • For younger kids, technology provides engagement
    tools that are fun!
  • For high school opportunities for meaningful
    community service
  • For families, opportunity for personalization
  • Changes perception of your community

37
Links
  • Assistive technology
  • http//www.loc.gov/nls/reference/circulars/assisti
    ve.html
  • www.resna.org
  • www.IN2L.com
  • jyork_at_IN2L.com
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