MMA2 final project - PowerPoint PPT Presentation

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MMA2 final project

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A real-world example in a virtual environment. Project Goals ... The table uses the X- and Z-axis. Rules of (our) 'libre' Billiards. Rules for all balls ... – PowerPoint PPT presentation

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Title: MMA2 final project


1
MMA2 final project
  • Steven Hunneman
  • Peter Fekkes
  • BILLIARDS
  • A real-world example in a virtual environment

2
Project Goals
  • Design and build a billiards game in dlp

3
The environment
  • A Billiards table
  • Three balls
  • A Billiards cue
  • Four table legs

4
Use of the axes
  • The table uses the X- and Z-axis

5
Rules of (our) libre Billiards
  • Rules for all balls
  • Rules for the cue ball
  • Use of the Billiards cue

6
Velocity of a ball
  • Velocity decreases in a liniair way
  • Initial speed when cue ball is played is constant

7
Proximity of a ball
  • The radius of the ball is the distance for the
    proximity

8
Using the Billiards cue
  • Only the cue ball has a proximity sensor for the
    Billiards cue

9
The edges of the table
  • Each ball has a proximity sensor for other balls
  • Each ball has a proximaty sensor for the edges of
    the table

10
Collision (1)
  • A ball collides with a ball in rest

11
Collision (2)
  • Two balls hit eachother in a straight line
  • or

12
Collision (3)
  • Two balls hit eachother under an angle

13
The View Point
  • The viewpoint of the (only) player is at a fixed
    height

14
Restrictions of our game
  • Only one player
  • No effects
  • No friction (edges, balls and table)
  • No score (maybe later, but not now)
  • Probably slow for example two balls near
    eachother in a corner

15
Any Questions ?
  • ?
  • Release date dec 9th 2002
  • see http//wasp.cs.vu.nl/mma2 for link
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