Intersection Design: Straight Roads Lead to Dead Ends PowerPoint PPT Presentation

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Title: Intersection Design: Straight Roads Lead to Dead Ends


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Intersection Design Straight Roads Lead to Dead
Ends
Dana Probert, Civil 3D Diva Extraordinaire Kick
Ass Writing Partner
  • The straight road is easy to build in Civil 3D.
    But that typically leads to dead ends. What
    happens when roads run into each other? In this
    quick spin, well look at a cul-de-sac, a knuckle
    and a street intersection, and discuss best
    practice techniques for modeling these common
    design components. This class will cover a bit of
    everything youll run into when creating a
    typical subdivision design. Your solution is
    right around the corner.

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Corridor Design Components
  • Horizontal Alignments
  • Center Line
  • Curb Returns
  • Flowpaths
  • Profiles
  • Top of Curb
  • Flowline
  • Edge of Paving
  • Assembly
  • Typical Section
  • Curb Section
  • Stretch Section

3
Intersections to be Covered
  • Cul-De-Sac
  • Four-Way Stop
  • Knuckle

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Cul-De-Sac
  • Main Road Design
  • Cul-de-Sac Design
  • Single Alignment
  • Unique Assembly
  • Targets

5
Four Way Stop
  • Main Road Design
  • Null Regions
  • Baselines
  • Alignment Direction
  • Regions
  • Split vs. Insert

6
Residential Knuckle
  • Main Road Design
  • Assembly
  • Small Subassembly
  • Baselines
  • Edge of Paving
  • Offset Targets
  • EOP, Not TC

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Summary
  • Three Components To Describe Everything
  • Use Targets, Regions, and Subs as Needed
  • Eating an Elephant!

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