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On Selfish Routing In Internetlike Environments

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Title: On Selfish Routing In Internetlike Environments


1
On Selfish Routing In Internet-like Environments
  • Lili Qiu (Microsoft Research)
  • Yang Richard Yang (Yale University)
  • Yin Zhang (ATT Labs Research)
  • Scott Shenker (ICSI)

University of California, San Diego
2
Selfish Routing
  • IP routing is sub-optimal for user performance
  • Routing hierarchy and policy routing
  • Equipment failure and transient instability
  • Slow reaction (if any) to network congestion
  • Autonomous routing users pick their own routes
  • Source routing (e.g. Nimrod)
  • Overlay routing (e.g. Detour, RON)
  • Autonomous routing is selfish by nature
  • End hosts or routing overlays greedily select
    routes
  • Optimize their own performance goals
  • without considering system-wide criteria

3
Bad News
  • Selfish routing can seriously degrade performance
    Roughgarden Tardos
  • Worst-case ratio is unbounded
  • - Selfish source routing
  • All traffic through lower link
  • ? Mean latency 1
  • Latency optimal routing
  • To minimize mean latency, set x 1/(n1) 1/n
  • ? Mean latency ? 0 as n ? ?

4
Questions
  • Selfish source routing
  • How does selfish source routing perform?
  • Are Internet environments among the worst cases?
  • Selfish overlay routing
  • How does selfish overlay routing perform?
  • Does the reduced flexibility avoid the bad cases?
  • Horizontal interactions
  • Does selfish traffic coexist well with other
    traffic?
  • Do selfish overlays coexist well with each other?
  • Vertical interactions
  • Does selfish routing interact well with network
    traffic engineering?

5
Outline
  • Our approach
  • Performance results
  • Physical routing
  • Overlay routing
  • Multiple overlays
  • Interaction with traffic engineering
  • Summary
  • Ongoing and future work

6
Our Approach
  • Game-theoretic approach with simulations
  • Equilibrium behavior
  • Apply game theory to compute traffic equilibria
  • Compare with global optima and default IP routing
  • Intra-domain environments
  • Compare against theoretical worst-case results
  • Realistic topologies, traffic demands, and
    latency functions
  • Disclaimers
  • Lots of simplifications assumptions
  • Necessary to limit the parameter space
  • Raise more questions than what we answer
  • Lots of ongoing and future work

7
Routing Schemes
  • Routing on the physical network
  • Source routing
  • Latency optimal routing
  • Routing on an overlay (less flexible!)
  • Overlay source routing
  • Overlay latency optimal routing
  • Compliant (i.e. default) routing OSPF
  • Hop count, i.e. unit weight
  • Optimized weights, i.e. FRT02
  • Random weights

8
Internet-like Environments
  • Network topologies
  • Real tier-1 ISP, Rocketfuel, random power-law
    graphs
  • Logical overlay topology
  • Fully connected mesh (i.e. clique)
  • Traffic demands
  • Real and synthetic traffic demands
  • Link latency functions
  • Queuing M/M/1, M/D/1, P/M/1, P/D/1, and BPR
  • Propagation fiber length or geographical
    distance
  • Performance metrics
  • User Average latency
  • System Max link utilization, network cost FRT02

9
Outline
  • Our approach
  • Performance results
  • Physical routing
  • Overlay routing
  • Multiple overlays
  • Interaction with traffic engineering
  • Summary
  • Ongoing and future work

10
Source Routing Average Latency
Good news Internet-like environments are far
from the worst cases for selfish source routing
11
Source Routing Network Cost
Bad news Low latency comes at much higher
network cost
12
Selfish Overlay Routing Full Overlay Coverage
Overlay source routing perform similarly as
source routing (except for very bad weight
settings)
13
Selfish Overlay Routing Partial Overlay
Coverage (only edge nodes)
The effects of partial overlay coverage is
insignificant in backbone topologies.
14
Horizontal Interactions(Two Overlays)
Different routing schemes coexist well without
hurting each other.
15
Horizontal Interactions (Two Overlays) (Cont.)
With bad weights, selfish overlay improves the
performance of compliant traffic as well as its
own.
16
Horizontal Interactions (Many Overlays) (Cont.)
Performance degradation due to competition among
overlays is insignificant.
17
Vertical Interactions
  • An iterative process between two players
  • Traffic engineering minimize network cost
  • current traffic pattern ? new routing matrix
  • Selfish overlays minimize user latency
  • current routing matrix ? new traffic pattern
  • Question
  • Does system reach a state with both low latency
    and low network cost?
  • Short answer
  • Depends on how much control underlay has

18
Selfish Overlays vs. OSPF Optimizer
OSPF optimizer interacts poorly with selfish
overlays because it only has very coarse-grained
control.
19
Selfish Overlays vs. MPLS Optimizer
MPLS optimizer interacts with selfish overlays
much more effectively.
20
Conclusions
  • Contributions
  • Important questions on selfish routing
  • Simulations that partially answer questions
  • Main findings on selfish routing
  • Near-optimal latency in Internet-like
    environments
  • In sharp contrast with the theoretical worst
    cases
  • Coexists well with other overlays regular IP
    traffic
  • Background traffic may even benefit in some cases
  • Big interactions with network traffic engineering
  • Tension between optimizing user latency vs.
    network load

21
Ongoing Work Dynamics of Selfish Routing
  • Questions
  • How are traffic equilibria reached?
  • What routing protocols enable us to reach
    equilibria quickly?
  • Solution A probabilistic routing protocol based
    on reinforcement learning
  • Distributed algorithm
  • Provable convergence and stability
  • Quick response to changes

22
Lots of Future Work
  • Extensions
  • Multi-domain IP networks
  • Model topology and traffic demands
  • Reduce computation complexity
  • Different overlay topologies
  • Tree, ring, power-law, exponential
  • What overlay topology to form to improve
    performance and/or robustness?
  • Alternative selfish-routing objectives
  • Throughput, loss rate,
  • Improve interactions
  • Between selfish routing traffic engineering
  • Bi-level programming?
  • Estimate traffic demands

23
Thank you!
24
Computing Traffic Equilibrium of Selfish Routing
  • Computing traffic equilibrium of non-overlay
    traffic
  • Use the linear approximation algorithm
  • A variant of the Frank-Wolfe algorithm, which is
    a gradient-based line search algorithm
  • Computing traffic equilibrium of selfish overlay
    routing
  • Construct a logical overlay network
  • Use Jacob's relaxation algorithm on top of
    Sheffi's diagonalization method for asymmetric
    logical networks
  • Use modified linear approximation algo. in
    symmetric case
  • Computing traffic equilibrium of multiple
    overlays
  • Use a relaxation framework
  • In each round, each overlay computes its best
    response by fixing the other overlays traffic
    then the best response and the previous state are
    merged using decreasing relaxation factors.

25
Selfish Overlay Routing (Full Overlay Coverage)
  • overlay-src with opt-weight and hop-count
    performsimilarly as source routing
  • overlay-src with random-weight performs much
    worse.

26
Difference between Source Routing and Overlay
Routing
  • Even if the overlay includes all network nodes,
    routing on an overlay is still different
  • Network-level routing can prevent overlay traffic
    from using a link by setting the corresponding
    entry in routing matrix to 0 (in OSPF this is
    achieved by assigning a large weight)
  • Certain physical routes cannot be implemented by
    any overlay routing
  • Routing flexibility is further reduced when only
    a fraction of nodes belong to an overlay

27
Selfish Overlay Routing (Full Overlay Coverage)
  • Direct Link Shortest DLS
  • For any physically adjacent nodes A and B, all
    the traffic from A to B is routed through the
    direct link AB without involving any other links.
    (e.g., hop-count-based OSPF)
  • For an overlay that covers all network nodes and
    satisfies DLS
  • routing on the overlay routing on the underlay
  • Hop-count-based OSPF and optimized OSPF weights
    satisfy DLS ? they perform similarly as source
    routing
  • Random OSPF weights violate DLS ? some links are
    pruned, and performance degrades

28
Selfish Overlay Routing
  • Similar results apply for overlay routing
  • Achieves close to optimal average latency
  • Low latency comes at higher network cost
  • Even if overlay covers a fraction of nodes
  • Random coverage 20-100 nodes
  • Edge coverage edge nodes only

29
One Round during Vertical Interaction
  • T(t) Traffic matrix when routing matrix is
    R(t-1)
  • R(t) OptimizedRoutingMatrix(T(t))
  • Traffic engineering installs R(t) to network
  • Selfish routing redistributes traffic to be
    T(t1)

30
How to achieve traffic equilibria?
  • Challenges
  • Distributed algorithm
  • Responsive to changes in traffic
  • Approach
  • Probabilistic routing based on distributed
    learning
  • For each destination k, node i maintains a
    routing probability P(i, k, j) for each neighbor
    j

31
How to achieve traffic equilibria? (Cont.)
  • Protocol
  • For every T seconds
  • Send latency Lik(t) to all neighbors
  • Receive latency Ljk(t) to all neighbors
  • Compute Lik(t1)
  • Update pikj(t1) for all neighbors j
  • Properties
  • Converge to Wardrop equilibria or global minimum
    latency
  • Responsive to traffic stimuli (e.g., spike, step
    function, linear function)

32
Selfish Overlay Routing (Partial Overlay
Coverage) (Cont.)
33
Recap
  • Good news
  • Unlike the theoretical worst cases, selfish
    routing in Internet-like environments yields
    close to optimal latency
  • The above result is true for both source routing
    and overlay routing
  • Selfish routing can achieve good performance
    without hurting the traffic that is using default
    routing
  • Bad news Selfish routing achieves low latency at
    the cost of overloading network
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