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VDL Mode 4 Performance Simulator DLS enhancements presented by EUROCONTROL

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Phase 2: Investigations and optimisation of point to point protocols performance ... How can the system be optimised for latency and capacity? ... – PowerPoint PPT presentation

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Title: VDL Mode 4 Performance Simulator DLS enhancements presented by EUROCONTROL


1
VDL Mode 4 Performance Simulator(DLS
enhancements)presented by EUROCONTROL
  • Montreal, 26 October 2004

2
Background
  • VDL Mode 4 Performance Simulator (VPS)
  • Developed under contract to Helios Technology
  • Initially developed to investigate broadcast
    scenarios
  • DLS protocol reviewed and updated in 2003
  • DLS Simulations activities organized in two
    phases
  • Phase 1 Implementation and validation of point
    to point protocols in VPS
  • Phase 2 Investigations and optimisation of point
    to point protocols performance using VPS

3
Recap on Phase 1 Development and validation
  • DLS implementation completed
  • ICAO Manual (Doc 9816) compliant
  • Validated with testing and comparison against
    simple quantitative models
  • Capable of handling static and dynamic scenarios
  • Demonstrates the key DLS features
  • Duplicate suppression
  • Fragmentation of long packets
  • Priority management
  • Deterministic re-transmission when ACK not
    received
  • Link establishment (ground-air and air-air)
  • Short and long transmission protocols
  • Combination of DLPDUs

4
Phase 2 Scope
  • This study targets to answer the following
    questions
  • How can the system be optimised for latency and
    capacity?
  • What is optimum burst size for throughput?
  • What impact for multiple ground stations?
  • What are the benefits of ground coordination?
  • How many aircraft can be supported on a single
    channel?
  • What is the impact of a dynamic scenario?

5
Phase 2 Work plan
  • WP1
  • relationship between latency and capacity as a
    function of quality of service parameters
  • WP2
  • Investigate a means of coordinating ground
    station transmissions will be designed and tested
  • WP3
  • develop a realistic traffic and data scenario
  • WP4
  • validate the results for a dynamic aircraft
    scenario
  • WP5
  • enhance VPS to include a more automated LME

6
WP1 Description
  • Simulations designed on following principles
  • Technical Manual uses default Quality of Service
    parameters
  • Average exchange time is currently 6.5 seconds
  • Can this latency be improved?
  • What is the impact on capacity?
  • Scenario description
  • A single ground station with 641 static aircraft
  • All aircraft log on within the first 10 minutes
  • A range of channel loading considered (12 -
    130)

7
WP1 Preliminary Results (1)
  • Results in terms of
  • Delay
  • Throughput
  • Retransmissions
  • Average Delay

V44 1000
V33 1000
Average delay (sec)
P 0.1
  • The unicast (V33) and information transfer (V44)
    protocol parameters can be tuned to reduce
    latency

V44 200
V33 200
SHORT
All figures in slots
Demand (kbps)
Pure user data only
8
WP1 Preliminary Results (2)
Ideal
P0.25
P0.1
  • Demand vs. Throughput
  • Lower persistence ensures capacity is matched for
    higher demand

P0.25
Throughput (kbps)
Demand (kbps)
  • Throughput vs. Retransmissions
  • Number of retransmissions increases with
    throughput
  • However lower persistence also reduces the number
    of retransmissions

P0.1
No. Retransmissions
P0.25
Throughput (kbps)
9
WP1 Summary of results
  • Two main results
  • Reducing p-persistence to 0.1 adds to stability
    of performance
  • Reducing minimum and maximum range can produce
    greatly reduced latencies
  • Can define multiple QoS sets to carry out an
    automatic trade off of capacity and latency
  • Thus VDL Mode 4 can support a number of streams
    with different QOS
  • Number of retransmissions as a limiting factor
  • Focus of WP2 on reducing the retransmissions
    through efficient use of ground reserved slots

10
WP2 Description
  • Use of ground reserved slots is expected to
    produce increase in capacity
  • WP1 scenarios use random access to initiate each
    transaction
  • WP2 considers placing some of these transactions
    into ground reserved blocks
  • Focus of WP2
  • Use of ground reserved slots allows coordination
    of transmissions to avoid garbling
  • Design of an efficient ground coordination
    algorithm

11
WP2 Current status
  • Simulation experiments ongoing
  • Results expected to show that DLS protocols
    support good organisation of the slot resource
  • High success factor for receipt of bursts
  • Slot sharing
  • Maintenance of capacity per ground station over
    wide area
  • Wide ranging ability to tune QOS
  • Potential issues to be addressed
  • There is a poor use of the burst payload capacity
    (match of data to message length)
  • Loss in throughput through RTS, CTS, ACK bursts

12
WP3 Realistic scenarios
  • Builds on the previous work by simulating
    realistic scenarios
  • Traffic based on Core European scenario
  • Data link traffic developed from Link2000
    environment
  • Both single and multiple ground station scenarios
    considered

13
Next Steps
  • Finish Core European scenario simulations
  • Produce definitive results on ground coordination
  • Consideration of optimisation possibilities
  • Optimization of Burst formats
  • Encouraging greater combination of messages
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