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Learning Strategies for the Media Generation Coping with Homo Zappiens

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Riven, Atlantis, Planetarion, Unreal Tournament, B&W, PlayStations I and II. Communicating with SMS, MSN, chatrooms. The generation that mixes f2f and virtual friends ... – PowerPoint PPT presentation

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Title: Learning Strategies for the Media Generation Coping with Homo Zappiens


1
Learning Strategies for the Media Generation
Coping with Homo Zappiens
Wim Veen
Centre for Education Technology
2
Who is Homo Zappiens
The generation using three tiny devices from
early childhood on
3
Who is Homo Zappiens
  • It is the generation playing games
  • Riven, Atlantis, Planetarion, Unreal Tournament,
    BW, PlayStations I and II
  • Communicating with SMS, MSN, chatrooms
  • The generation that mixes f2f and virtual friends
  • The generation for which learning is playing and
    having fun

4
Playing games in worldwide teams
5
Chatting in three rooms at a time with different
electronic personalities
6
Sending e-cards including text, music, voice,
and images
7
Finding out about the latest earthquakes
8
Who is Homo Zappiens
  • The generation that invents games
  • Without winners or losers, without a clear start
    or end, and creating their own rules and changing
    them whenever they like

9
Who is Homo Zappiens
  • The generation that is skeelering up the stairs,
    instead of down the stairs
  • The generation that is surfing the waves of the
    sea, and snowboarding in stead of skiing.

The generation considering school as a meeting
place rather than a learning place
10
Schools Complaining Homo Zappiens
  • Short attention spans
  • They cannot even listen for more than 5 minutes!
  • Hyper active behavior
  • They cannot concentrate on one task at a time!
  • No discipline
  • Crushing their calculators, forgetting their
    textbooks, not passing on letters from school to
    their parents!
  • No respect
  • They consider teachers as their equals!

11
In stead of looking at children from a point of
view what they should do according to their
parents and teachers, why not looking at them
from the point of view what they actually do?
12
Homo Zappiens at Work
Multi-tasking
Integrated scanning skills
Processing discontinued information
Non-linear approaches
13
Homo Zappiens at Work
Multi-tasking
Integrated scanning skills
Processing discontinued information
Non-linear approaches
14
Scanning texts, sounds, movement, colours, and
images
15
Integrated scanning skills
16
Homo Zappiens at Work
Multi-tasking
Integrated scanning skills
Processing discontinued information
Non-linear approaches
17
(No Transcript)
18
Homo Zappiens at Work
Phoning to his friend
Listening his favorite music
Doing his home-work
Surfing the Net
19
Homo Zappiens at Work
Multi-tasking
Integrated scanning skills
Processing discontinued information
Non-linear approaches
20
Processing discontinued information
Zapping TV channels is constructing interrupted
visual, audio and textual information chunks into
meaningful knowledge
21
Homo Zappiens at Work
Multi-tasking
Integrated scanning skills
Processing discontinued information
Non-linear approaches
22
Non-linear approaches
Non linear approaches require a redesign of
content according to new insights of learning and
using multimedia technologies
23
Do the Homo Zappiens skills relate to learning?
24
About Learning
  • We learn by reflecting on our experiences
    creating mental maps and models
  • Learning is the process of adapting our mental
    models by including new experiences.

25
Basics of Constructivism
  • Learning is searching for meaning
  • Constructing meaningful knowledge demands
    understanding of the whole and its constituant
    parts
  • The aim of learning is constructing your own
    meaningful knowledge

26
Brain based Learning
  • Human brains are neural networks acting as
    complex systems (adaptive, non-linear, and
    self-organizing)
  • Learning is a non linear process of adaptivity of
    the system using associative and creative
    thinking

27
Brain based Learning
  • Learning is enhanced by
  • confronting learners with complex, interactive
    experiences, high level content within an
    authentic context, and fitting the learners
    interests or needs
  • a challenging content and learning activities
  • Activating learning methods foster
    internalization of information

28
Summarizing...
  • Learning is an active mental process of the
    learner
  • reflection with the inner self, and through
    communication with others
  • transforming information into meaningful
    knowledge
  • Teaching is enabling students to be active,
    communicating, thus constructing knowledge

29
First Conclusion
  • Homo Zappiens prepares for future
  • Education is underestimating the Homo Zappiens
  • Education does not recognise the screenagers
    learning skills
  • Education will have to adopt entirely new
    learning approaches

30
Second Conclusion
  • .The skills that screenagers develop while
    scanning computer screens, zapping the TV
    channels, multitasking, cross reading texts,
    and thus rapidly processing huge amounts of
    information, will guarantee the survival of our
    civilization in the 21st century.

31
New Approaches for Teaching
  • Flexibility of content
  • Flexibility of learning models
  • Flexibility in time/scheduling
  • Flexibility of goals and assessment
  • Flexibility of the learning community

Preparing for a creative society instead of an
industrial society
32
Flexible Content
  • Defining new core content
  • OECDs study on what pupils should know for
    future
  • Using any resources available from everywhere
  • Good bye to the linear traditional textbooks
  • Using the communication facilities for asking,
    finding out and discuss
  • Hello mobile devices for new learning services

Ministries to provide guidelines in stead of
detailed curricula
33
Flexibility of Learning Models
Teacher led
Community led
Learner led
Teachers to become side-by-side learners,
facilitators, and the guide on the side
34
Flexibility in Time/Scheduling
  • 7 lessons a day
  • each lesson is 50 minutes
  • each week is the same
  • 40 weeks a year
  • Less whole classroom teaching
  • Subject oriented timeslots
  • Varying periods for individual and group working

Schools to become autonomous institutions
35
Flexibility of Assessment
  • Students own their learning process
  • Schools may define competencies
  • Students can take responsibility
  • formulating and checking their own learning goals
  • Students can prove their competencies
  • by submitting (multi media) materials showing
    their competencies e.g. in electronic portfolios

Secondary students to learn and work from 16
36
Flexibility of Learning Communities
  • Opening up schools
  • e.g. Tescos 2000 Network Learning Communities
    learning with parents, external experts,
    governmental authorities the extended learning
    community
  • Schools will loose their primacy of educational
    services

Schools, multimedia companies, TV broadcasters,
and other private companies to establish Public
Private Partnerships for Learning
37
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