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Designing for Context: Usability in a Ubiquitous Environment

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Tools Built: Graffiti. Text notes are attached to locations. ... Graffiti: user study. Graffiti was installed by ~50 undergrads who were part of a research study and ... – PowerPoint PPT presentation

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Title: Designing for Context: Usability in a Ubiquitous Environment


1
Designing for Context Usability in a Ubiquitous
Environment
  • Jenna Burrell, Paul Treadwell, Geri K. Gay
  • Human Computer Interaction Group
  • Cornell University

2
Context-Aware Computing
  • Ubiquitous Computing
  • Mobile Wireless Computing
  • Context-Aware Computing
  • Computing devices can gather information about
    the users external physical environment
    (location, whos around, identity, date and time,
    activity) and use it to provide the user with
    relevant information or actions.
  • Mobile devices are an ideal testbed because they
    are used in a wide variety of environments
    (grocery store, outside, bus stops, conference
    rooms, etc.).

3
Previous Research
  • Tourist Guides Navigation Systems
  • Disney World Pascoe, 1997
  • Atlanta Abowd et a., 1997
  • Exhibits Sumi et al, 1998
  • Office Awareness Systems
  • User Tracking Xerox Parctab
  • Tagging Systems
  • Fieldwork data collection Pascoe
  • Stick-e notes Pascoe

4
Social Navigation
  • the process of using cues from other people to
    help you find information and potentially to more
    fully understand what it is you have found
    Wexelblat, 1998.
  • History users may interact with information and
    environments at different times, but computers
    can record these interactions for other users to
    benefit from later on.

5
Our Research
  • Previous research has focused largely on
    technical issues, how to implement context-aware
    systems, defining the space, terminology
    definition, etc.
  • Our goal is not only to implement a context-aware
    system but to involve users both in the design
    and evaluation of such a system.
  • Want to look at questions such as
  • What are the usability issues in a changing
    environment?
  • What scenarios do users envision for a
    context-aware system?
  • How do users think about context (specifically
    location)?
  • What info do users associate with locations?
  • Do users benefit from the information others
    associate with that context?

6
Early Studies
  • Mobile Computing in a Library
  • Students and staff used a mobile device prototype
    to get information about library resources from
    any point within the library.
  • Prototype included location-awareness, library
    catalog, and real-time chat.
  • Participatory Design Session
  • Group of wireless laptop users were asked, what
    if your laptop could figure out where you were on
    campus? brainstormed with drawing and text on
    large sheets of paper.
  • Ideas guided tours of campus, event information
    to increase awareness and involvement of
    students, access to information about artists in
    a studio art class, tracking users and privacy
    issues, IM system with user proximity
    information.

7
Tools Built Semaphore
  • Users associate files and web pages with
    locations
  • Divided into default (anyone at that location can
    view the information) and Personal (viewable only
    by user) folders.

8
Tools Built Graffiti
  • Text notes are attached to locations.
  • Users can create notes and attach them to any
    campus location.
  • Users can read notes posted at their current
    location.

9
Tools Built tracking use
  • Logging mechanism was built into both
    applications for evaluation of use.
  • Log when people checked for notes
  • Log notes they wrote
  • Log where they were
  • Log when and where they deleted notes

10
Graffiti user study
  • Graffiti was installed by 50 undergrads who were
    part of a research study and had wireless laptops
  • We posted notes to encourage students to think
    about different ways to use it
  • Building info (history, hours, facilities,
    services)
  • Event info (by building, by user pop.)
  • Class related info (relevant URLs)
  • Location related discussions (dining hall food,
    movies)
  • Evaluation
  • notes in the logging database
  • user questionnaire

11
Graffiti user study
  • Notes posted to Graffiti
  • Discussions held during large lecture (URLs,
    criticism of topic, apology for cell phone)
  • Request for help (anyone have the readings?
    Anyone take RSOC 101?)
  • General chatting ala ICQ/IM whispering in
    class
  • General ads for websites, games, events (some
    location specific, some not)

12
Graffiti user study
  • Conceptual issues
  • Conceptual model problems -- used like e-mail or
    ICQ/IM, did not distinguish between Graffiti and
    these modes of communication
  • Some saw location-sensitivity as a limitation
  • Didnt really know what to say that related to
    the location.
  • Many didnt like being limited to the current
    context (ignores users capacity for planning)
  • Confusion about location-awareness feature.
    Misunderstandings about where notes were coming
    from and going to (need to know context of other
    users).

13
Graffiti user study
  • Social issues
  • Issue of critical mass not enough content to
    warrant using, not enough users
  • Did not support synchronous communication which
    is the way most students ended up using it
  • Other issues
  • Desire for additional context sensing by the
    device specifically whos close by, activity
    sensing (fun vs. work)

14
Future Plans
  • Other devices
  • Handhelds with wireless capabilities
  • Other environments
  • Museums
  • Landscaping
  • Other user groups
  • Faculty, staff
  • Museum visitors townies
  • Campus tourists
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