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Designing for Multimedia

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Describe how the intended audience, type of title, and contents ... Suggests diversity and informality. 9. Designing for Multimedia. Ways to Achieve Balance ... – PowerPoint PPT presentation

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Title: Designing for Multimedia


1
Designing for Multimedia
2
Objectives
  • Describe how basic design principles can be used
    in designing multimedia titles
  • Describe how the intended audience, type of
    title, and contents affect the interactive design
  • Specify the guidelines for interactive design

3
Chapter Outline
  • Creating the appearance
  • Balance
  • Unity
  • Movement

3
Designing for Multimedia
4
Chapter Outline (continued)
  • Designing for Interactivity
  • Audience
  • Type of title
  • Content
  • Guidelines

4
Designing for Multimedia
5
Creating the Appearance -- Basic Design Principles
  • Screen-design principles are guidelines, not
    absolute rules
  • Application to particular title depends on
    audience, content, and type of title
  • Design should assist in achieving the objectives
    of the title

5
Designing for Multimedia
6
Screen layout
7
Balance
  • Balanced screens create positive impressions
  • Balance refers to distribution of optical weight
  • Optical weight is the ability to attract the
    user's eye

6
Designing for Multimedia
8
Optical weight
  • More optical weight
  • Large
  • Dark
  • Color
  • Irregular shape
  • Less optical weight
  • Small
  • Light
  • Black, white, gray
  • Regular shape

7
Designing for Multimedia
9
Types of Balance
  • Symmetrical
  • Arrangement of similar elements
  • Suggests order and formality
  • Asymmetrical
  • Arrangement of dissimilar elements
  • Suggests diversity and informality

8
Designing for Multimedia
10
Ways to Achieve Balance
  • Use even numbers of elements of equal weight
    (symmetrical)
  • Use two or more elements of smaller weight to
    balance one large element (asymmetrical)
  • Enclose text in a box or use a color background
    to give it more weight
  • Surround a dark graphic with abundant white space

9
Designing for Multimedia
11
Attributes that Affect Balance
  • Size Large objects have more weight
  • Position Objects higher on the screen have more
    weight
  • Color Some colors have special significance
  • Space Lots of objects crammed together suggest
    clutter and disorganization

10
Designing for Multimedia
12
Unity
  • Complementary relationship between screen
    elements
  • Intrascreen unity
  • Interscreen unity
  • Unity is usually, but not always, desirable

11
Designing for Multimedia
13
Movement
  • How does the user work through the elements on
    the screen?
  • Normal movement is from upper left to lower right

12
Designing for Multimedia
14
Techniques for Controlling Movement
  • Place emphasis on a graphic, headline, or text
    block
  • Create asymmetrical balance
  • Use lines or objects that point in a certain
    direction
  • Use color gradients from light to dark
  • Have people or animals look in a direction

13
Designing for Multimedia
15
Designing for Interactivity
  • Design should allow user control in a way that
    works with the content while addressing the needs
    of the user
  • Factors to consider
  • Audience
  • Type of title
  • Content

14
Designing for Multimedia
16
Audience
  • Designer must take the user's perspective
  • Fundamental questions
  • What does the user see on the screen?
  • What does the user want to do?
  • What is the user's realm of experience?

15
Designing for Multimedia
17
Type of Title Examples
  • Corporate report -- simple navigation
  • Reference work -- variety of ways to access
    information
  • Transactions -- clear methods for form completion
  • Game -- random interaction

16
Designing for Multimedia
18
Content
  • How much content is there?
  • What elements are used in the title?
  • What is the nature of the content?

17
Designing for Multimedia
19
Amount of Content
  • Even with large amounts, try to keep the number
    of levels low
  • Method for reducing levels
  • Hotwords or hot spots
  • Change content only in certain portions of the
    screen
  • Use pop-up windows and scroll bars
  • Provide bookmarks

18
Designing for Multimedia
20
Elements Used in the Title
  • Video, animation, and sound present special
    problems
  • Who starts and stops it? If it starts
    automatically, can the user control it?
  • What will the controls look like?
  • Can the volume be adjusted?
  • Where and when on the screen does it appear?

19
Designing for Multimedia
21
Nature of the Content
  • Content can suggest a theme for interaction
  • Examples
  • Astronomy--user controls a "telescope"
  • History of cinema--user controls a "control room"
  • Museum--user "walks through" a virtual environment

20
Designing for Multimedia
22
Guidelines for Interactive Design
  • Make it simple
  • Build in consistency
  • Use design templates
  • Provide feedback
  • Provide choices and escapes

21
Designing for Multimedia
23
Make it Simple
  • The user should find the title easy to understand
    and easy to use
  • The opening screen should make the overall
    navigation process clear

22
Designing for Multimedia
24
Build In Consistency
  • Each screen should have a consistent appearance
  • The navigation scheme should be consistent

23
Designing for Multimedia
25
Use Design Templates
  • Templates are precise layouts indicating where
    various elements will appear on the screen
  • Benefits
  • Provide consistency
  • Shorten development time
  • Prevent "object shift"

24
Designing for Multimedia
26
Provide Feedback
  • Let the user know when a button has been clicked
  • Let the user know when an object has been
    selected
  • Let the user know what parts of the title have
    already been viewed

25
Designing for Multimedia
27
Provide Choices and Escapes
  • Allow the user to skip viewing a video clip or
    hearing a sound clip
  • Don't immediately exit when the user presses the
    Quit button

26
Designing for Multimedia
28
Key Terms
  • appearance
  • asymmetrical
  • balance
  • design principles
  • interactivity
  • movement
  • nature
  • optical center
  • optical weight
  • symmetrical
  • template
  • unity

27
Designing for Multimedia
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