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Kinematics in Two Dimensions

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apply the kinematic equations to solve constant-acceleration problems in two dimensions ... system with Y pointing up, we rewrite the first kinematic equation: ... – PowerPoint PPT presentation

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Title: Kinematics in Two Dimensions


1
Kinematics in Two Dimensions
  • Chapter 3

2
Expectations
  • After Chapter 3, students will
  • generalize the concepts of displacement,
    velocity, and acceleration from one to two
    dimensions
  • use the projectile-motion principle to analyze
    two-dimensional constant-acceleration problems
  • apply the kinematic equations to solve
    constant-acceleration problems in two dimensions
  • add relative velocities in two dimensions

3
Two-Dimensional Displacement
  • Sologdin the Turtle moves in the X-Y plane from
    the point (x0, y0) to the point (x1, y1).
  • R1 and R2 are vectors from the origin to his
    starting and finishing point, respectively.

4
Two-Dimensional Displacement
  • Sologdins displacement vector D is the vector
    that extends from the starting of his motion to
    its endpoint.
  • In keeping with our Chapter 2 definition of
    displacement, we will define Sologdins
    displacement by

5
Two-Dimensional Displacement
  • We can see the truth of this by solving for R1
  • Our picture shows this addition being done,
    graphically.

6
Two-Dimensional Displacement
  • Since both R0 and R1 start at the origin, it is
    very easy to write down the magnitudes of their X
    and Y components

7
Two-Dimensional Displacement
  • Now we perform the subtraction by subtracting the
    component magnitudes
  • The magnitude of D

8
Two-Dimensional Displacement
  • The direction of D is more clearly seen if we
    translate D so that its starting point is at the
    origin. (Remember that vectors are not changed
    by translating them.)
  • We can always write

9
Two-Dimensional Displacement
  • We used the absolute value signs here because we
    want simply the lengths of the two legs of the
    right triangle. The sense of the angle is
    apparent from the drawing. We would describe the
    direction of D as 60 below the positive X
    axis, or 60 clockwise from X.

10
Two-Dimensional Velocity
  • Lets return to the travels of Sologdin and
    this time, well use our stopwatch.
  • Solgdins journey begins at time t0, and ends at
    a later time t1.

11
Two-Dimensional Velocity
  • Sologdins average velocity is a vector. Its
    magnitude is the magnitude of his displacement,
    D, divided by the elapsed time
  • Its direction is the same as the direction of the
    displacement vector.

12
Two-Dimensional Velocity
  • Sologdins average speed is not merely the
    magnitude of his average velocity. Let S be the
    curvilinear length of his meandering path. Then
    his average speed is
  • Note that his average speed exceeds his average
    velocity.

13
Two-Dimensional Velocity
  • The critical difference between speed and
    velocity
  • Consider the race car that wins the Indianapolis
    500.
  • It completes 200 laps at 2.5 miles each in 2.75
    hours. Its average speed is 500 mi / 2.75 hr
    182 mi/hr.
  • What is its average velocity?

14
Two-Dimensional Velocity
  • What is its average velocity? Zero magnitude
    pick a direction.
  • Its displacement is zero (the race both starts
    and ends at the start-finish line). And zero
    divided by any amount of time yields a magnitude
    of zero for the average velocity.

15
Two-Dimensional Acceleration
  • A truck travels east at 12 m/s. Following a bend
    in the road, the truck turns so that it is headed
    north, still at 12 m/s. The truck spends 8.0 s
    negotiating the curve. What is its average
    acceleration?
  • From the definition of acceleration
  • Here, we have graphically added
  • -v0 to v1.

16
Two-Dimensional Acceleration
  • Having obtained v1 - v0, we need to multiply that
    vector by the scalar 1/t to obtain a

17
Two-Dimensional Acceleration
  • The direction of a is the same as the direction
    of v1 - v0. Since the magnitudes of v1 and v0
    are equal, we can write
  • So, the average acceleration is
  • 2.1 m/s2, 45 west of north.
  • Note that the speed did not change only the
    direction.

18
Projectile Motion
  • A projectile is something that is launched or
    thrown.
  • In the general case, it has a nonzero horizontal
    component of initial velocity.

19
Projectile Motion
  • In most cases, the projectile experiences a
    negative vertical acceleration (g, due to
    gravity).
  • In most cases (assuming we can ignore resistance
    due to the air), the projectile experiences zero
    horizontal acceleration. Its horizontal velocity
    is constant.
  • The general approach to all problems of this
    kind apply the kinematic equations separately to
    the vertical and horizontal motion.

20
Projectile Motion Example
  • Illustrative example the golfer in the picture
    has launched his ball with an initial velocity of
    45 m/s, 31 above the horizontal. We will
    analyze the flight of the ball, in order to be
    able to say
  • How far will the ball carry over level ground?
  • How high above the ground will the ball reach at
    its highest point?
  • What is the total time the ball will be in the
    air?

21
Projectile Motion Example
  • First step resolve the balls initial velocity
    into horizontal and vertical components.

22
Projectile Motion Example
  • Keep firmly in mind that v0y is not going to
    remain constant but that v0x will.

23
Projectile Motion Example
  • During the time the ball takes to rise
    vertically, stop vertically, and fall vertically
    back to the ground, the ball moves horizontally
    with constant velocity.
  • We must determine just how long that time of
    flight is.

24
Projectile Motion Example
  • Vertically, the ball obeys the first kinematic
    equation
  • In our case, the initial vertical velocity is
  • The acceleration is downward g, the acceleration
    due to gravity. If we define our coordinate
    system with Y pointing up, we rewrite the first
    kinematic equation

25
Projectile Motion Example
  • In terms of its vertical motion, the ball stops
    momentarily at the top of its trajectory. We
    also showed, in chapter 2, that its vertical
    travel is symmetric it rises for half the time
    of flight, and falls for half the time. So, if t
    is the full time of flight, we can rewrite our
    kinematic equation for the upward travel by
    setting the final (y) velocity to zero

26
Projectile Motion Example
  • Solving for t, the total time of flight

27
Projectile Motion Example
  • The balls horizontal motion is governed by
    another kinematic equation
  • In the horizontal, however, the acceleration is
    zero, and the initial velocity is
  • so we can rewrite our equation

28
Projectile Motion Example
  • How high does the ball go at the top of its
    trajectory?
  • Recall that we already calculated the total time
    of flight
  • t 4.730 s. Recall also that the ball spent
    half that time
  • falling (with zero initial vertical velocity)
    from its highest
  • point. How far did it fall?

29
Projectile Motion Example
  • We can calculate this maximum height directly
    from the third kinematic equation
  • Notice that the initial y velocity (for the
    falling part of the trajectory) is zero, reducing
    the equation to
  • The time we used was half the time-of-flight, t.

30
Parametric Representation of a Trajectory
  • So far, we have written both x and y as
    independent functions of time, t. We can combine
    these descriptions to express y as a function of
    x the equation of the projectiles trajectory.
  • Suppose our object is launched from the origin x
    y 0.
  • Then

31
Parametric Representation of a Trajectory
  • Solve eqn (1) for t
  • Substitute this result for t in eqn. 2

32
Parametric Representation of a Trajectory
33
Projectile Motion Things to Remember
  • Basic principle the vertical motion and the
    horizontal motion are treated separately.
  • In the vertical motion, there is acceleration
    (usually, g).
  • In the horizontal motion, acceleration is zero
    and velocity is constant.
  • Resolve the initial velocity into horizontal and
    vertical components.
  • Apply the kinematic equations to each motion,
    separately.
  • If g appears in an equation with x, slap your
    own hand.

34
Relative Motion
  • Consider an airplane flying through air, when the
    air is in motion relative to the ground (wind).
  • The wind is blowing eastward. The pilot points
    his airplane straight north. In what direction
    does the airplane move over the ground? How fast
    does it go?
  • (In other words, what is the airplanes velocity
    over the ground magnitude and direction?)

35
Relative Motion
  • Principle of relative velocity
  • Suppose the airplanes speed through the air is
    55 m/s, and the air moves over the ground with a
    wind speed of 8.9 m/s.

36
Relative Motion
  • Velocity of plane over ground
  • Magnitude (speed)
  • Direction
  • (9.2 east of north)
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