Title: Kinematics in Two Dimensions
1Kinematics in Two Dimensions
2Expectations
- After Chapter 3, students will
- generalize the concepts of displacement,
velocity, and acceleration from one to two
dimensions - use the projectile-motion principle to analyze
two-dimensional constant-acceleration problems - apply the kinematic equations to solve
constant-acceleration problems in two dimensions - add relative velocities in two dimensions
3Two-Dimensional Displacement
- Sologdin the Turtle moves in the X-Y plane from
the point (x0, y0) to the point (x1, y1). - R1 and R2 are vectors from the origin to his
starting and finishing point, respectively.
4Two-Dimensional Displacement
- Sologdins displacement vector D is the vector
that extends from the starting of his motion to
its endpoint. - In keeping with our Chapter 2 definition of
displacement, we will define Sologdins
displacement by
5Two-Dimensional Displacement
- We can see the truth of this by solving for R1
- Our picture shows this addition being done,
graphically.
6Two-Dimensional Displacement
- Since both R0 and R1 start at the origin, it is
very easy to write down the magnitudes of their X
and Y components
7Two-Dimensional Displacement
- Now we perform the subtraction by subtracting the
component magnitudes - The magnitude of D
8Two-Dimensional Displacement
- The direction of D is more clearly seen if we
translate D so that its starting point is at the
origin. (Remember that vectors are not changed
by translating them.) - We can always write
9Two-Dimensional Displacement
- We used the absolute value signs here because we
want simply the lengths of the two legs of the
right triangle. The sense of the angle is
apparent from the drawing. We would describe the
direction of D as 60 below the positive X
axis, or 60 clockwise from X.
10Two-Dimensional Velocity
- Lets return to the travels of Sologdin and
this time, well use our stopwatch. - Solgdins journey begins at time t0, and ends at
a later time t1.
11Two-Dimensional Velocity
- Sologdins average velocity is a vector. Its
magnitude is the magnitude of his displacement,
D, divided by the elapsed time - Its direction is the same as the direction of the
displacement vector.
12Two-Dimensional Velocity
- Sologdins average speed is not merely the
magnitude of his average velocity. Let S be the
curvilinear length of his meandering path. Then
his average speed is - Note that his average speed exceeds his average
velocity.
13Two-Dimensional Velocity
- The critical difference between speed and
velocity - Consider the race car that wins the Indianapolis
500. - It completes 200 laps at 2.5 miles each in 2.75
hours. Its average speed is 500 mi / 2.75 hr
182 mi/hr. - What is its average velocity?
14Two-Dimensional Velocity
- What is its average velocity? Zero magnitude
pick a direction. - Its displacement is zero (the race both starts
and ends at the start-finish line). And zero
divided by any amount of time yields a magnitude
of zero for the average velocity.
15Two-Dimensional Acceleration
- A truck travels east at 12 m/s. Following a bend
in the road, the truck turns so that it is headed
north, still at 12 m/s. The truck spends 8.0 s
negotiating the curve. What is its average
acceleration? - From the definition of acceleration
- Here, we have graphically added
- -v0 to v1.
16Two-Dimensional Acceleration
- Having obtained v1 - v0, we need to multiply that
vector by the scalar 1/t to obtain a
17Two-Dimensional Acceleration
- The direction of a is the same as the direction
of v1 - v0. Since the magnitudes of v1 and v0
are equal, we can write - So, the average acceleration is
- 2.1 m/s2, 45 west of north.
- Note that the speed did not change only the
direction.
18Projectile Motion
- A projectile is something that is launched or
thrown. - In the general case, it has a nonzero horizontal
component of initial velocity.
19Projectile Motion
- In most cases, the projectile experiences a
negative vertical acceleration (g, due to
gravity). - In most cases (assuming we can ignore resistance
due to the air), the projectile experiences zero
horizontal acceleration. Its horizontal velocity
is constant. - The general approach to all problems of this
kind apply the kinematic equations separately to
the vertical and horizontal motion.
20Projectile Motion Example
- Illustrative example the golfer in the picture
has launched his ball with an initial velocity of
45 m/s, 31 above the horizontal. We will
analyze the flight of the ball, in order to be
able to say - How far will the ball carry over level ground?
- How high above the ground will the ball reach at
its highest point? - What is the total time the ball will be in the
air?
21Projectile Motion Example
- First step resolve the balls initial velocity
into horizontal and vertical components.
22Projectile Motion Example
- Keep firmly in mind that v0y is not going to
remain constant but that v0x will.
23Projectile Motion Example
- During the time the ball takes to rise
vertically, stop vertically, and fall vertically
back to the ground, the ball moves horizontally
with constant velocity. - We must determine just how long that time of
flight is.
24Projectile Motion Example
- Vertically, the ball obeys the first kinematic
equation - In our case, the initial vertical velocity is
- The acceleration is downward g, the acceleration
due to gravity. If we define our coordinate
system with Y pointing up, we rewrite the first
kinematic equation
25Projectile Motion Example
- In terms of its vertical motion, the ball stops
momentarily at the top of its trajectory. We
also showed, in chapter 2, that its vertical
travel is symmetric it rises for half the time
of flight, and falls for half the time. So, if t
is the full time of flight, we can rewrite our
kinematic equation for the upward travel by
setting the final (y) velocity to zero
26Projectile Motion Example
- Solving for t, the total time of flight
27Projectile Motion Example
- The balls horizontal motion is governed by
another kinematic equation - In the horizontal, however, the acceleration is
zero, and the initial velocity is - so we can rewrite our equation
28Projectile Motion Example
- How high does the ball go at the top of its
trajectory? - Recall that we already calculated the total time
of flight - t 4.730 s. Recall also that the ball spent
half that time - falling (with zero initial vertical velocity)
from its highest - point. How far did it fall?
29Projectile Motion Example
- We can calculate this maximum height directly
from the third kinematic equation - Notice that the initial y velocity (for the
falling part of the trajectory) is zero, reducing
the equation to - The time we used was half the time-of-flight, t.
30Parametric Representation of a Trajectory
- So far, we have written both x and y as
independent functions of time, t. We can combine
these descriptions to express y as a function of
x the equation of the projectiles trajectory. - Suppose our object is launched from the origin x
y 0. - Then
31Parametric Representation of a Trajectory
- Solve eqn (1) for t
- Substitute this result for t in eqn. 2
32Parametric Representation of a Trajectory
33Projectile Motion Things to Remember
- Basic principle the vertical motion and the
horizontal motion are treated separately. - In the vertical motion, there is acceleration
(usually, g). - In the horizontal motion, acceleration is zero
and velocity is constant. - Resolve the initial velocity into horizontal and
vertical components. - Apply the kinematic equations to each motion,
separately. - If g appears in an equation with x, slap your
own hand.
34Relative Motion
- Consider an airplane flying through air, when the
air is in motion relative to the ground (wind). - The wind is blowing eastward. The pilot points
his airplane straight north. In what direction
does the airplane move over the ground? How fast
does it go? - (In other words, what is the airplanes velocity
over the ground magnitude and direction?)
35Relative Motion
- Principle of relative velocity
- Suppose the airplanes speed through the air is
55 m/s, and the air moves over the ground with a
wind speed of 8.9 m/s.
36Relative Motion
- Velocity of plane over ground
- Magnitude (speed)
- Direction
- (9.2 east of north)