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A Survey On Virtual Organizations

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Title: A Survey On Virtual Organizations


1
A Survey OnVirtual Organizations
  • Information Systems Integration Research Lab.
  • Graduate School of Management
  • Ahn Hyung Jun

2
Contents
  • 1. Introduction
  • - Concept of virtual organization
  • 2. AI and Virtual Organizations
  • - Computer science aspects
  • 3. Virtual Enterprise
  • - Business domain aspects
  • 4. Virtual Education Environment
  • - Education domain aspects
  • 5. Conclusion

Review of Research Papers
3
1. Introduction
  • Definition of Organization(Organizational Theory)
  • An organization is a tool used by people
    individually or in groups to accomplish a wide
    variety of goals.
  • Goal People
  • ex) Business organization, education
    organization, and etc
  • Virtual organization
  • Not a whole-new organization
  • The word Virtual is from Virtual Reality
    paradigm, but the technology is far from being
    applied to virtual organizations.
  • Traditional organization Information Technology
  • Information Technology CMC(Computer Mediated
    Communication), Database, Agent technology, and
    etc.

4
  • The birth of Virtual Organization
  • Need-driven Global competition, distributed
    business environment
  • Technology-driven CMC, WWW, Agent, Database,
    and etc.
  • Virtual Organization Concept(Mowshowitz, 1997)
  • Dynamic allocation of resources to satisfiers
  • Switching
  • Enabled by information technology(IT lowers the
    switching cost)
  • Example of virtual constructs
  • Virtual memory, network switching, virtual team,
    virtual reality

5
2. AI and Virtual Organization
  • OLeary and et.al, Communications of the ACM,
    Jan. 1997
  • Virtual Organization
  • Not a new concept
  • Developed with the rapid growth of IT
  • WWW and AI technologies.
  • WWW as an information exchange infra.
  • AI as a resource brokering tool
  • Brief introduction on
  • Virtual organization, virtual laboratories,
    virtual offices, virtual manufacturing
    organizations, concurrent engineering projects,
    virtual classroom, and virtual training
    environment.

6
2-1.Virtual Organizations
  • Virtual Organizations(Companies)
  • Agile Cable Production Service(ACaPS) Lockheed
  • Using WWW, improve quality and reduce cycle time
    between delivery and order
  • CommerceNet, Part.net Electronic Commerce
  • Supporting commerce by virtual organizations
  • Virtual Laboratories
  • Sharing remote research information
  • NVL(National Virtual Laboratory), VILAN(Virtual
    Lab. Notebook)
  • VILAN
  • Data source wrapper agent - encapsulating various
    heterogeneous data
  • Broker agent - brokers requests from users to
    data source agents

7
2-2. Virtual Office Systems
  • Virtual Office Systems
  • To support business processes covering boundaries
    of vendors, customers, intermediary
    organizations.
  • Procurement process
  • Typically, steeped in bureaucracies of
    interlinking departments and companies
  • Long chains of approvals. Long delays
  • Just-in-time and Just-enough-inventory systems
    require better procurement system
  • SmartProcurement system
  • Autonomous intelligent agent
  • Developed in conjunction with CommerNet
  • An automated brokering process between purchaser
    and provider
  • RFQ(Request for Quotation) -gt Bid list from
    vendors -gt Bid selection -gt Notification

8
2-3. Concurrent Engineering Projects
  • Concurrent Engineering Projects
  • Concurrent engineering
  • For virtual teams that are loosely coupled and
    widely distributed
  • MADE(Manufacturing Automation and Design
    Engineering)
  • Next generation design environment
  • PACT(Palo Alto Collaborative Testbed)
  • Cooperative research and knowledge sharing
  • KQML(Knowledge Query Manipulation Language),
    KIF(Knowledge Interchange Format)
  • SHADE(SHAred Dependency Engineering)
  • Information sharing, extending some of the work
    in PACT
  • Intelligent broker between consumers and
    providers of information
  • Shared ontology development within accepted and
    formally defined representations and vocabularies
  • MADE,PACT, SHADE provides means for organizations
    to develop agent-based virtual organizations
    (ARPA)

9
2-4. Virtual Manufacturing Organizations
  • Virtual Manufacturing Organizations
  • Problem
  • Resource utilization is hard to make because of
    the variation in manufacturing demand
  • AIMS(Agile Infrastructure for Manufacturing
    Systems)
  • Enterprise Integration Technology, Lockheed,
    General Motors, and Texas Instruments
  • Using SHADE and MADE approach
  • Internet based infrastructure to enable companies
    share complementary resources
  • Information Agent, Aggregator agent, User
    Programmable Agent, Engineering Database Agent
  • Manufacturing process Procurement Process

10
2-5. Virtual Classrooms
  • Virtual Classrooms and Individualized Learning
  • CAETI(Computer Assisted Education and Training
    Initiative)
  • Supports individualized learning regardless of
    the availability of local resources as well as
    enhancing group training and education through
    multiuser environments and simulation
  • EAGIL(Expert Associates Guide to Individualized
    Learning)
  • student progress control, individualized learning
  • CAPER(Collaborative Applications for
    Project-based Education Resources)
  • Authentic multimedia, synthetic environments
  • SNAIR(Smart Navigators to Access and Integrate
    Resources)
  • Agent-based information navigation and search
    tool for students and teachers

11
2-6. Virtual Environments for Training
  • Virtual Environment for Training(VETs)
  • Integration of virtual reality and intelligent
    tutoring
  • Orbital mechanics, pilot training, and etc.

12
3. Structural and Managerial Aspects of Virtual
Enterprise
  • A Working Paper
  • Frank-O.Zimmerman 1997.
  • Cost engineering -gt Revenue engineering
  • Cost engineering Reengineering,
    Process-orientation, TQM
  • Revenue engineering The issue of gaining
    strategic competitive advantages with the
    existing resources.
  • Virtual enterprise
  • Create new markets
  • Offers new products(value added)
  • Assure flexibility

13
  • Birth of virtual enterprise
  • 1) Changing market condition
  • 2) Enabling IT developments
  • Virtual Enterprise is not
  • A complete novelty
  • Rather a IT-induced business reconfiguration
  • A ready-made solution for every entrepreneurial
    problem
  • Suitable only if the characteristics of virtual
    enterprise are demanded.

14
3-1. Five-Layer model of IT-induced Business
reconfiguration
15
3-2. Perspectives of Organizational development
16
3-3. Views to Virtual enterprise
  • Institutional view
  • Legally independent units
  • Complemental best-of-class competencies
  • Temporary
  • Resource,knowledge,risk sharing
  • Use of IT
  • No competition/common business purpose
  • No governance, control/Based on trust
  • Functional view
  • Attribute of every organization
  • external and internal constituencies
  • Assembling required critical competencies
  • Requires learning and adaptive orientation
  • Superior information processing capabilities
  • Value-adding business processes

17
3-4. Concept of Virtual Enterprise
18
3-5. Life-cycle of Virtual enterprise
19
4. An Electronic Infrastructure for a Virtual
University
  • Ramnath, Anitesh, and Andrew, Commnucations of
    the ACM, Sep. 1997
  • E3(Electronic Education Environment) at
    University of Texas at Austin to support
    processes in VU(Virtual University)
  • Virtual University
  • Instead of campus, professors offices, or a
    library
  • Electronic workspaces and global libraries
  • Not a terminal degree program
  • Providing contents by customizing massive
    resources
  • E3 consists of
  • Collaboratory, payment system, document filtering
    system and etc.

20
  • Virtual organization model from Mowshowitz.
  • the management of goal-oriented activity is
    independent of the means for its realization
  • Independence of demand from supply
  • Switching to combination of resources that best
    meets current demand requirements
  • Similar concepts to VU

21
4-1.
  • E3 infrastructure in practice
  • 1) Internet surveys to determine demand for
    various types of content
  • 2) Search for content providers with software
    agents
  • 3) Preliminary check of contents by
    administration
  • 4) Reviewers review contents and attach comments
  • 5) Administration interacts with content
    providers regarding acceptance and compensation
  • 6) When student registers, one or more
    instructors are automatically assigned
  • Implementation on
  • WWW, Commercial DBMS(Oracle), Internet
    conferencing systems

22
5. Conclusion
- Comparison of VR and VO
Virtual Reality Virtual Organization
- High-presence
- Organizational efficiency - Organizational
competitiveness
Goal
- CMC - WWW - Agent - DBMS
- Computer graphics - Computer animation - HCI
Technology
- Business organization - Manufacturing
organization - Educational organization
- Entertainment - Training - Demonstration
Application Domain
23
Virtual Reality
Virtual Organization
- CSCW(Computer Supported Collaborative Work) -
Concurrent Engineering(design) - Tele-operation
for Virtual manufacturing - Networked VR
24
  • At this point, there exists a gap b/w virtual
    reality and virtual organization.
  • With the development of Networked VR and
    Collaborative VR, the relationship b/w VR and
    Virtual Organization will get closer.
  • In the aspect of Moshowitzs model
  • Rich incorporation of resources into virtual
    organization
  • Lower cognitive cost to switching than current
    CMC.
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