GENERAL JUMPS TRAINING LONG JUMP / TRIPLE JUMP / HIGH JUMP - PowerPoint PPT Presentation

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GENERAL JUMPS TRAINING LONG JUMP / TRIPLE JUMP / HIGH JUMP

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Title: GENERAL JUMPS TRAINING LONG JUMP / TRIPLE JUMP / HIGH JUMP


1
GENERAL JUMPS TRAININGLONG JUMP / TRIPLE JUMP /
HIGH JUMP
  • BRIAN O. BROWNDrake University

2
COACHING CONSIDERATIONS
  • COMPETENCE CONFIDENCE SUCCESS
  • Teach Dont Train Explain Why.
  • Less is More Keep it Simple.
  • Build Trust Whats important to your
    athlete?
  • Put in the Work- Appropriate Training
  • Super-compensation REST is key.
  • The Goal I am ready, its in there and TODAY,
    its coming out.

3
TRAINING CONSIDERATIONS
  • TEMPO RUNS
  • SEGMENT RUNS
  • HILL RUNS
  • STADIUM RUNS
  • BODY CIRCUITS
  • SHORT APPROACH JUMPS
  • INCLINE BOARD JUMPS (LJ, HJ)
  • BOUNDS FOR DISTANCE

4
KEYS TO THE JUMPS
  • FLEXIBILITY
  • Dynamic Stretching Breathing Technique Assisted
    Stretches
  • DYNAMIC ABILITY
  • Box Jumps Hurdle Hops, Single Leg Bounds, Depth
    Jumps
  • STABILITY
  • Walk Stadiums, Walking Over Hurdles Core
    Exercises
  • VELOCITY
  • Running Efficiency Speed Dynamics Max
    Controlled Speed

5
HIGH JUMP CONSIDERATIONS
  • APPROACH
  • First Step (Consistent)
  • Drive Phase (Relaxed yet dynamic)
  • The Curve (4th step of 10 step approach)
  • Tempo (Build up)
  • TAKE OFF
  • Lowering of Hips (Load)
  • Penultimate Step (Run through it)
  • Takeoff foot (Inside Center of Gravity-naval)
  • Stay Away from the Bar
  • FLIGHT
  • Dont Loose the Bar (Take it up first)
  • Hips, Head and Heels (The Arch)
  • Forces, Angles, Momentum (Shoulder Position)

6
Long Jump Considerations
  • APPROACH
  • First Step (Consistent)
  • Drive Phase (Relaxed yet dynamic)
  • Maintenance Phase (Speed Maintenance)
  • Steering Phase (Max Controlled Speed)
  • TAKE OFF
  • Lowering of Hips (Load)
  • Penultimate Step (Run through it)
  • Takeoff foot (Run off of the board - skateboard)
  • Leave your take off leg behind (block takeoff
    knee)
  • FLIGHT/LANDING
  • Raise Center of Gravity
  • Elongate thighs (hang)
  • Swinging Gate Heels in the Sand

7
TRIPLE JUMP CONSIDERATIONS
  • APPROACH
  • First Step (Consistent)
  • Drive Phase (Relaxed yet dynamic)
  • Maintenance Phase (Speed Maintenance)
  • Steering Phase (Max Controlled Speed)
  • HOP/STEP
  • Penultimate Step (Run through it)
  • Takeoff foot (Run off of the board DONT JUMP)
  • Leave your take off leg behind (Low to High)
  • JUMP/LANDING
  • Raise Center of Gravity
  • Elongate thighs (hang)
  • Swinging Gate Heels in the Sand

8
ATHLETE CONSIDERATIONS
  • KNOW HOW TO PRACTICE
  • Switch Gears, Focus, Adrenaline,
  • KNOW HOW TO COMPETE
  • Visualization, Concentration, Composure
  • KNOW HOW TO FAIL
  • Rehearse, Remember, Release
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