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3.03B Common Types and Interface Devices and Systems of Virtual Reality

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3.03B Common Types and Interface Devices and Systems of Virtual Reality 3.03 Explore virtual reality design and use. – PowerPoint PPT presentation

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Title: 3.03B Common Types and Interface Devices and Systems of Virtual Reality


1
3.03B Common Types and Interface Devices and
Systems of Virtual Reality
  • 3.03 Explore virtual reality design and use.

2
Types of Virtual Realities
3
Types of Virtual Realities
  • Desktop
  • 3-D Illustrators
  • Does not require additional equipment.
  • Immersion
  • Requires additional equipment.
  • Is the most effective of Virtual Reality
    technologies.
  • Eyes, ears, or other body senses are isolated
    from real environment and fed information that is
    generated by the computer.
  • Telepresence
  • This technique is used in the movie industry to
    create animations by using body sensors to record
    human motions and transfer them to animated
    subjects.

4
Common Interface Devices
5
Interface Devices
Head-mounted display (HMD) Facial sensor/body
suit
6
Interface Devices
Wand
Data glove
7
Head-Mounted Display (HMD)
  • Device on top of helmet signals head movements.
  • A computer continually updates the simulation to
    reflect new perspectives.
  • Its viewing screen adds depth to flat pictures.
  • Blocks out surrounding environment.
  • Is popular with the entertainment industry.

8
  • Data Glove
  • Programs the computer to change modes in response
    to gestures made with data gloves.
  • Some use fiber optic cables.
  • Some use strain sensors over joints.
  • Facial sensor/body suit
  • Sensors read facial expressions/body movements
    and transfer information to animations.

9
Wand
  • Is simplest of interface devices.
  • Most have on/off buttons.
  • Some have knobs, dials, or joy sticks.
  • Biologists use wands like scalpels to slice
    tissue samples from virtual brains.
  • Wands operate with six degrees of freedom.
  • By pointing a wand at an object, its position and
    orientation can be changed in any of six
    directions ? forward or backward, up or down, or
    left or right

10
Interface Systems
11
Interface Systems
  • Three common systems
  • HMD Head-mounted Display
  • BOOM Binocular Omni Orientation Monitor
  • CAVE Automatic Virtual Environment

12
BOOM (Binocular Omni Orientation Monitor)
  • Is similar to HMD but no helmet.
  • Viewing box suspended from rotating arm.
  • Uses handles on box sides to move image around.
  • Buttons on handles allow user to interact with
    object.
  • Can also hook up data gloves.

13
CAVE
  • One of the newest, most "immersive" virtual
    environments.
  • 10 x 10 x 9-foot darkened cubicle.
  • Is like climbing into the computers screen.
  • Display enables user to experience the. sensation
    of being "inside" the data.

14
Advantages of CAVE
  • Only need special glasses and wand instead of
    clunky equipment.
  • Has a large field of view of data that is
    projected in stereoscopic images onto the walls
    and floor of the CAVE.
  • Multiple users can be in CAVE at same time.
  • Sound can be added to images.

15
Shared Virtual Environments
  • In this illustration, three networked users at
    different locations (anywhere in the world) meet
    in the same virtual world by using a BOOM device,
    a CAVE system, and a Head-mounted Display.
  • All users see the same virtual environment from
    their respective points of view.
  • Each user is presented as a virtual human
    (avatar) to the other participants.
  • The users can see each other, communicate with
    each other, and interact with the virtual world
    as a team.

16
Review
  • Common virtual reality
  • Types
  • Interface devices
  • Interface systems
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