Title: Object Oriented Database and UML
1Object Oriented Database and UML
2And now for Something Completely Different
3Class Objective
- Understand the basic concepts of Object
Orientation. - Understand how the OO approach differs from the
Relational approach. - Apply the concepts of OO to Database management.
- Understand the UML Modeling Language and how it
applies to databases
4Object Orientation and Its Benefits
- Object orientation is a modeling and development
methodology based on object-oriented (OO)
concepts. - Definition of Object OrientationA set of design
and development principles based on conceptually
autonomous computer structures known as objects.
Each object represents a real-world entity with
the ability to interact with itself and with
other objects. - Think of objects as Nouns with the Verbs
already attached to them.
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6The History of Object Orientation
Video
7Additional Information on PARC
- Dealers of Lightning Xerox PARC and the Dawn of
the Computer Age , Michael Hiltzik, Texere, 2001,
ISBN 1842030000 - Triumph of the Nerds, Robert Cringley, PBS, 1995.
8The Evolution of OO Concepts
- From traditional to object-oriented programming
(OOP) - Before OOP, data and procedures were isolated
from each other. Data were treated as the passive
component, while procedures manipulated the data
as the active component. - Procedural languages (e.g., COBOL) encouraged the
rigid distinction between data and procedure. - In an OOP environment, the programmer asks
Objects to perform operations on themselves. - OO concepts first appeared in some programming
languages and set the stage for more refined OO
concepts.
9The Evolution of OO Concepts
- Main Objectives of Object-Oriented Programming
Languages (OOPL) - To provide an easy-to-use software development
environment. - To provide a powerful software modeling tool for
applications prototyping. - To decrease development time by reducing the
amount of code. - To improve programmer productivity by making that
code reusable.
10The Evolution of OO Concepts
- Important Attributes of OO Environment
- The data set is no longer passive.
- Data and procedures are bound together, creating
an object. - The object has an innate ability to act on itself.
11Object-Oriented Concepts
- Overview
- Objects Components and Characteristics
- Object Identity
- Attributes (Instance Variables)
- Object State
- Messages and Methods
- Classes
- Protocol
- Superclasses, Subclasses, and Inheritance
- Methods Overriding and Polymorphism
- Abstract Data Types
- Object Classification
12Object-Oriented Concepts
- Objects Components and Characteristics
- An object is an abstract representation of a
real-world entity that has a unique identity,
embedded properties, and the ability to interact
with other objects and itself.
13Object-Oriented Concepts
- Object Identity
- The objects identity is represented by an object
ID (OID), which is unique to that object. - The OID is assigned by the system at the moment
of the objects creation and cannot be changed
under any circumstance. - The OID can be deleted only if the object is
deleted, and that OID can never be reused.
14Object Identity
- Based on an Object Identifier (OID)
- Must be guaranteed to be unique in the space in
which the object exists. - Syntax options
- Dotted 1.2.3.4.5.6.7
- GUID Semi-Random number
15Object-Oriented Concepts
- Attributes (Instance Variables)
- Objects are described by their attributes, known
as instance variables. (See Table 11.2) - Attributes have a domain. The domain logically
groups and describes the set of all possible
values that an attribute can have. - An attribute can be single valued or multivalued.
- Attributes may reference one or more other
objects.
16Object Attributes
17Object-Oriented Concepts
- Object State
- The object state is the set of values that the
objects attributes have at a given time. - If we change the objects state, we must change
the values of the object attributes. - To change the objects attribute values, we must
send a message to the object. - This message invokes a method.
18Object-Oriented Concepts
- Messages and Methods
- Every operation performed on an object must be
implemented by a method. - Methods represent real-world actions and are
equivalent to procedures in traditional
programming languages. - Every method is identified by a name and has a
body. - The body is composed of computer instructions
written in some programming language to represent
a real-world action.
19Object-Oriented Concepts
- Messages and Methods
- To invoke a method you send a message to the
object. - A message is sent by specifying a receiver
object, the name of the method, and any required
parameters. - The internal structure of the object cannot be
accessed directly by the message sender. The
ability to hide the objects internal details
(attributes and methods) is known as
encapsulation. - An object may send messages to change or
interrogate another objects state. (See Figure
11.3)
20Objects Send Messages To Each Other
21Object-Oriented Concepts
- Classes
- Objects that share common characteristics are
grouped into classes. A class is a collection of
similar objects with shared structure
(attributes) and behavior (methods). - Each object in a class is known as a class
instance or object instance. (See Figure 11.4) - Classes are general and extensible
- Example STUDENT class (See Figure 11.5)
22Class Illustration
Animal Living
Vertebrates Living Backbone
23Representation Of The Class Student
24Object-Oriented Concepts
- Protocol
- The classs collection of messages, each
identified by a message name, constitutes the
object or class protocol. - The protocol represents an objects public
aspect i.e., it is known by other objects as
well as end users. - The implementation of the objects structure and
methods constitutes the objects private aspect. - A message can be sent to an object instance or
the class. When the receiver object is a class,
the message will invoke a class method.
25Public and Private Aspects Of An Object
26Flashlights Demo
- Example of basic OO concepts
27OO Summary Object Characteristics
28Object-Oriented Concepts
- Superclasses, Subclasses, and Inheritance
- Classes are organized into a class hierarchy.
- Example Musical instrument class hierarchy
(Figure 11.8) - Piano, Violin, and Guitar are a subclass of
Stringed instruments, which is, in turn, a
subclass of Musical instruments. - Musical instruments defines the superclass of
Stringed instruments, which is, in turn, the
superclass of the Piano, Violin, and Guitar
classes. - Inheritance is the ability of an object within
the hierarchy to inherit the data structure and
behavior (methods) of the classes above it.
29Musical Instruments Class Hierarchy
30Object-Oriented Concepts
- Two variants of inheritance
- Single inheritance exists when a class has only
one immediate superclass above it. - Most of the current OO systems support single
inheritance. - When the system sends a message to an object
instance, the entire hierarchy is searched for
the matching method in the following sequence - Scan the class to which the object belongs.
- If the method is not found, scan the superclass.
- The scanning process is repeated until either one
of the following occurs - The method is found.
- The top of the class hierarchy is reached without
finding the message.
31Single Inheritance
32Object-Oriented Concepts
- Two variants of inheritance
- Multiple inheritance allow a class to be derived
from several parent superclasses located above
that class. - Single inheritance exists when a class has only
one immediate (parent) superclass above it.
33Motor Vehicle And Bicycle Instance Variables
34Object-Oriented Concepts
- Method Overriding and Polymorphism
- We may override a superclass method definition
by redefining the method at the subclass level.
(See Figure 11.12) - Polymorphism allows different objects to respond
to the same message in different ways. (See
Figure 11.13)
35Employee Class Hierarchy Method Override
36Employee Class Hierarchy Polymorphism
37Object-Oriented Concepts
- Object Classification
- A simple object contains only single-valued
attributes and none of its attributes refer to
another object. - A composite object contains at least one
multivalued attribute and none of its attributes
refer to another object. - A compound object contains at least one attribute
that references another object. - A hybrid object contains a repeating group of
attributes, and at least one of the repeating
attributes refers to another object. - An associative object is used to represent a
relationship between two or more objects.
38Characteristics of an OO Data Model
- An Object-Oriented Data Model Must
- Support the representation of complex objects.
- Be extensible i.e., it must be capable of
defining new data types as well as the operations
to be performed on them. - Support encapsulation i.e., the data
representation and the methods implementation
must be hidden from external entities. - Exhibit inheritance an object must be able to
inherit the properties (data and methods) of
other objects. - Support the notion of object identity (OID).
39How do you apply these concepts to Databases?
40OO And E-R Model Components
41OODM and Previous Data Models
- Object, Entity, and Tuple
- An OODM object has additional characteristics
such as behavior, inheritance, and encapsulation.
- Such characteristics make OO modeling much more
natural than E-R and relational modeling.
42An Invoice Representation
But remember the object has methods attached to
it too.
43OODM and Previous Data Models
- Class, Entity Set, and Table
- Class is a more powerful concept that allows not
only the description of the data structure but
also the description of the behavior. - A class allows both the concept and the
implementation of abstract data types. - Encapsulation and Inheritance
- An object belonging to a class inherits all the
properties of its superclasses. - Encapsulation hides the data representation and
the methods implementation from other objects
and the user.
44OODM and Previous Data Models
- Object ID
- Object ID is not supported in either the E-R
model or the relational model. - The hierarchical and the CODASYL models support
some form of ID. - Relationships
- Relationships in an OODM can be of two types
interclass references or class hierarchy
inheritance. - E-R and relational models use a value-based
relationship approach.
45OODM and Previous Data Models
- Access
- E-R and relational models use an ad hoc,
set-oriented query language. - OODM is suited to support both navigational and
set-oriented access.
46Object-Oriented DBMS
47The Thirteen OODBMS Rules
48How OO Affects Database Design
- OO database design approach provides both the
data identification and the procedures or data
manipulation to be performed. - OO database design forces us to think of data and
procedures as a self-contained entity. - OO design is iterative and incremental in nature.
- DBAs role is likely to change with more
programming responsibilities. - Lack of standards affects OO database design.
49OODBMS Advantages and Disadvantages
- Advantages
- More semantic information.
- Support for complex objects.
- Extensibility of data types.
- Improved performance with efficient caching.
- Versioning.
- Faster development and easy maintenance through
inheritance and reusability. - Technology-driven product for next generation
DBMS. - Potential to integrate DBMSs into a single
environment.
50OODBMS Advantages and Disadvantages
- Disadvantages
- Strong opposition from the established players.
- Lack of theoretical foundation.
- Retrogressive to the old pointer systems.
- Lack of standard ad hoc query language.
- Lack of business data design and management
tools. - Steep learning curve.
- Lack of resources.
51How OO Concepts Have Influenced the Relational
Model
- New Features for Extended Relational
(Object/Relational) Model - Extensibility of new user-defined (abstract) data
types - Complex objects
- Inheritance
- Procedure calls (rules or triggers)
- System-generated identifiers (OID surrogates)
52How OO Concepts Have Influenced the Relational
Model
- Philosophy that guides the relational models
enhancements - Semantic and object-oriented concepts are
necessary to support the new generation of
applications. - These concepts can and must be added to the
relational model. - The benefits of the relational model must be
preserved to protect the investment in relational
technology and to provide downward compatibility.
53The Next Generation of DBMS
- The next generation of DBMS is likely to
incorporate features borrowed from - Object-oriented database systems
- Artificial intelligence systems
- Expert systems
- Distributed database
- The Internet
54So how do we model it?
- Need a new modeling methodology that accounts for
these new features.
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56Unified Modeling Language
57Class Objective
- Understand the Reasons for the development of a
UML - Apply the concepts of UML to Databases
- Be able to construct some simple UML models.
58Tower of Babel
- You have already seen 4 different Modeling
Languages - The two in the book (actually 4 were mentioned)
- MS Access Relationships
- Basic Objects
- There are dozens of others.
59Modeling Goals
- One of the goals of modeling is to improve
communication. - When two IT people got together to compare models
they often waste a lot of time explaining their
models syntax to one another. - You learn one in school and the organization you
work for uses another. - What to do?
60The Solution
- Put all of the Worlds Modeling Experts in a
room and push pizza under the door every 5 hours
but dont let them out until they agree on a
single way of modeling a system.
61The Result - UML
- An Object Oriented approach to modeling.
- A common modeling notation.
- A common modeling language.
- Defines several related model notations for
representing all aspects of a system.
62UML Goals
- To represent complete systems, not just software.
- Establish a explicit coupling between concepts
and executable code. - Take into account scaling factors.
- Make the model understandable to humans and
machines.
63UML Models
- The Class Model for static structures.
- The State model expresses dynamic behavior.
- The Use Case describes the requirements of the
user. - The Interaction Model represents scenarios and
message flows. - The Implementation Model shows the work units
- The Deployment Model provides details that
pertain to process allocation. - And a special subset for Databases
64A UML Model of UML Models
0..M
0..1
Package
Model
0..1
0..
References
Includes
0..
0..
Element
Model Element
Visual Element
1..
0..
Projection
65UML Diagrams
- The Diagram provides the reader with a means of
Visualizing and manipulating model elements. - The level of detail is suitable to the Context.
- The common building block is the Element.
- Mechanisms provide a way to link and describe the
elements.
66UML Diagrams
- Class Diagram ?
- Sequence Diagram ?
- Collaboration Diagram
- Object Diagram ?
- Statechart Diagram
- Activity Diagram ?
- Use Case Diagram ?
- Component Diagram
- Deployment Diagram
67Packages
- Provide a way to partition a model
- Defines a namespace
- Packages can be contained in other packages.
Package Name
68Class Diagrams
- A general way to describe static structure.
- Describes a classic object class
- No real change from traditional OO model notation
Class Name Properties Operations
69Class Example
Flashlight Handle Shape Bulbs OnOff( )
70Associations
An Association
Tools
Flashlight
A Link
Flashlight
Maglight
71Associations
- Describe how elements are linked together.
- 1 One and only one
- 0..1 0 to 1
- M..N Many to many
- 0.. 0 to any integer
- 1.. 1 to any integer
72Associations
0..M
0..1
Package
Model
0..1
0..
References
Includes
0..
0..
Element
Model Element
Visual Element
1..
0..
Projection
73Class Hierarchy
Animal
Legs
Food
2 Legs
4 Legs
Carnivore
74Object Diagrams
- Show a static state.
- Primarily used to show context.
- Look like Class diagrams.
75Use Case
- Describes how the people involved Use the
system. - Simple diagram that lays out the actors
interfaces and associations. - One of the first steps in system design.
76Use Case for Automobile
Drive
uses
uses
Customer
Service
uses
Repair
Mechanic
77Activity Diagrams
- Represents the activities or behaviors of a
system.
78Activity Diagram
Look up Person SELECT PersonID, Name FROM Person
WHERE p.PersonID a.PersonID
Identify Person Name
Supply SSNa.PersonID
79Activity Diagram With Swimlanes
Teacher
Student
Board
Teach
Learn
Supervise Exam
Take Exam
Evaluate
80Sequence Diagrams
- Used to display interactions between objects.
- Focuses on expressing interactions.
- Defines the sequence of actions between objects.
81Sequence Diagrams
Caller
Phone
Recipient
Picks Up
Dial Tone
Dial
Ring
Ring
Picks Up
Hello
82UML Patterns
- How humans solve problems.
- Look at a problem.
- Try to find an analog in our experience.
- Adapt the analog to our problem.
- In a formal system you can do this in a
standardized way. - In UML these are called Patterns
- In UML Patterns are identified by a Name.
83UML Database Patterns
- Singleton
- Composite
- Flyweight
- Analysis Patterns
- Party
- Geographical location
- Process
- Document
84Singleton
- The Problem
- One object instance
- Used in hierarchy where the entity is part of the
structure. (A manager is an Employee) - The Solution
- Single relationship with itself.
85Singleton
Singleton Data Any Instance( )
Singleton AnyOperations( ) Any
1
The Data and AnyOperation elements represent the
class-specific attributes an d operations
1..1
86Composite
- Models the basic Parent-Child relationship.
- Used things for Organization Charts,
Header-Detail structures or any similar pattern.
87Composite UML
88Composite ERD
1
M
Table1
Table2
Has
(x,y)
(x,y)
Key2
Key1
Key1
Attr1
89Generating SQL From UML
A A1 String A2 String SetPrimaryKey(A_Id)
CREATE TABLE A ( A_Id Number (5), A1
VARCHAR(), A2 VARCHAR(), PRIMARY KEY(A_Id) )
90References
- Database Design for Smarties Using UML for Data
Modeling, Robert J. Muller, Academic Press, 1999,
ISBN 1-55860-515-0