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COMPGZ07 Technology Management & Professional Issues: Project Management Metrics appropriate for iterative projects Lecture 4 Graham Collins, UCL – PowerPoint PPT presentation

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Title: COMPGZ07 Technology Management


1
COMPGZ07 Technology Management Professional
Issues Project ManagementMetricsappropriate
for iterative projectsLecture 4 Graham
Collins, UCL
  • graham.collins_at_ucl.ac.uk

2
Development Metrics (measurements)
  • Measurements have traditionally included lines of
    code (LOC) and there are several models based on
    this including the hierarchy of cost and effort
    models COCOMO (COnstructive COst MOdel) developed
    by Boehm
  • More recently other metrics have been used such
    as function points, which give a better
    indication of size and complexity
  • Recent development work (Bittner and Spence)
    indicates that a move to working software is
    perhaps one of the best measures of progress.

What is iterative development? Part 3 The
management perspective 15 May 2005 www-128.ibm.com
/developerworks/rational/library/may05/bittner-spe
nce/index.html
3
Iterative projects
  • From the project managers perspective iterative
    projects can be viewed as a series of self
    contained projects with the application of all
    the disciplines of software development
    (requirement, analysis, design, implementation,
    and testing) to produce a release of the project
  • With the Unified Process initial iterations may
    establish design including architecture. With
    agile methods emphasis is placed on releases of
    working software
  • Bittner and Spence outline this at its simplest
    as series of stages.

4
Earned Value compared to Agile Process Planning
Earned Value Agile Development
Based on predictive planning Reliable estimates effort, cost and completion date End-to-end value tracking Adaptive planning. Iteration to iteration tracking Predication of the next iterations effort
It is possible to schedule most of the activities Adaptation to unpredictable events is problematic. Changes may require the planned to be revised or baselined Near the beginning, it is not always possible to schedule. Time based iterations allow initial estimate of duration which can be revised through the adaptive driven build-feedback cycle
Estimates based on past performance Estimates are based on progress being made (velocity)
Change rates often low Unpredictable change the norm
Small variations in early measurements of cost and time at the start the project give wide variation in forward predications Unknown team development rates
Some organisations do not chart progress for an initial period Progress is tracked immediately
Earned value well established Prioritization of the value of user stories No earned value approaches in methods
5
CMMI Comparative Advantages
Continuous Representation Staged
Representation


Grants explicit freedom to select the order of improvement that best meets the organizations business objectives and mitigates the organisations areas of risk Enables organisations to have a predefined path
Enables increased visibility of the capability achieved in each individual process area Focuses on a set of processes that provide an organization with a specific capability that is characterized by each maturity level
Provides a capability-level rating that is used primarily for improvement in an organisation and is rarely communicated externally Provides a maturity-level rating that is often used in internal management communication, statements external to the organization, and during acquisitions as a means to qualify bidders
Allows improvements of different processes to be performed at different rates Summarizes process-improvement results in a simple form a single maturity-level number
Reflects a newer approach that does not yet have the data to demonstrate its ties to return on investment Builds on a relatively long history of use that includes case studies and data that demonstrate proved return on investment
6
Agile Manifesto
Individuals and interactions over
processes and tools Working
software over comprehensive documentation
Customer collaboration over contract
negotiation Responding to
change over following a plan
That is, while there is value in the items on the
right, we value the items on the left more
Several agile projects have achieved CMMI level
3, example David Anderson, Stretching Agile to
fit CMMI Level 3, Agile Conference 2005
7
The Agile Principles www.agilealliance.com
Our highest priority is to satisfy the customer through early and continuous delivery of valuable software Agile processes promote sustainable development
Welcome changing requirements, even late in development. Agile processes harness change for the customer competitive advantage The sponsors, developer, and users should be able to maintain a constant pace indefinitely
Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter time scale Continuous attention to technical excellence and good design enhances agility
Business people and developers must work together daily throughout the project Simplicity - the art of maximizing the amount of work done is essential
Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. The best architectures, requirements, and designs emerge from self-organizing teams
The most efficient and effective method of conveying information to and within a development team is face-to-face conversation At regular intervals the team reflects on how to become more effective, then tunes and adjusts its behaviour accordingly
Working software is the primary measure of progress
8
Iterative Development (Bittner-Spence)
  • Agree with the team the objectives for the
    iteration, including evaluation criteria,
    timescales, and constraints
  • Agree on a plan for how the team will achieve the
    objectives
  • Execute the plan
  • Assess the achievements of the team against the
    initial set of objectives and evaluation criteria
  • Assess the impact of the iterations results on
    the project as a whole
  • Start the next iteration.

What is iterative development? Part 3 The
management perspective 15 May 2005 www-128.ibm.com
/developerworks/rational/library/may05/bittner-spe
nce/index.html
9
Fundamental shift in measurement
10
Developer Perspective
  • Developers are less interested in the business
    value, benefits realization and return on
    investment
  • They work on a small number of requirements or
    change requests from their list of outstanding
    work
  • They anticipate a decreasing number of
    requirements and change requests as the product
    is developed
  • Outstanding requirements and change requests is
    termed the product backlog
  • The developer will therefore be aware of progress
    via work completed, product backlog and new work
    allocated.

11
User Satisfaction driving Development
12
Project teams need to adopt some attributes
What is the purpose?
What holds it together?
To develop members capabilities to build and
exchange knowledge
Passion, commitment, and identification with the
groups expertise
Community of practice
To accomplish a specified task
The projects milestones and goals
Project team
Adapted from Communities of Practice The
organizational Frontier, Etienne C. Wenger and
William M. Snyder, Harvard Business Review
p139-145 Jan-Feb 2000
13
Rate of work - velocity
14
Individuals and Moving Range (XmR) Charts
15
Control Limits for XmR Charts
k sequential measurements provide k-1 r
(two-point) moving range values ith moving range
mRi Xi1 X i where integer i is 1 i
k - 1 ___ ir Individuals
average moving range mR 1 ? mRi
r i1 _
___ _ ___ Upper Natural Process
Limit UNPLx X 3mR X 2.660mR
d2 _
ik Centerline CLx X 1 ? Xi (average of
individual values)
k i1 _ ___ _
___ Lower Natural Process Limit LNPLx X -
3mR X - 2.660mR d2
___ Centerline or average moving
range CLR mR ___
___ Upper Control Limit for moving range UCLR
D4mR 3.268mR
___ Sigma for individual values sigmax (s) mR
d2 When n2 d2 1.128and D4 3.268
(from Dispersion and Bias factor tables)
16
Under Control
Velocity measures of work rate are useful in that
estimates of the next iteration can be planned in
a rolling process The use of s variation is
supportive in this aim Automated colour coding
(Red Amber Green) can be used to show condition
requirements
17
Burn-down
18
With the appropriate metrics we can improve
19
Use of Multipliers
Iterations Completed Low Multiplier High Multiplier
1 0.6 1.60
2 0.8 1.25
3 0.85 1.15
4 or more 0.90 1.10
Multipliers for estimating velocity based on
number of iterations completed from Cohn 2006
20
Charts and Metrics
  • Velocity and Burn-down
  • Cumulative acceptance tests
  • Inventory
  • Failing
  • Passing
  • Cumulative Issue Charts
  • Backlog - Active issues (which show inventory
    line)
  • Resolved issues
  • Closed issues
  • Earned Value
  • EV progress charts
  • Performance via cpi and spi
  • Cpi and spi combined with control charts

21
Earned Value
  • EV can be applied to estimates of agile projects
  • - this is complex if more stories are added as
    the work progresses
  • EV may need to be shown to senior managers
  • - who are used to EV figures, or comparison to
    other projects where EV figures have been tracked
  • EV estimates can be accurate
  • - story points tend to remain static in an
    iteration when the process is understood by
    managers and developers. When additional stories
    are added, stories with lower business priority
    level may be dropped to compensate and keep the
    work load (story points) similar.

22
Business Value
More importantly business value (or contribution)
should be considered and evaluated Often units
of measure such as story points can be valued as
0.5 or 1.0 units The key issue in agile project
management is to continually assess with the
client the most important work that should be
done.
Story number Business Value Story Points Points earned Planned (developer hours) Actual (logged hours) EV (earned value)
1 3 10 10 100 120 100
2 2 8 8 60 60 60
3 2 4 4 60 80 60
4 1 2 0 20 0 0
total 8 24 22 240 260 220
23
Further reading
  • Agile Estimating and Planning, Mike Cohn,
    Prentice Hall (Pearson Education) 2006 ISBN
    0-13-1479041-5
  • Managing Agile Projects, Sanjiv Augustine,
    Prentice Hall (Pearson Education) 2005 ISBN
    0-13-124071-4
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