Title: Assistive Technology for Computer Access Unlocking the Mind with the Keys of Understanding!
1Assistive Technology for Computer Access
Unlocking the Mind with the Keys of
Understanding!
- Carolyn P. Phillips Liz Persaud
- Tools for Life
- Georgia Assistive Technology Program
- phone 404-638-0390
- email carolynpphillips_at_mindspring.com
- email lizpersaud_at_mindspring.com
- www.gatfl.org
2Considering Computer Access What Works for the
Individual
3Why Assistive Technology?
- For a person without a disability, technology
makes things easier. - For a person with a disability, technology makes
things possible.
4Assistive Technology Matching A TEAM APPRAOCH
- The Person with the disAbility
- Circle of Support Family of Choice
- Case Managers
- Technologist
- Occupational Therapist
- Speech Language Pathologist
- Physical Therapist
- Engineer
5Human Activity Technology (HAAT) Model
- Human represents the skills and abilities of the
person with a disability - Activity a set of tasks to be performed by the
person with a disability - Context the setting or social, cultural and
physical contexts that surround the environment
in which the activity must be completed - Assistive Technology devices or strategies used
to bridge the gap between the persons abilities
and the demands of the environment - Developed by Cook Hussey
6Promoting Strengths Managing Weaknesses
7A Holistic Approach
School
Work
Personal
Social
8Selection of an AT Device
- Depends on an analysis of the following
conditions - Prior experience or knowledge, and interests
- The individuals specific strengths, weaknesses
- The specific device (reliability, ease of
operation, technical support, cost) - Usefulness across settings
- Usefulness over time as symptoms manifest!
9Most Effective Technological Products
- Able to level out the playing field
- Work in cross-settings
- Portable
- Easy to maintain
- Affordable to replace and/or maintain
- Good and reliable technological support
- Accessible training format
10Staying off the FAST Track!
- Frustration
- Anxiety
- Stress
- Tension
11Technology gives me hope I need a lot of
Hope!" Earnestine
12Universal design principles
- equitable use
- flexibility in use
- simple and intuitive to use
- perceptible information
- tolerance for error
- low physical effort
- size and space for approach and use
http//www.design.ncsu.edu/cud/univ_design/princ_o
verview.htm
13Multi-modal
- Multi-modal systems
- use more than one sense (or mode ) of interaction
- e.g. visual and aural senses a text processor
may speak the words as well as echoing them to
the screen
14Challenge
- Very hard to design a product for everyone
- What happens when you cant?
- Design for all vs. Design for most
- Assistive technology
- Any item, equipment or system, that is used to
increase, maintain, or improve functional
capabilities of a person with a disability
15Considerations
- Function
- absence of a limb
- paralysis
- tetraplegia/quadriplegia all four limbs
- paraplegia lower limbs only
- Strength
- Tremor/Accuracy
- Slowness
16Speech Conversation
- Conversation is a dialogue in which the one
taking breath is called the listener - 150 words/minute
- High-speed input for people with limited manual
dexterity - Predictive interface, stored phrases, iconic
boards - Chat
17Acceleration Techniques
- Create macros
- Use Word prediction
- Abbreviations
- Word Completion
18Windows Accessibility Features
- Mouse pointers, speed and trails
- Display resolution settings, high contrast etc.,
Magnifier (XP) - Cursor repeat rate or delay and blink rate
- Keyboard options sticky keys, filter keys and
toggle keys, onscreen keyboard (XP). - SoundSentry screen sounds for VI
- Narrator-Screen Reader (XP)
- Accessibility Wizard Windows ME and above for
setting features in control panel based on user
need
19Software Modifications
- Sticky keys
- Slow keys or disable auto-repeat
- Modify keyboard mappings
- On-screen keyboards
20Possible Switches
- Foot pedal
- Leaf switch highly sensitive
- Sip and puff
- Dual switch (can be used for Morse code)
- Joy stick
- Muscle switch
- Neural implant
- Eye gaze
21Switches for Access
- Jelly Bean Red Switch by Ablenet
- Buddy Button switch by TASH
- Leaf Switch by Enabling Devices
- Frog Switch by Enabling Devices
- Untouchable a Proximity Single Switch
- Grasp Switch
- Voice Activated Switch by Enabling Devices
- Activation Pressure Adjustable Switch by Penny
and Giles - Ultimate Switch (with mount included) by
Enabling Devices - Switch Tray for switch mounting by Maxess
- Universal Switch Mount by Ablenet
- Switch and Latch Timer for switch use by Ablenet
- Battery Adapter (adapts battery operated toys to
single switch) by Ablenet
22Mouse alternatives
- Trackball
- Proportional joystick
- Switched joystick or cursor keys
- Head sensor or mouth stick
- Eye-gaze
- Keyboard only
23Cursor Control
- Microspeed trackball.
- Standard trackball.
- Penny and Giles joystick with keyguard.
- Penny and Giles trackball.
- Trackball from Crayola.
- Trackball from Penny and Giles.
- Hand mouse.
- Mouse with switch interface from Logitech and
Mini mouse (for small hands). - Glidepoint touch pad by Cirque
- Graphite Tablet with stylus for drawing.
24Switch Interfaces for Computers Access
- Macintosh Switch Interface by Don Johnston
- USB Switch Interface by Quizworks
- Switch Adapted Mouse by Logtec
- SAM trackball mouse by Microspeed
- IntelliKeys USB board by Intellitools
25Keyboard Modifications
- Keyguards
- Alternative layouts
- Reduce movement
- One-handed keyboards, possible chords
- Membrane surfaces (minimize required pressure)
26Onscreen Keyboards
27Alternative Input Devices
- Speech input
- Dictation versus control
28Typing Sticks
29What is a Direct Brain-Computer Interface?
a system that captures signals directly from
the human brain, providing a channel to control
computers and other devices. The GSU
BrainLab Mission is to pioneer real-world
applications research for biometric technologies
to improve the quality of life for people with
severe disabilities, and to explore mainstream
applications.
30Brain Signal Detection Techniques
Invasive implanted electrodes (single neuron)
Noninvasive scalp electrodes (EEG)
31Restoring Motion - Neural Prosthetics
- Brain re-learns how to move limbs via an
artificial - nervous system
- Simulation
- Virtual reality hand
- Restoring Physical Motion
- Robotic arm
32The Aware Chair
- Integrated communication and environmental
control - Intelligent, neurally controlled wheelchair
- Conversation and environmental control
prediction - Learns users habits and context
- Provides emotional expression
33Take Aways!
- Think about universal design principles helps
all users, not just people with disAbilities - Technology can help provide access and control of
computer - Wide range of solutions
- Try before You Buy!
- Nothing About Us without Us - Work with users!
34The Starfish
- There was a young man walking down a deserted
beach just before dawn. In the distance he saw a
older woman - appear to be dancing.
- As he approached the woman,
- he saw her picking up stranded starfish and
throwing them back into the sea. - The young man gazed in wonder
- as the woman again and again threw the small
starfish from the sand to the water. - He asked, Why do you spend so much energy doing
what seems to be a waste of time. - The woman explained that the
- stranded starfish would die if left in the
morning sun. - But there must be thousands of
- beaches and millions of starfish! exclaimed the
young man. - How can you make any difference?
- The woman looked at the small starfish
- in her hand and as she threw it to the safety of
the sea, she said, - It makes a difference to this one!.
35For Your Time Interest!We Want to Hear from
You!
Thank You!