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Assistive Technology for Computer Access Unlocking the Mind with the Keys of Understanding!

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Title: Assistive Technology for Computer Access Unlocking the Mind with the Keys of Understanding!


1
Assistive Technology for Computer Access
Unlocking the Mind with the Keys of
Understanding!
  • Carolyn P. Phillips Liz Persaud
  • Tools for Life
  • Georgia Assistive Technology Program
  • phone 404-638-0390
  • email carolynpphillips_at_mindspring.com
  • email lizpersaud_at_mindspring.com
  • www.gatfl.org

2
Considering Computer Access What Works for the
Individual
3
Why Assistive Technology?
  • For a person without a disability, technology
    makes things easier.
  • For a person with a disability, technology makes
    things possible.

4
Assistive Technology Matching A TEAM APPRAOCH
  • The Person with the disAbility
  • Circle of Support Family of Choice
  • Case Managers
  • Technologist
  • Occupational Therapist
  • Speech Language Pathologist
  • Physical Therapist
  • Engineer

5
Human Activity Technology (HAAT) Model
  • Human represents the skills and abilities of the
    person with a disability
  • Activity a set of tasks to be performed by the
    person with a disability
  • Context the setting or social, cultural and
    physical contexts that surround the environment
    in which the activity must be completed
  • Assistive Technology devices or strategies used
    to bridge the gap between the persons abilities
    and the demands of the environment
  • Developed by Cook Hussey

6
Promoting Strengths Managing Weaknesses
7
A Holistic Approach
School
Work
Personal
Social
8
Selection of an AT Device
  • Depends on an analysis of the following
    conditions
  • Prior experience or knowledge, and interests
  • The individuals specific strengths, weaknesses
  • The specific device (reliability, ease of
    operation, technical support, cost)
  • Usefulness across settings
  • Usefulness over time as symptoms manifest!

9
Most Effective Technological Products
  • Able to level out the playing field
  • Work in cross-settings
  • Portable
  • Easy to maintain
  • Affordable to replace and/or maintain
  • Good and reliable technological support
  • Accessible training format

10
Staying off the FAST Track!
  • Frustration
  • Anxiety
  • Stress
  • Tension

11
Technology gives me hope I need a lot of
Hope!" Earnestine
12
Universal design principles
  • equitable use
  • flexibility in use
  • simple and intuitive to use
  • perceptible information
  • tolerance for error
  • low physical effort
  • size and space for approach and use

http//www.design.ncsu.edu/cud/univ_design/princ_o
verview.htm
13
Multi-modal
  • Multi-modal systems
  • use more than one sense (or mode ) of interaction
  • e.g. visual and aural senses a text processor
    may speak the words as well as echoing them to
    the screen

14
Challenge
  • Very hard to design a product for everyone
  • What happens when you cant?
  • Design for all vs. Design for most
  • Assistive technology
  • Any item, equipment or system, that is used to
    increase, maintain, or improve functional
    capabilities of a person with a disability

15
Considerations
  • Function
  • absence of a limb
  • paralysis
  • tetraplegia/quadriplegia all four limbs
  • paraplegia lower limbs only
  • Strength
  • Tremor/Accuracy
  • Slowness

16
Speech Conversation
  • Conversation is a dialogue in which the one
    taking breath is called the listener
  • 150 words/minute
  • High-speed input for people with limited manual
    dexterity
  • Predictive interface, stored phrases, iconic
    boards
  • Chat

17
Acceleration Techniques
  • Create macros
  • Use Word prediction
  • Abbreviations
  • Word Completion

18
Windows Accessibility Features
  • Mouse pointers, speed and trails
  • Display resolution settings, high contrast etc.,
    Magnifier (XP)
  • Cursor repeat rate or delay and blink rate
  • Keyboard options sticky keys, filter keys and
    toggle keys, onscreen keyboard (XP).
  • SoundSentry screen sounds for VI
  • Narrator-Screen Reader (XP)
  • Accessibility Wizard Windows ME and above for
    setting features in control panel based on user
    need

19
Software Modifications
  • Sticky keys
  • Slow keys or disable auto-repeat
  • Modify keyboard mappings
  • On-screen keyboards

20
Possible Switches
  • Foot pedal
  • Leaf switch highly sensitive
  • Sip and puff
  • Dual switch (can be used for Morse code)
  • Joy stick
  • Muscle switch
  • Neural implant
  • Eye gaze

21
Switches for Access
  1. Jelly Bean Red Switch by Ablenet
  2. Buddy Button switch by TASH
  3. Leaf Switch by Enabling Devices
  4. Frog Switch by Enabling Devices
  5. Untouchable a Proximity Single Switch
  6. Grasp Switch
  7. Voice Activated Switch by Enabling Devices
  8. Activation Pressure Adjustable Switch by Penny
    and Giles
  9. Ultimate Switch (with mount included) by
    Enabling Devices
  10. Switch Tray for switch mounting by Maxess
  11. Universal Switch Mount by Ablenet
  12. Switch and Latch Timer for switch use by Ablenet
  13. Battery Adapter (adapts battery operated toys to
    single switch) by Ablenet

22
Mouse alternatives
  • Trackball
  • Proportional joystick
  • Switched joystick or cursor keys
  • Head sensor or mouth stick
  • Eye-gaze
  • Keyboard only

23
Cursor Control
  • Microspeed trackball.
  • Standard trackball.
  • Penny and Giles joystick with keyguard.
  • Penny and Giles trackball.
  • Trackball from Crayola.
  • Trackball from Penny and Giles.
  • Hand mouse.
  • Mouse with switch interface from Logitech and
    Mini mouse (for small hands).
  • Glidepoint touch pad by Cirque
  • Graphite Tablet with stylus for drawing.

24
Switch Interfaces for Computers Access
  1. Macintosh Switch Interface by Don Johnston
  2. USB Switch Interface by Quizworks
  3. Switch Adapted Mouse by Logtec
  4. SAM trackball mouse by Microspeed
  5. IntelliKeys USB board by Intellitools

25
Keyboard Modifications
  • Keyguards
  • Alternative layouts
  • Reduce movement
  • One-handed keyboards, possible chords
  • Membrane surfaces (minimize required pressure)

26
Onscreen Keyboards
27
Alternative Input Devices
  • Speech input
  • Dictation versus control

28
Typing Sticks
29
What is a Direct Brain-Computer Interface?
a system that captures signals directly from
the human brain, providing a channel to control
computers and other devices. The GSU
BrainLab Mission is to pioneer real-world
applications research for biometric technologies
to improve the quality of life for people with
severe disabilities, and to explore mainstream
applications.
30
Brain Signal Detection Techniques
Invasive implanted electrodes (single neuron)
Noninvasive scalp electrodes (EEG)
31
Restoring Motion - Neural Prosthetics
  • Brain re-learns how to move limbs via an
    artificial
  • nervous system
  • Simulation
  • Virtual reality hand
  • Restoring Physical Motion
  • Robotic arm

32
The Aware Chair
  • Integrated communication and environmental
    control
  • Intelligent, neurally controlled wheelchair
  • Conversation and environmental control
    prediction
  • Learns users habits and context
  • Provides emotional expression

33
Take Aways!
  • Think about universal design principles helps
    all users, not just people with disAbilities
  • Technology can help provide access and control of
    computer
  • Wide range of solutions
  • Try before You Buy!
  • Nothing About Us without Us - Work with users!

34
The Starfish
  • There was a young man walking down a deserted
    beach just before dawn. In the distance he saw a
    older woman
  • appear to be dancing.
  • As he approached the woman,
  • he saw her picking up stranded starfish and
    throwing them back into the sea.
  • The young man gazed in wonder
  • as the woman again and again threw the small
    starfish from the sand to the water.
  • He asked, Why do you spend so much energy doing
    what seems to be a waste of time.
  • The woman explained that the
  • stranded starfish would die if left in the
    morning sun.
  • But there must be thousands of
  • beaches and millions of starfish! exclaimed the
    young man.
  • How can you make any difference?
  • The woman looked at the small starfish
  • in her hand and as she threw it to the safety of
    the sea, she said,
  • It makes a difference to this one!.

35
For Your Time Interest!We Want to Hear from
You!
Thank You!
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