ARCH-2:%20UML%20101%20-%20From%20Design%20to%20Implementation%20using%20UML - PowerPoint PPT Presentation

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ARCH-2:%20UML%20101%20-%20From%20Design%20to%20Implementation%20using%20UML

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ARCH-2: UML 101 - From Design to Implementation using UML Frank Beusenberg Senior Technical Consultant – PowerPoint PPT presentation

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Title: ARCH-2:%20UML%20101%20-%20From%20Design%20to%20Implementation%20using%20UML


1
ARCH-2 UML 101 - From Design to Implementation
using UML
Frank Beusenberg
Senior Technical Consultant
2
Theory vs. Practice
The difference between theory and practice is
that, in theory, there is no difference between
theory and practice.
3
Shu-Ha-Ri
Shu - Learning Ha - Understanding Ri - Be
creative
4
Agenda
  • Introduction
  • UML 2.0 Diagrams
  • Use Case View
  • Logical View
  • Dynamic View
  • Implementation View
  • Demonstration
  • QA

5
Introduction
What is UML? Facts
  • UML Unified Modeling Language
  • First UML spec in 1997
  • Current version 2.0
  • Object Management Group (OMG)
  • Graphical language
  • Object Oriented in nature
  • Has syntax rules
  • Can be extended using stereotypes
  • NOT a methodology!

6
Introduction
What is UML?
7
Introduction
Why model?
  • Manage complexity
  • Mitigate risk
  • Facilitate communication
  • Modeling provides ability to visualize entire
    systems, assess options and designs
  • Software has grown from do-it-yourself into
    highly complex systems
  • Software is integral part of business process, so
    has to be well planned
  • Software has become capital equipment that cannot
    just be removed/changed

8
Introduction
Why use UML?
  • Specify, visualize, and document models of
    software systems
  • Current and new systems
  • Structure and design
  • Behavior and interaction
  • De facto standard (Tool Support!)
  • Unambiguous and consistent notation
  • Documentation

9
Agenda
  • Introduction
  • UML 2.0 Diagrams
  • Use Case View
  • Logical View
  • Dynamic View
  • Implementation View
  • Demonstration
  • QA

10
UML 2.0 Diagrams
UML 2.0 Types of Diagrams Behavior Diagrams
11
UML 2.0 Behavioral Diagrams
UML Use Case Diagram
  • Describes the functional requirements of the
    system

12
UML 2.0 Behavioral Diagrams
UML Activity Diagram
  • Describe procedural logic, business processes and
    workflow

13
UML 2.0 Behavioral Diagrams
UML Sequence Diagram
  • Describes the message flow between objects in
    chronological order

14
UML 2.0 Diagrams
UML 2.0 Types of Diagrams Structure Diagrams
15
UML 2.0 Structural Diagrams
UML Class Diagram
  • Captures logical structure of system

16
UML 2.0 Structural Diagrams
UML Component Diagram
  • Illustrates the pieces of software that will make
    up a system.

17
UML 2.0 Structural Diagrams
UML Deployment Diagram
  • Shows how and where the system will be deployed.

18
UML Modeling
Logical View
Implementation View
Use Case View
Dynamic View
Deployment View
19
Model-Driven Architecture (MDA)
20
Agenda
  • Introduction
  • UML 2.0 Diagrams
  • Use Case View
  • Logical View
  • Dynamic View
  • Implementation View
  • Demonstration
  • QA

21
AutoPark - Use Case View
Describing system functionality
  • Gathering requirements
  • Functional non-functional requirements
  • Document functional requirements
  • UML Use Case Diagram
  • Use Case Description Documents
  • Identify actor(s) and association to use case
  • Create different levels of use cases (re-use!)

22
AutoPark - Use Case View
Use Case Packages
23
AutoPark - Use Case View
Use Case Diagram
24
AutoPark - Use Case View
Describing use case scenario(s)
  • Scenario Use Case Activity Flow
  • Basic Scenario
  • Alternate Scenario(s)
  • UML Activity Diagram
  • Describe what happens, now how!

25
AutoPark - Use Case View
Activity Diagram
26
AutoPark - Use Case View
Creating Test Scenarios
  • Identify paths in activity diagram
  • Create minimal test-scenarios (using each path
    once)
  • Create all possible test-scenarios (combining all
    paths to create unique scenarios)

27
Agenda
  • Introduction
  • UML 2.0 Diagrams
  • Use Case View
  • Logical View
  • Dynamic View
  • Implementation View
  • Demonstration
  • QA

28
AutoPark - Logical View
Designing The System Structure
  • Identify entities/things used in use case
  • Identify attributes
  • Identify operations
  • Identify entity relations
  • Identify multiplicity
  • Create class diagram

29
AutoPark - Logical View
Class Diagram
30
AutoPark - Logical View
Patterns
  • "A pattern is a proven solution to a problem in a
    context."

31
Agenda
  • Introduction
  • UML 2.0 Diagrams
  • Requirements
  • Logical View
  • Dynamic View
  • Implementation View
  • Demonstration
  • QA

32
AutoPark - Dynamic View
Describing Behavior
  • Identify objects involved
  • Identify interactions (messages)
  • Use public operations
  • Describe how things work

33
AutoPark - Dynamic View
Describing Behavior
34
Agenda
  • Introduction
  • UML 2.0 Diagrams
  • Requirements
  • Logical View
  • Dynamic View
  • Implementation View
  • Demonstration
  • QA

35
AutoPark - Implementation View
36
Agenda
  • Introduction
  • UML 2.0 Diagrams
  • Requirements
  • Logical View
  • Dynamic View
  • Implementation View
  • Demonstration
  • QA

37
Demonstration
38
In Summary
  • Model Design
  • Manage complexity
  • Minimize risk
  • Facilitate communication
  • Use UML
  • De facto standard
  • Unambiguous
  • Documentation

39
For More Information, go to
Relevant Exchange Sessions
  • ARCH-6 UML Modeling with Enterprise Architect

40
For More Information, go to
Relevant Web Resources
  • Object Management Group
  • http//www.omg.org
  • Hillside.net Patterns Library
  • http//hillside.net/patterns

41
For More Information, go to
Relevant Literature
  • Addison-Wesley Object Technology Series
  • UML Distilled Third Edition
  • Martin Fowler ISBN 0-321-19368-7
  • Use Case Driven Object Modeling with UML
  • Doug Rosenberg ISBN 0-201-43289-7
  • Developing Software with UML
  • Bernd Oestereich ISBN 0-201-75603-X

42
Questions?
43
Thank you foryour time
44
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