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Title: ITEC 4010: Systems Analysis and Design II.


1
ITEC 4010 Systems Analysis and Design II.
Lecture 4System Development Part IIIReview
  • Professor Peter Khaiter

2
Topics
  • System Development Life Cycle Variations
  • Iterations in System Development Life Cycle
  • The Prototyping Approach to Development
  • CASE Approach to Development
  • Causes of failure in Software Development
  • Stats on Software Errors

3
System Development Life Cycle (SDLC) Variations
  • Traditional approach Waterfall method only
    when one phase is finished the project team drop
    down (fall) to the next phase
  • Fairly rigid approach decisions at each phase
    get frozen
  • Cant easily go back to previous phases (each
    phase would get signed off)
  • Good for traditional type of projects, e.g.
    payroll system or system with clearly definable
    requirements
  • Not as good for many of the new types of
    interactive and highly complex applications
  • applications where it is hard to specify all
    requirements once and for all

4
SDLC Variations (cont.)
FIGURE 4-1 The waterfall model of the SDLS.
5
SDLC Variations (cont.)
FIGURE 4-2 Life cycles with different names for
phases.
6
Differences in Approaches
  • Traditional approach include feasibility study at
    beginning, with system investigation and systems
    analysis as the Analysis phase
  • Information engineering includes earlier part of
    cycle information strategy planning, as first
    phase
  • The objectory model includes only four phases
  • Despite differences, the same overall tasks need
    to be carried out e.g. planning, analysis,
    design and implementation

7
Differences in Approaches (cont.)
  • The pure waterfall approach is less used now
  • The activities are still planning, analysis,
    design and implementation
  • However, many activities are done now in an
    overlapping or concurrent manner
  • Done for efficiency when activities are not
    dependent on the outcome of others they can also
    be carried out

8
Iteration in SDLC
  • Iteration assumes no one gets the right results
    the first time
  • Do some analysis, then some design, then do some
    further analysis, until you get it right
  • Idea not always realistic to complete analysis
    before starting design
  • Waterfall no longer applies - Phases become
    blurred
  • Decisions are not frozen at the end of each phase
  • Good for projects where requirement
    specifications are hard to arrive at
  • However, can lead to ambiguity
  • Harder to know how far you are along in the
    project
  • Could be hard to manage

9
Iteration in SDLC
  • Iteration is the process of looping through the
    same development activities multiple times,
    sometimes at increasing levels of detail or
    accuracy
  • Information engineering can be done with
    iteration
  • Object-oriented approach considered to be highly
    iterative
  • Example Iterative design and development of user
    interfaces in health care can cycle iteratively
    through the following
  • Design interface
  • Test (evaluate) with users early on (video-based
    usability testing)
  • Redesign, based on results of testing with users

10
The Classic Waterfall Life Cycle
Project planning
Analysis
Design
Implementation
11
A newer method rapid prototyping (with iteration)
Requirements Gathering (Analysis)
Quick Design
Build Prototype
Evaluate and Refine Requirements
Engineer Project
12
Iteration in SDLC (cont.)
FIGURE 4-5 Iteration across life cycle phases.
13
The Prototyping Approach to Development
FIGURE 4-6 A system development approach based
on developmental prototypes.
14
Prototyping Approach (cont.)
  • Flexibility and power needed for fast development
  • WYSIWYG (what you see is what you get)
    development of interface components
  • Generation of complete programs, program
    skeletons etc.
  • Rapid customization of software libraries or
    components
  • Sophisticated error-checking and debugging
    capabilities
  • In example on next slide you can easily draw
    the interface, by selecting buttons, menus etc.
    and dragging onto the screen (e.g. Visual Basic)

15
Prototyping Approach (cont.)
FIGURE 4-7 Development of a user interface
prototype using WYSIWYG dialog box editor.
16
The Spiral Approach to Development
  • Project starts out small, handling few risks
  • Project expands in next iteration to address more
    risks
  • Eventually the system is completed (all risks
    addressed)
  • At the middle (start of the project) there is low
    risk and project is still small easy to manage
  • You work out from the middle, expanding out your
    project

17
Spiral life cycle (cont.)
FIGURE 4-8 The spiral life cycle model.
18
Variations based on an emphasis on people
  • Sociotechnical systems
  • Systems that include both social and technical
    subsystems
  • Both social and technical subsystems must be
    considered
  • User-centered design/Participatory design
  • Example in text Multiview
  • Activity analysis (activity theory)
  • Actors and activities they do (not in text)
  • Diagram not just system functions but human
    activity as well
  • Main idea Human activity must be studied in
    detail (as well as technical aspects) often
    forgotten!!
  • Example study of activity in intensive care
    unit as basis for system design (versus expert
    system approach)

19
Multiview SDLC
FIGURE 4-9 Phases of the multiview SDLC
20
Variations based on speed of development
  • RAD Rapid Application Development
  • Try to speed up activities in each phase
  • E.g. scheduling intensive meetings of key
    participants to get decisions fast
  • Iterative development
  • Building working prototypes fast to get feedback
    (can then be directly expanded to finished
    system)
  • If not managed right can be risky

21
Computer-Aided System Engineering (CASE)
  • CASE tools Software tools designed to help
    system analyst complete development tasks
  • The CASE tool contains a database of information
    called a repository
  • Information about models
  • Descriptions
  • Data definitions
  • References that link models together
  • Case tools can check the models to make sure they
    are complete and follow diagramming rules
  • Also can check if the models are consistent
  • Adds a number of capabilities around the
    repository

22
CASE Approach (cont.)
FIGURE 4-10 A CASE tool repository contains all
information about the system.
23
Types of CASE tools
  • Upper CASE tools
  • Support analyst during the analysis and design
    phases
  • Lower CASE tools
  • Support for implementation e.g. generating
    programs
  • Tools may be general, or designed for specific
    methodology (like for information engineering
    TIs IEF, CoolTools)
  • Examples of CASE tools
  • Visual Analyst for creating traditional models
  • Called integrated application development tool
  • Rational Rose for object-oriented modeling
  • Based on UML standard for object orientation
  • Allows for reverse-engineering and code
    generation (can be integrated with other tools
    like Visual C etc.)
  • Round trip engineering synchronized updating

24
Types of CASE tools (cont.)
FIGURE 4-11 The CASE tool Visual Analyst showing
a data flow diagram.
25
Types of CASE tools (cont.)
FIGURE 3-23 The visual modeling tool Rational
Rose showing diagrams from the object-oriented
approach
26
Types of CASE tools (cont.)
FIGURE 3-24 The round-trip engineering tool
Together J showing a class diagram with
synchronized Java source code.
27
What CASE can do to help
  • Help to make analysis and design process more
    rigorous and complete, to reduce bugs later
  • Examples of functions in tools
  • Provide support for diagramming (for analysis and
    design)
  • Provide support for checking consistency of
    design
  • Provide graphing support to help users visualize
    an existing or proposed information system (e.g.
    Data flow diagrams)
  • Detail the processes of your system in a
    hierarchical structure
  • Produce executable applications based on your
    data flow diagrams (which can be made from point
    and click placements of icons)
  • Integrate specific methodologies into windowing
    environments

28
Evolution of Software Tools
CASE- Code generators
CASE- Analysis Design
sophistication
Debuggers
Compilers
Assemblers
29
Current Status of CASE
  • A number of commercial products
  • Some aspects (e.g. diagramming support) are
    widely applicable and useful
  • Other features such as code generation are more
    specific
  • CASE tools not so successful for generic code
    generation
  • However, specific code generation is now being
    used for things such as user interface design
    (e.g. Visual C allows you to draw the
    interface and it generates the code)
  • As ideas become successful often no longer called
    CASE

30
Causes of failure (and symptoms) in software
development
  • Requirements Analysis
  • No written requirements
  • Incompletely specified requirements
  • No user interface mock-up
  • No end user involvement (can happen may have
    talked to clients BUT not users!)
  • Design
  • Lack of, or insufficient, design documents
  • Poorly specified data structures and file formats
  • Infrequent or no design reviews

31
Causes of failure (and symptoms) in software
development (cont.)
  • Implementation
  • Lack of, or insufficient coding standards
  • Infrequent or no code reviews
  • Poor in-line code documentation
  • Unit test and Integration
  • Insufficient module testing
  • Lack of proper or complete testing
  • Lack of an independent quality assurance group

32
Causes of failure (and symptoms) in software
development (cont.)
  • Beta Test Release
  • Complete lack of a beta test
  • Insufficient duration for beta test
  • Insufficient number of beta testers
  • Wrong beta testers selected
  • Maintenance
  • Too many bug reports
  • Fixing one bug introduces new bugs

33
Stats on Software Errors (large systems)
  • Most software errors originate in the Analysis
    and Design phases (65)
  • Unfortunately, less than one-third of these
    errors are caught before acceptance testing
    begins
  • About 35 of errors occur during coding
  • Cost of fixing an error goes up the later it is
    caught!
  • This is basis for emphasis in CASE on Analysis
    and Design
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