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Title: Clase 13 - 11-07-00 Cap


1
Clase 13 - 11-07-00Capítulo 7Lógica de Primer
Orden
Diapositivas crudasobtenidas de la Web, sin
elaborar ni traducir (temas ya conocidos de
otros cursos)
2
Clase 13 --04-07-00
  • PARTE III - Conocimiento y RazonamientoCapítulo
    6. AGENTES QUE RAZONAN CON LÓGICA
    PROPOSITIVA-Capítulo 7. LÓGICA DE PRIMER ORDEN
    lt-Capítulo 8 . CONFORMACIÓN DE UNA BASE DE
    CONOCIMIENTOS-Capítulo 9 LA INFERENCIA EN LA
    LÓGICA DE PRIMER ORDEN-Capïtulo 10 SISTEMAS DE
    RAZONAMIENTO LÓGICO

3
Lógica de Primer Orden
  • Constantes
  • representan objectos del mundo real
  • juan, 0, 1, libro, etc. (notación a, b, c, )
  • Funciones
  • los nombres para objetos no representan
    relaciones en el mundo real (notación P, Q, R,
    )
  • se_gustan(juan,maría), x gt y, valioso(oro)
  • predicado especial para la igualdad ()
  • Variables
  • testaferros o guardasitios de objetos (notación
    x, y, z, )
  • Conectivos o conectores y Cuantificadores
  • ?,?, ?,?,?,?
  • () se puede considerar que la igualdad es un
    signo de predicado con un significado previamente
    definido

4
Lógica de Primer Orden
  • Oraciones Atómicas (fórmulas atómicas)
  • predicados (término1, término2, , términok)
  • donde
  • término funcción(término1, término2, ,
    términok) o constante, o variable
  • Fórmulas Compuestas

5
7.1
  • 7.1 Syntax and Semantics
  • - constants
  • - predicates
  • - functions (not evaluated)
  • - terms refer to objects (constants or
    functions)
  • - atomic sentences
  • - complex sentences atomics plus connectives
  • - quantifiers
  • - universal
  • - existential
  • - equality

6
7.2
  • 7.2 Extensions and Notational Variations
  • - higher-order logic
  • - lambda operator
  • - uniqueness quantifier
  • - uniqueness operator
  • - notational variations

7
7.3
  • 7.3 Using First-Order Logic
  • - kinship domain
  • - axioms, definitions and theorems
  • - set domain
  • - special notation for sets, lists and arithmetic
  • - asking questions and getting answers (Prolog)

8
7.4
  • 7.4 Logical Agents for the Wumpus World Fig7.2
    Fig6.1
  • - Percept (PerceptList,TimeStep)
  • - Action Turn(Right), Turn(Left), Forward,
    Shoot, Grab, Release, Climb
  • - Turn is a function, Release is new
  • - reflex, model-based, goal-based

9
7.5
  • 7.5 A Simple Reflex Agent
  • - percept(S,B,glitter,U,C,T) gt action(grab,T)
  • - OR percept(S,B,glitter,U,C,T) gt atgold(T)
  • atgold(T) gt action(grab,T)
  • - no memory, does the same thing in the same
    situations
  • - randomness may help (e.g., orientation)

10
7.6-Representing Change
  • The traditional ontology for reasoning about
    action is called the situation calculus. It
    involves three basic categories
  • a "state" is a snapshot of the world,
  • a "fluent" is a changing relationship between
    objects, and
  • an "action" is an event that changes one state
    into another.
  • States, fluents, and actions can be represented
    as logical terms
  • let a and b be constants naming two blocks,
  • stack(a,b) can name the action of placing a on b,
  • do(s0, stack(a,b)) can name the state resulting
    from doing this action in the initial state s0.
  • Axiomatic description of how the world changes
  • Effect axioms describe the properties of
    situations resulting from actions
  • e.g., "x"y"s Øblocked(x,s) Ù Øblocked(y,s) Þ
    above(x, y, do(s, stack(x,y)))
  • Frame axioms represent how the world stays the
    same
  • e.g., "x"y"z"s above(x,y,s) Ù a ¹ stack(x,z) Þ
    above(x, y, do(s,a))
  • In general there will be too many frame axioms
    that can be stated

11
7.6.1
  • 7.6.1 Representing Change in the World
  • - retract(agent_location(X,Y)),
    assert(agent_location(X1,Y1))
  • - but no recollection of route (okay for
    simulator, but not for agent)
  • - situation calculus
  • - at(agent,1,1,s0)
  • - result(Action,Situation1) Situation2
  • - frame axiom
  • - (holding(X,S) and (A ! release)) gt
    holding(X,result(A,S))
  • -

12
7.6.2
  • 7.6.2- successor-state axiom
  • - holding(X,result(A,S)) ltgt (A grab) and
    present(X,S) and portable(X))
  • V (holding(X,S)
    and (A ! release))
  • - keeping track of location
  • - at(Agent,Location,Situation)
  • - orientation(Agent,Situation)
  • - locationToward(Location,Orientation)
    NewLocation
  • - locationAhead(Agent,Situation)
    AheadLocation
  • -

13
7.6.3
  • 7.6.3 adjacent(Location1,Location2)
  • - wall(Location)
  • - agent location changes upon moving forward
    into a non-wall
  • - agent orientation changes upon turning left
    or right
  • - agent no longer has arrow after shoot
  • - hasarrow(Agent,result(Action,Situation))
    ltgt hasarrow(Agent,Situation)

  • Action ! shoot
  • - gold location, wumpus location and health

14
7.6.4
  • 7.6.4- wumpus dead if agent has arrow and shoots
    in direction of wumpus
  • - dead(wumpus,result(Action,S)) ltgt Action
    shoot hasarrow(agent,S)

  • at(agent,X,Y,S)

  • orientation(agent,S) 0

  • at(wumpus,X1,Y1,S) Y Y1 X lt X1
  • - three other disjuncts for other
    orientations
  • - why would agent shoot?
  • - need a goal
  • -

15
7.7
  • 7.7 Deducing Hidden Properties of the World
  • - causal rules (model-based)
  • - at(wumpus,L1,S) adjacent(L1,L2) gt
    smelly(L2)
  • - at(pit,L1,S) adjacent(L1,L2) gt breezy(L2)
  • - at(wumpus,L,S) at(pit,L,S) ltgt ok(L)
  • - diagnostic rules
  • - at(agent,L,S) stench(S) gt smelly(L)
  • - at(agent,L,S) breeze(S) gt breezy(L)
  • - percept(none,none,G,U,C,T) at(agent,L1,S)
    adjacent(L1,L2) gt ok(L2)
  • - compare to above causal rule
  • - causal rules infer strongest conclusions

16
7.8
  • 7.8 Preferences Among Actions
  • - action-value system
  • - great, good, medium and risky actions
  • - great(A,S) gt action(A,S)
  • - good(A,S) E(A2) great(A2,S) gt
    action(A,S)
  • - great(A,S) ltgt (A grab atgold(S)) V
  • (A climb at(agent,1,1,S)
    holding(gold,S))

17
7.9
  • 7.9 Toward a Goal-Based Agent
  • - above preferences will get the gold safely (if
    possible), but then what
  • - holding(gold,S) gt goalLocation(1,1,S)
  • - kill the wumpus
  • - achieve via
  • - inference (inefficient for long paths)
  • - search
  • - planning
  • Logic and Knowledge Representation
  • Semantics of First-Order Predicate Logic
  • Proof Theory and the Notion of Derivation
  • Resolution Mechanism
  • Forward and Backward Chaining

18
Transformation to FOPC3
  • Mary got good grades in courses CS101 and passed
    CS102
  • John passed CS102
  • Student who gets good grades in a course passes
    that course
  • Students who pass a course are happy
  • A student who is not happy hasnt passed all
    his/her courses
  • Only one student failed all the courses

19
Transformation to FOPC4
  • Usar habitualmente ? con ?
  • e.g.,
  • says, all humans are mortal
  • but,
  • say, everything is human and mortal
  • Usually use Ù with
  • e.g.,
  • says, there is a bird that does not fly
  • but,
  • is also true for anything that is not a bird
  • "xy is not the same as y"x
  • e.g.,
  • says, there is someone who loves everyone
  • but,
  • says, everyone is loved by at least one person

20
Cuantificadores
  • " se reinterpreta como conjunción para todos
    los objetos del dominio
  • p.ej.,
  • se interpreta como
  • cse reinterpreta como disyunction para todos
    los objetos del dominio
  • p.ej.
  • Se reinterpreta como
  • Dualidad de los cuantificadores
  • cada uno de ellos se puede expresar usando el
    otro
  • lo cual es una aplicación de las leyes de
    deMorgan
  • ejemplos

21
Interpretations Models in FOPC6
  • Definition An interpretation is a mapping which
    assigns
  • objects in domain to constants in the language
  • functional relationships in domain to function
    symbols
  • relations to predicate symbols
  • usual logical relationships to connectives and
    quantifiers Ø, Ù, Ú, Þ, Û, ",
  • Definition Models
  • An interpretation M is a model for a set of
    sentences S, if every sentence in S is true with
    respect to M (if S is a singleton s, then we
    say that M is a model for s).
  • Notation S
  • If there is a model M for S, then S is
    satisfiable
  • If S is true in every interpretation M (every
    interpretation is a model for S), then S is valid

M
22
Interpretations Models in FOPC7
  • Example
  • where N, L are predicate symbols, and f a
    function symbol
  • interpretation 1
  • domain positive integers
  • N(x) x is a natural number
  • L(x,y) x is less than y
  • f(x) predecessor of x (i.e., x-1)
  • then s says predecessor of any natural number
    is a natural number (of course this is false, so
    this interpretation is not a model for s)
  • interpretation 2
  • domain all people
  • N(x) x is a person
  • L(x,y) x likes y
  • f(x) mother of x
  • then s says everyone likes his/her mother

23
Models as Sets of Atomic Formulas8
  • If we assume the language has no quantifiers and
    variables, then models can be represented as sets
    of atomic formulas
  • note that we can eliminate quantifiers and
    variables by completely expanding conjunctions of
    ground formulas (formulas without variables)
  • let A be the set of all ground atomic formulas in
    the language, then a model M can be expressed as
    a subset of A (M Í A)
  • for an atomic formula s, s Î M, means M is a
    model of s, otherwise s is false in M
  • Example Consider KB consisting of
  • if we assume that the named constants are the
    only objects in the domain, then A bird(sam),
    bird(tweety), flies(sam), flies(tweety)
  • then, M bird(tweety), bird(sam), flies(sam)
    is a model for flies(sam), "x(bird(x)),
    x(bird(x) Ù flies(x)), but M is not a model for
    flies(tweety), "x(flies(x)), or x(Ø bird(x))
  • Note that if there is a function symbol in the
    language, then A is infinite

24
Semantics of FOPC Operators9
  • Let F and G be FOPC Formulas, and M be any
    interpretation
  • F Ù G is true in M iff both F and G are true in
    M
  • F Ú G is true in M iff at least one of F or G
    is true in M
  • ØF is true in M iff both F is false in M
  • F Þ G is true in M iff either F is false in M
    or G is true in M
  • F Û G is true in M iff both F and G are true in
    M or both are false in M
  • So far this is the same as propositional how
    about quantifiers
  • "x F is true in M iff for any object d in the
    domain, Fd is true in M, where Fd is the
    result of replacing every free occurrence of x in
    F with d
  • x F is true in M iff for some object d in the
    domain, Fd is true in M, where Fd is the
    result of replacing every free occurrence of x in
    F with d
  • Example Again consider KB
  • x(bird(x) Ù flies(x)) is entailed by KB, since
    bird(tweety) Ù flies(tweety), is true in every
    model of KB (taking d tweety)

25
Proof Theory of FOPC10
  • The rules of inference for propositional logic
    still apply in the context of FOPC
  • And-Introduction (AI)
  • And-Elimination (AE)
  • Or-Introduction (OI)
  • Negation-Elimination(NE)
  • Modes Ponens (MP)
  • In addition we have inference rules
  • for quantifiers
  • Universal Instantiation (UI)
  • where, t is a term replacing free occurrences
  • of x in F (x must not occur in t)
  • Existential Instantiation (EI)
  • where, f is a new function symbol, and y
  • is a free variable (not quantified in F)

The formula F is derivable (provable) from KB,
if 1. F is already in KB (a fact or axiom) 2. F
is the result of applying a rule of inference
to sentences derivable from KB
26
Universal / Existential Instantiation11
  • Universal Instantiation (UI)
  • where, t is a term replacing free occurrences
  • of x in F (x must not occur in t)
  • Example
  • From "y(likes(jean,y)) we can infer
    likes(jean,joe), likes(joe, mother_of(joe)), etc

27
Universal / Existential Instantiation11
  • Existential Instantiation (EI)
  • where, f is a new function symbol, and y
  • is a free variable (not quantified in F)
  • Example Consider y(likes(x,y)) we can infer
    likes(x,f(x)), where f is a new function symbol
    representing an object that satisfies
    y(likes(x,y)) (f is called a Skolem function)
  • Note If there are no free variables in F, then
    we can use a new constant symbol (a function with
    no arguments)
  • Consider y"x(likes(x,y)) we can infer
    "x(likes(x,a), where a is a new constant symbol
    (a is called a Skolem constant)

28
Example of Derivation12
  • Let KB parent(john,mary), parent(john,joe),
  • This derivation shows that KB

29
Soundness and Completeness of FOPC13
  • Soundness of FOPC
  • given a set of sentences KB and a sentence s,
    then
  • KB s implies KB s
  • note that if s is derived from KB, but KB does
    not entail s, then at least one of the inference
    rules used to derive s must have been unsound
  • Completeness of FOPC
  • given a set of sentences KB and a sentence s,
    then
  • KB s implies KB s
  • note that if s is entailed by KB, but we cannot
    derive s from KB, then out inference system (set
    of inference rules) must be incomplete
  • However, note that entailment for FOPC is
    semi-decidable

30
Forward and Backward Chaining
  • Inference rules (e.g., resolution, generalized
    Modes Ponens) can be used in forward or backward
    chaining systems
  • Forward Chaining
  • Start with KB, infer new consequences using
    inference rule(s), add new consequences to KB,
    continue this process (possibly until a goal is
    reached)
  • In a knowledge-based agent this amounts to
    repeated application of the TELL operation
  • May generate many irrelevant conclusions, so not
    usually suitable for solving for a specific goal
  • Useful for building a knowledge base
    incrementally as new facts come in
  • Backward Chaining
  • Start with goal to be proved, apply inference
    rules in a backward manner to obtain premises,
    then try to solve for premises until known facts
    (already in KB) are reached
  • This is useful for solving for a particular goal
  • In a knowledge-based agent this amounts to
    applications of the ASK operation
  • The proofs can be viewed as a tree
  • root is the goal to be proved
  • for each node, its children are the conjuncts
    that make up the premises for a clause
  • see example in next slide

31
Proof Trees for Backward Chaining
KB
z john
z z2
z z1
x x1
x x2
fail
x1 bob
x2 sue
z1 john
32
Logical Reasoning Agents
  • Recall the general template for a knowledge-based
    agent
  • Water-Jug Problem
  • percepts may be in the form
  • Precept(x, y, t), where x, y represent
  • contents of 4 and 3 gallon jugs and t
  • represents the current time instance
  • actions may be of the form
  • fill(4-gal), fill(3-gal), empty(4-gal),
  • empty(3-gal), dump(4-gal, 3-gal), etc.
  • e.g., agent tries to determine what is the best
    action at time 7, by ASKing if
  • x Action(x,7), which might give an answer such
    as x fill(3-gal).

loop forever Input percepts time 0 KB
tell(KB, make-sentence(percept)) action
ask(KB, action-query) Output action KB
tell(KB, make-sentence(action)) time time
1 end
33
Logical Reasoning Agents
  • In the simple reflex agent, the KB might include
    rules that directly (or indirectly) connect
    percepts with actions
  • e.g., Percept(x,y, t) Ù (xy ³ 4) Ù (y gt 0) Þ
    Action(dump(3-gal, 4-gal), t)
  • However, for the agent to be able to reason about
    the results of its actions in a reasonable
    manner, it must be able to specify a model of the
    world and how it changes

34
FINAL DE CLASE
  • -
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