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Introduction to Alice

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Introduction to Alice Alice is named in honor of Lewis Carroll s Alice in Wonderland Alice A modern programming tool 3-D graphics 3-D models of objects Animation ... – PowerPoint PPT presentation

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Title: Introduction to Alice


1
Introduction to Alice

Alice is named in honor of Lewis
Carrolls Alice in Wonderland
2
Alice
  • A modern programming tool
  • 3-D graphics
  • 3-D models of objects
  • Animation
  • Objects can be made to move around the virtual
    world (a video game or simulation implemented in
    3-D)
  • Use the software from the CD
  • Can download latest version from the web
  • www.alice.org

3
Kinds of Animations
  • Two kinds of animations
  • Movie
  • Passive user watches the animation
  • Interactive
  • Active user clicks on mouse, types a key on
    keyboard
  • Actions of user are called events

4
What is a program?
  • A set of instructions that tell the computer what
    to do
  • In some programming languages, program statements
    can look quite complicated

5
What is an ELEGANT program
  • The set of instructions are efficient and easy
    for the computer program to understandandthey
    are efficient and easy for HUMANS to understand

6
FLOWCHARTS?
  • Flowcharts are used to show the programming steps
    in picture form, the same way that storyboard
    sketches show the scenes in a movie

7
An example of a flowchart
8
Flowchart standard boxes
9
Flowchart - an example
10
ALICE
  • Alice is anobject-oriented program.
  • We drag and drop objects into our virtual world
    and we plan ahead how to make these objects
    interact with each other and with the user of our
    program.

11
Demo Start with a new world
  • Open Alice as your teacher directs

12
Objects
  • An "object" is
  • any thing that can be identified as unique from
    other things
  • How is an object unique?
  • has a name
  • has properties
  • width, height, color, location
  • can perform actions (methods)
  • associated actions it can perform
  • tasks it can carry out

13
(No Transcript)
14
3 Dimensions, 6 Directions
  • A 3D object has
  • 3 dimensions
  • height, width, depth
  • 6 degrees of freedom (directions of movement)

15
Demo Saving a world
  • Writing and testing an animation is an intense
    load on the computing system a crash can occur.
  • Best solution
  • save your world every 15 minutes locally
  • (Or at least every half hour)
  • also save to a backup system at the end of the
    class
  • (for example to H drive)

16
Assignment
  • See lab1 saved on your teachers webpage
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