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Title: C %20Data%20Types%20and%20Data%20Abstractions


1
CData Types and Data Abstractions
2
C Data Types
  • Namespaces
  • Built-in data types
  • Literal constants
  • Variables
  • Pointers
  • References
  • The C string Type
  • The const Qualifier

3
What is using namespace std
  • include ltiostreamgt
  • using namespace std
  • void main ( )
  • int start 5
  • int end 19
  • if (start lt end )
  • cout ltlt A
  • // end if
  • cout ltlt B
  • // end main

4
Namespaces
  • The problem When two variables (or functions) in
    global scope have the same identifier (name), we
    get a compile-time error.
  • To avoid such name collisions, programmers need
    to use unique identifiers in their own code.
  • In C, if you use multiple third-party libraries
    and there is a name collision, you have three
    choices
  • Get the source code to the libraries and modify
    and recompile it,
  • ask one of the library publishers to rename
    their identifiers, or
  • decide not to use one of the libraries.
  • Often, none of these options are available.

5
Namespaces
  • To tackle this problem, C introduced
    namespaces.
  • All identifiers declared within a defined block
    are associated with the blocks namespace
    identifier.
  • All references to these identifiers from outside
    the block must indicate the namespace identifier.
  • One example is the namespace std, in which
    Standard C defines its librarys identifiers,
    such as the cout stream object.

6
Namespaces
  • You can access objects in the namespace std in
    the following way using the scope resolution
    operator
  • include ltiostreamgt
  • int main()
  • stdcout ltlt Hello World!
  • return 0

7
Namespaces
  • Or, you can use the using namespace statement to
    omit the corresponding namespace references
  • include ltiostreamgt
  • using namespace std
  • int main()
  • cout ltlt Hello World!
  • return 0

8
Namespaces
  • This is how you define your own namespaces
  • include ltiostreamgt
  • namespace MyNames
  • int value1 10
  • int value2 20
  • int ComputeSum()
  • return (value1 value2)
  • int main()
  • stdcout ltlt MyNamesComputeSum() ltlt stdendl

9
Namespaces
  • If you use multiple using namespace statements,
    you may get a compile-time error due to
    ambiguity
  • include ltiostreamgt
  • namespace MyNames
  • int value1 10
  • int value2 20
  • namespace MyOtherNames
  • int value1 30
  • int value2 40

using namespace std using namespace
MyNames using namespace MyOtherNames int
main() value1 50
10
Namespaces
  • You can also define nested namespaces
  • include ltiostreamgt
  • namespace MyNames
  • int value1 10
  • int value2 20
  • namespace MyInnerNames
  • int value3 30
  • int main()
  • stdcout ltlt MyNamesvalue1 ltlt stdendl
  • stdcout ltlt MyNamesMyInnerNamesvalue3 ltlt
    stdendl

11
Numeric Data Types
  • Type char represents individual characters and
    small integers (1 byte).
  • Types short, int, and long represent integer
    values (half a machine word, 1 machine word, 1 or
    more machine words)
  • Types float, double, and long double represent
    floating point values (1 machine word, 2 machine
    words, 3 or 4 machine words)

12
Numeric Data Types
  • Type char, short, int, and long are also called
    integral types.
  • Integral types can be signed or unsigned.
  • Example The value of an 8-bit unsigned char
    ranges from 0 to 255, while the range for an
    8-bit signed char is from 128 to 127.

13
Literal Constants
  • Literal constants are values that occur in a
    program.
  • Example
  • int main()
  • int students 21
  • double pi 3.1416
  • Here, 21 is a literal constant of type int, and
    3.1416 is a literal constant of type double.

14
Literal Constants
  • We can use prefixes to write literal integer
    constants in decimal, octal, or hexadecimal
    notation.
  • Examples Decimal (no prefix) 15

Octal (prefix 0 zero) 015
13 (decimal)
Hexadecimal (prefix 0x zero-x) 0x15
21 (decimal)
15
Literal Constants
  • By default, the C compiler assumes that all
    literal integer constants are of type int and all
    literal floating point constants are of type
    double.
  • You can specify different types by appending a
    letter to the literal integer constant.
  • Examples
  • 2344U (unsigned)
  • 1555L (long)
  • 166UL (unsigned long)
  • 3.1416F (float)
  • 6.2831L (long double)

16
Literal Constants
  • Another built-in (or primitive) C data type is
    the type bool.
  • Its only literals are true and false.
  • Note that the type bool does not exist in C.
  • In C, we represent the Boolean values true and
    false by the integers 1 and 0.

17
Literal Constants
  • We use single quotation marks to write literal
    character constants.
  • Examples x, 4, , (space)
  • Nonprintable characters and some special
    characters can be represented by escape
    sequences.
  • Examples
  • \n (newline), \a (bell), \t (tab)
  • \\ (backslash), \ (single quote), \
    (double quote)

18
Literal Constants
  • Generalized escape sequences are indicated by a
    backslash followed by up to three digits.
  • The value of the digits in the sequence is
    interpreted as the corresponding literal constant
    in the ASCII character set.
  • Examples
  • \7 (bell)
  • \14 (newline)
  • \65 (5)

19
Literal Constants
  • A character literal can be preceded by an L, for
    example La
  • This is called a wide-character literal and has
    type wchar_t.
  • Such wide-character literals support language
    character sets like Chinese and Japanese, which
    cannot be represented within the 256 character
    ASCII set.

20
Literal Constants
  • A literal string constant is composed of zero or
    more characters enclosed in double quotation
    marks.
  • Examples
  • (null string)
  • x
  • hello
  • Hi,\nHow are you?\n

21
Literal Constants
  • A string literal can be written across multiple
    lines. You can use a backslash as the last
    character on a line to indicate that the string
    continues on the next line.
  • Example
  • This is an \
  • excellent \
  • multi-line string literal.

22
Variables
  • Variables provide us with named memory storage
    that we can
  • write to,
  • read from, and
  • manipulate
  • throughout the course of our program.
  • Each variable has a specific type, which
    determines
  • the size and layout of its associated memory,
  • the range of values that can be stored, and
  • the set of operations that can be applied to
    it.
  • Variables are also referred to as objects.

23
Variables
  • There are two values associated with a variable
  • Its data value, which is stored at some memory
    address. It is also called the rvalue (read
    value) of the variable.
  • Its address value, indicating the location in
    memory where its data value is stored. This
    value is also referred to as the variables
    lvalue (location value).

24
Pointers
  • A pointer holds the memory address of another
    object.
  • Through the pointer we can indirectly manipulate
    the referenced object.
  • Pointers are useful for
  • Creating linked data structures such as trees and
    lists,
  • management of dynamically allocated objects, and
  • as a function parameter type for passing large
    objects such as arrays.

25
Pointers
  • Every pointer has an associated type.
  • The type of a pointer tells the compiler how to
    interpret the memory content at the referenced
    location and how many bytes this interpretation
    includes.
  • Examples of pointer definitions
  • int pointer
  • int pointer1, pointer2
  • string myString

26
Pointers
  • The dereference operator () dereferences a
    pointer variable so that we can manipulate the
    memory content at the location specified by the
    pointer.
  • The address-of operator () provides the memory
    address (a pointer) of a given object.

27
Pointers
  • Example Correct or incorrect?
  • int var1333, var2444, pvar1, pvar2

pvar1 var1
incorrect. int ? int
pvar2 var2
correct. int int
pvar1 var2
correct. int int
pvar2 pvar1 100
correct. int int
28
Pointers
  • Notice that in pointer definitions the symbol
    indicates the pointer type and is not the
    dereference operator.
  • Example
  • int var
  • int pvar1 var
  • Incorrect! During initialization a pointer can
    only be assigned an address
  • int var
  • int pvar1 var
  • Correct!

29
References
  • References (aliases) can be used as alternative
    names for objects.
  • In most cases they are used as formal parameters
    to a function.
  • A reference type is defined by following the type
    specifier with the address-of operator.
  • Example
  • int val1 333
  • int refVal1 val1

30
References
  • A reference must be initialized.
  • Once defined, a reference cannot be made to refer
    to another object.
  • All operations on the reference are actually
    applied to the object to which the reference
    refers.
  • Example
  • int val1 333
  • int refVal1 val1
  • val1
  • refVal1 100
  • cout ltlt Result ltlt refVal1
  • Result 434

31
Pass-by-value
sends a copy of the contents of the actual
parameter
SO, the actual parameter cannot be changed by
the function.
31
32
Pass-by-reference
can change value of actual parameter
32
33
The C string Type
  • To use the C string type, you must include its
    associated header file
  • include ltstringgt
  • Different ways to initialize strings
  • string myString(Hello folks!)
  • string myOtherString(myString)
  • string myFinalString // empty string
  • The length of a string is returned by its size()
    operation (without the terminating null
    character) cout ltlt myString.size()
  • 12

34
The C string Type
  • We can use the empty() operation to find out
    whether a string is empty
  • bool isStringEmpty myString.empty()
  • Use the equality operator to check whether two
    strings are equal
  • if (myString myOtherString)
  • cout ltlt Wow, the strings are equal.
  • Copy one string to another with the assignment
    operator myFinalString myOtherString

35
The C string Type
  • Use the plus operator to concatenate strings
  • string s1 Wow! , s2 Ouch!
  • const char s3 Yuck!
  • s2 s1 s3 s2
  • cout ltlt s2
  • Ouch! Wow! Yuck! Ouch!

36
The const Qualifier
  • The const type qualifier transforms an object
    into a constant. Example const double pi
    3.1416
  • Constants allow you to store parameters in
    well- defined places in your code
  • Constants have an associated type.
  • Constants must be initialized.
  • Constants cannot be modified after their
    definition.
  • Constants replace the define technique in C.

37
The const Qualifier
  • Sometimes you may want to define for your object
    a set of states or actions.
  • For example, you could define the following
    states for the Student Counselor
  • observeStudent
  • shoutAtStudent
  • followStudent
  • rechargeBattery

38
The const Qualifier
  • Using the const qualifier, you could define the
    following constants
  • const int observeStudent 1
  • const int shoutAtStudent 2
  • const int followStudent 3
  • const int rechargeBattery 4
  • A function SetRobotState could then be defined as
    follows
  • bool SetRobotState(int newState)
  • int currentState newState
  • return executionSuccessful

39
Enumeration Types
  • However, mapping states onto integers has certain
    disadvantages
  • You cannot restrain the range of values that
    are passed to SetRobotState.
  • There is no useful typing if you define
    individual sets of states for multiple
    objects, each object could formally be set
    to any of these states, not only its
    individual ones.
  • This problem can be solved with enumeration types.

40
Enumeration Types
  • Enumeration types can be defined as follows
  • enum robotState observeStudent 1,
    shoutAtStudent,

  • followStudent,

  • rechargeBattery
  • This way we defined a new type robotState that
    can only assume four different values.
  • These values still correspond to integers. For
    example,
  • cout ltlt followStudent
  • gives you the output 3.

41
Enumeration Types
  • We are now able to restrain the values that are
    passed to SetRobotState to the four legal ones
  • bool SetRobotState(robotState newState)
  • robotState currentState newState
  • return executionSuccessful
  • Any attempt to call SetRobotState with an integer
    value or a value of a different enumeration type
    will cause an error at compile time.

42
C Data Types
structured
simple
array struct union class
integral enum
char short int long bool
43
Structured Data Types
  • Chapter 11

44
C Data Types
structured
simple
Skipping for now
array struct union class
integral enum
char short int long bool
45
Structured Data Type
  • A structured data type is a type in which each
    value is a collection of component items.
  • The entire collection has a single name each
    component can be accessed individually

46
C Structured Type
  • Often we have related information of various
    types that wed like to store together for
    convenient access under the same identifier, for
    example . . .

47
thisAnimal

.id 2037581 .name
giant panda .genus
Ailuropoda .species melanoluka .count
ry China .age
18 .weight 234.6 .health
Good
48
anotherAnimal

.id 5281003 .name
llama .genus Lama .species
peruana .country Peru .age
7 .weight 278.5 .health
Excellent
49
struct AnimalType
  • enum HealthType Poor, Fair, Good,
    Excellent
  • struct AnimalType // declares a struct data
    type
  • // does not allocate memory
  • long id
  • string name
  • string genus
  • string species
    struct members
  • string country
  • int age
  • float weight
  • HealthType health
  • AnimalType thisAnimal // declare variables
    of AnimalType
  • AnimalType anotherAnimal

49
50
struct type Declaration
  • SYNTAX
  • struct TypeName
  • MemberList
  • MemberList SYNTAX
  • DataType MemberName
  • DataType MemberName
  • .
  • .
  • .

51
struct type Declaration
  • The struct declaration names a type and names the
    members of the struct.
  • It does not allocate memory for any variables of
    that type!
  • You still need to declare your struct variables.

52
struct type declarations
  • If the struct type declaration precedes all
    functions it will be visible throughout the rest
    of the file. If it is placed within a function,
    only that function can use it.
  • It is common to place struct type declarations
    with TypeNames in a (.h) header file and include
    that file.
  • It is possible for members of different struct
    types to have the same identifiers. Also a
    non-struct variable may have the same identifier
    as a structure member.

53
Accessing struct Members
  • Dot ( period ) is the member selection operator.
  • After the struct type declaration, the various
    members can be used in your program only when
    they are preceded by a struct variable name and a
    dot.
  • EXAMPLES
  • thisAnimal.weight
  • anotherAnimal.country

54
Valid operations on a struct member depend only
on its type
  • thisAnimal.age 18
  • thisAnimal.id 2037581
  • cin gtgt thisAnimal.weight
  • getline ( cin, thisAnimal.species )
  • thisAnimal.name giant panda
  • thisAnimal.genus 0 toupper
    (thisAnimal.genus 0 )
  • thisAnimal.age

55
Aggregate Operation
  • An Aggregate operation is an operation on a data
    structure as a whole, as opposed to an operation
    on an individual component of the data structure.

56
Aggregate struct Operations
  • I/O, arithmetic, and comparisons of entire
    struct variables are NOT ALLOWED!
  • Operations valid on an entire struct type
    variable
  • assignment to another struct variable of same
    type,
  • pass to a function as argument (by value or
    by reference),
  • return as value of a function

57
Examples of aggregate struct operations
  • anotherAnimal thisAnimal // assignment
  • WriteOut(thisAnimal) // value parameter
  • ChangeWeightAndAge(thisAnimal) // reference
    parameter
  • thisAnimal GetAnimalData( ) // return value
    of function

58
  • void WriteOut( / in / AnimalType
    thisAnimal)
  • // Prints out values of all members of thisAnimal
  • // Precondition all members of thisAnimal
    are assigned
  • // Postcondition all members have been
    written out
  • cout ltlt ID ltlt thisAnimal.id ltlt
    thisAnimal.name ltlt endl
  • cout ltlt thisAnimal.genus ltlt
    thisAnimal.species ltlt endl
  • cout ltlt thisAnimal.country ltlt endl
  • cout ltlt thisAnimal.age ltlt years ltlt
    endl
  • cout ltlt thisAnimal.weight ltlt lbs. ltlt
    endl
  • cout ltlt General health

58
59
Passing a struct Type by Reference
  • void ChangeAge ( / inout / AnimalType
    thisAnimal )
  • // Adds 1 to age
  • // Precondition thisAnimal.age is assigned
  • // Postcondition thisAnimal.age
    thisAnimal.age_at_entry 1
  • thisAnimal.age

60
  • AnimalType GetAnimalData ( void )
  • // Obtains all information about an animal from
    keyboard
  • // Postcondition
  • // Function value AnimalType members entered
    at kbd
  • AnimalType thisAnimal
  • char response
  • do // have user enter all members until
    they are correct
  • .
  • .
  • .
  • while (response ! Y )
  • return thisAnimal

60
61
Hierarchical Structures
  • The type of a struct member can be another struct
    type. This is called nested or hierarchical
    structures.
  • Hierarchical structures are very useful when
    there is much detailed information in each
    record.
  • FOR EXAMPLE . . .

62
struct MachineRec
  • Information about each machine in a shop
    contains
  • an idNumber,
  • a written description,
  • the purchase date,
  • the cost,
  • and a history (including failure rate, number
    of days down, and date of last service).

63
  • struct DateType
  • int month // Assume 1 . . 12
  • int day // Assume 1 . . 31
  • int year // Assume 1900 . . 2050
  • struct StatisticsType
  • float failRate
  • DateType lastServiced // DateType is
    a struct type
  • int downDays
  • struct MachineRec
  • int idNumber
  • string description
  • StatisticsType history //
    StatisticsType is a struct type
  • DateType purchaseDate
  • float cost

63
64
struct type variable machine

5719 DRILLING
3 21 1995 8000.0
.02 1 25 1999 4
.month .day .year
.month .day .year
.failrate .lastServiced .downdays
.idNumber .description . history
.purchaseDate .cost
machine.history.lastServiced.year has value 1999
65
C Data Types
structured
simple
array struct union class
integral enum
char short int long bool
66
Unions in C
  • Definition
  • A union is a struct that holds only one of its
    members at a time during program execution.
  • For Example
  • union WeightType
  • long wtInOunces
  • int wtInPounds only one at a time
  • float wtInTons

67
Using Unions
  • union WeightType // declares a union type
  • long wtInOunces
  • int wtInPounds
  • float wtInTons
  • WeightType weight // declares a union
    variable
  • weight.wtInTons 4.83
  • // Weight in tons is no longer needed. Reuse the
    memory space.
  • weight.wtInPounds 35

68
Abstraction
  • Abstraction is the separation of the essential
    qualities of an object from the details of how it
    works or is composed
  • It focuses on what, not how
  • It is necessary for managing large, complex
    software projects

69
Control Abstraction
  • Separates the logical properties of an action
    from its implementation
  • .
  • .
  • .
  • Search (list, item, length, where, found)
  • .
  • .
  • .
  • The function call depends on the functions
    specification (description), not its
    implementation (algorithm)

70
Data Abstraction
  • Separates the logical properties of a data type
    from its implementation

LOGICAL PROPERTIES IMPLEMENTATION
What are the possible values? How can this be
done in C? What operations will be
needed? How can data types be used?
71
Data Type
set of values (domain)
allowable operations on those values
For example, data type int has
operations , -, , /, , gtgt, ltlt
domain -32768 . . . 32767
72
Abstract Data Type (ADT)
  • Is a programmer-defined type with a set of
  • values and allowable operations for the type.
  • Some ways to define a new C type are
  • using typedef
  • using struct
  • using class

73
Using typedef
  • typedef int Boolean
  • typedef char String20 21
  • String20 message // variable declarations
  • Boolean seniorCitizen

74
Using struct
  • typedef char String20 21
  • struct EmployeeType // declares a struct
    data type
  • long idNumber
  • String20 name data
    members
  • int hoursWorked
  • int numDependents
  • float hourlyWage
  • EmployeeType mySelf // declares variable

75
mySelf
76
Abstract Data Type (ADT)
  • An ADT is a data type whose properties
    (domain and operations) are specified (what)
    independently of any particular implementation
    (how)
  • For example . . .

77
ADT Specification Example
  • TYPE
  • TimeType
  • DOMAIN
  • Each TimeType value is a time in hours, minutes,
    and seconds.
  • OPERATIONS
  • Set the time
  • Print the time
  • Increment by one second
  • Compare 2 times for equality
  • Determine if one time is less than another

78
Another ADT Specification
  • TYPE
  • ComplexNumberType
  • DOMAIN
  • Each value is an ordered pair of real numbers
    (a, b) representing a bi.
  • OPERATIONS
  • Initialize the complex number
  • Write the complex number
  • Add
  • Subtract
  • Multiply
  • Divide
  • Determine the absolute value of a complex number

79
ADT Implementation means
  • Choosing a specific data representation for
    the abstract data using data types that already
    exist (built-in or programmer-defined)
  • Writing functions for each allowable
    operation

80
Information Hiding
  • Class implementation details are hidden from the
    clients view. This is called information
    hiding.
  • Public functions of a class provide the interface
    between the client code and the class objects.

client code
abstraction barrier
specification
implementation
81
Benefits of information hiding
  • Data and details can be concealed from the client
    of the abstraction.
  • Code can be changed without affecting the client
    because the specification and interface are
    unchanged.

82
Several Possible Representations of TimeType
  • 3 int variables
  • 3 strings
  • 3-element int array
  • Actual choice of representation depends on
    time, space, and algorithms needed to implement
    operations

10 45 27
83
Some Possible Representationsof ComplexNumberType
  • struct with 2 float members
  • 2-element float array

-16.2 5.8 .real .imag
-16.2 5.8
84
C Data Types
structured
simple
array struct union class
integral enum
char short int long bool
85
class TimeType Specification
  • // Specification File ( timetype.h )
  • class TimeType // declares a class data type
  • // does not allocate memory
  • public // 5 public function members
  • void Set ( int hours , int mins , int
    secs )
  • void Increment ( )
  • void Write ( ) const
  • bool Equal ( TimeType otherTime )
    const
  • bool LessThan ( TimeType otherTime )
    const
  • private // 3 private data members
  • int hrs
  • int mins
  • int secs

86
Use of C data Type class
  • Facilitates re-use of C code for an ADT
  • Software that uses the class is called a client
  • Variables of the class type are called class
    objects or class instances
  • Client code uses public member functions to
    handle its class objects

87
Using class
  • A class is a programmer-defined type whose
    components (called class members) can be
    variables or functions.
  • Class members are private by default. Compiler
    does not permit client code to access private
    class members.
  • Class members declared public form the interface
    between the client and the class.
  • In most classes, the private members contain
    data, and the public members are functions to
    manipulate that data.

88
Member functions categorized by task
  • CONSTRUCTOR -- a member function that actually
    creates a new instance and initialized some or
    all of its data members
  • ACCESS FUNCTION or OBSERVER -- a member function
    that can inspect (use but not modify) the data
    members of a class without changing their values.
    Such a function is declared with const following
    the parameter list in both the specification and
    the implementation files.

89
Client Code Using TimeType
  • include timetype.h // includes
    specification of the class
  • using namespace std
  • int main ( )
  • TimeType currentTime // declares 2
    objects of TimeType
  • TimeType endTime
  • bool done false
  • currentTime.Set ( 5, 30, 0 )
  • endTime.Set ( 18, 30, 0 )
  • while ( ! done )
  • . . .
  • currentTime.Increment ( )
  • if ( currentTime.Equal ( endTime ) )
  • done true

89
90
class type Declaration
  • The class declaration creates a data type and
    names the members of the class.
  • It does not allocate memory for any variables of
    that type!
  • Client code still needs to declare class
    variables.

91
C Data Type class represents an ADT
  • 2 kinds of class members data members and
    function members
  • Class members are private by default
  • Data members are generally private
  • Function members are generally declared public
  • Private class members can be accessed only by the
    class member functions (and friend functions),
    not by client code.

92
Aggregate class Operations
  • Built-in operations valid on class objects are
  • Member selection using dot ( . ) operator ,
  • Assignment to another class variable using (
    ),
  • Pass to a function as argument
  • (by value or by reference),
  • Return as value of a function
  • Other operations can be defined as class member
    functions

93
2 separate files Generally Used for class Type
  • // Specification File (
    timetype .h )
  • // Specifies the data and function members.
  • class TimeType
  • public
  • . . .
  • private
  • . . .
  • // Implementation File ( timetype.cpp
    )
  • // Implements the TimeType member functions.
  • . . .

94
Implementation File for TimeType
  • // Implementation File (
    timetype.cpp )
  • // Implements the TimeType member functions.
  • include timetype.h // also must appear
    in client code
  • include ltiostreamgt
  • . . .
  • bool TimeType Equal ( / in / TimeType
    otherTime ) const
  • // Postcondition
  • // Function value true, if this time
    equals otherTime
  • //
    false , otherwise
  • return ( (hrs otherTime.hrs) (mins
    otherTime.mins)
  • (secs otherTime.secs) )
  • . . .

95
Member selection operator .
  • When a client uses a public member function,
    the function call requires a dot preceded by the
    name of the object. You can think of the
    function call as being sent to this object.
  • ofstream outFile
  • outFile.open (a\\my.out)
  • .
  • .
  • .
  • outFile.close( )

class type
variable, object, instance
96
Familiar Class Instances and Function Members
  • The member selection operator ( . ) selects
    either data members or function members
  • Header files iostream and fstream declare the
    istream, ostream,and ifstream, ofstream I/O
    classes
  • Both cin and cout are class objects and get and
    ignore are function members
  • cin.get (someChar)
  • cin.ignore (100, \n)
  • The statements below, declare myInfile as an
    instance of class ifstream and invoke function
    member open
  • ifstream myInfile
  • myInfile.open ( A\\mydata.dat )

97
Scope Resolution Operator ( )
  • C programs typically use several class types
  • Different classes can have member functions with
    the same identifier, like Write( )
  • Member selection operator is used to determine
    the class whose member function Write( ) is
    invoked
  • currentTime .Write( ) // class TimeType
  • numberZ .Write( ) // class ComplexNumberType
  • In the implementation file, the scope resolution
    operator is used in the heading before the
    function members name to specify its class
  • void TimeType Write ( ) const
  • . . .

98

TimeType Class Instance Diagrams
currentTime endTime
Set
Set
Private data hrs mins secs
Private data hrs mins secs
Increment
Increment
18 30 0
17 58 2
Write
Write
LessThan
LessThan
Equal
Equal
99
Use of const with Member Functions
  • When a member function does not modify the
    private data members, use const in both the
    function prototype (in specification file) and
    the heading of the function definition (in
    implementation file)

100
Example Using const with a Member Function
  • void TimeType Write ( ) const
  • // Postcondition Time has been output
    in form HHMMSS
  • if ( hrs lt 10 )
  • cout ltlt 0
  • cout ltlt hrs ltlt
  • if ( mins lt 10 )
  • cout ltlt 0
  • cout ltlt mins ltlt
  • if ( secs lt 10 )
  • cout ltlt 0
  • cout ltlt secs

100
101
Class Constructors
  • A class constructor is a member function whose
    purpose is to initialize the private data members
    of a class object
  • The name of a constructor is always the name of
    the class, and there is no return type for the
    constructor
  • A class may have several constructors with
    different parameter lists. A constructor with no
    parameters is the default constructor
  • A constructor is implicitly invoked when a class
    object is declared--if there are parameters,
    their values are listed in parentheses in the
    declaration

102
Specification of TimeType Class Constructors
  • class TimeType // timetype.h
  • public // 7 function members
  • void Set ( int hours , int minutes ,
    int seconds )
  • void Increment ( )
  • void Write ( ) const
  • bool Equal ( TimeType otherTime )
    const
  • bool LessThan ( TimeType otherTime )
    const
  • TimeType ( int initHrs , int initMins ,
    int initSecs ) // constructor
  • TimeType ( ) // default constructor
  • private // 3 data members
  • int hrs
  • int mins
  • int secs

102
103
Implementation of TimeType Default Constructor
  • TimeType TimeType ( )
  • // Default Constructor
  • // Postcondition
  • // hrs 0 mins 0 secs 0
  • hrs 0
  • mins 0
  • secs 0

104
Implementation of Another TimeType Class
Constructor
  • TimeType TimeType ( / in / int initHrs,
  • / in / int initMins,
  • / in / int initSecs )
  • // Constructor
  • // Precondition 0 lt initHrs lt 23 0
    lt initMins lt 59
  • // 0 lt initSecs lt 59
  • // Postcondition
  • // hrs initHrs mins initMins secs
    initSecs
  • hrs initHrs
  • mins initMins
  • secs initSecs

104
105
Automatic invocation of constructors occurs
  • TimeType departureTime // default
    constructor invoked
  • TimeType movieTime (19, 30, 0 ) //
    parameterized constructor
  • departureTime movieTime

Set
Set
Private data hrs mins secs
Private data hrs mins secs
Increment
Increment
0 0 0
19 30 0
Write
Write
LessThan
LessThan
Equal
Equal
106
Separate Compilation and Linking of Files
specification file
implementation file
main program
include timetype.h
Compiler
Compiler
Linker
107
Avoiding Multiple Inclusion of Header Files
  • Often several program files use the same header
    file containing typedef statements, constants, or
    class type declarations--but, it is a
    compile-time error to define the same identifier
    twice
  • This preprocessor directive syntax is used to
    avoid the compilation error that would otherwise
    occur from multiple uses of include for the same
    header file
  • ifndef Preprocessor_Identifier
  • define Preprocessor_Identifier
  • .
  • .
  • .
  • endif

108
Example Using Preprocessor Directive ifndef
  • // timetype .h FOR COMPILATION THE CLASS
    DECLARATION IN
  • // Specification File FILE timetype.h WILL BE
    INCLUDED ONLY ONCE
  • ifndef TIME_H
  • define TIME_H // timetype .cpp //
    client.cpp
  • // Implementation File //
    Appointment program
  • class TimeType
  • include timetype.h include
    timetype.h
  • public
  • . . . . . . int main ( void
    )
  • private . . .
  • . . .
  • endif

109
The End
  • Next Lecture
  • More about classes.
  • How to create and use them.
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