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Designing iPhone User Experience

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Designing iPhone User Experience A User-Centered Approach to Sketching and Prototyping iPhone Apps REALTOR.com Designed by Cliff Williams and his team. – PowerPoint PPT presentation

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Title: Designing iPhone User Experience


1
Designing iPhone User Experience
  • A User-Centered Approach to Sketching and
    Prototyping iPhone Apps

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REALTOR.com
7
  • Designed by Cliff Williams and his team.
  • Open brain storming and continuous refinement of
    the proof of the concept app.
  • creating a giant library of screenshot
  • Challenge presenting a breadth of choices at the
    expense of a crisp, simple workflow.
  • Usability Tests to make it easy use.
  • Suggestions
  • Learning bounds of API and Capabilities of the
    Platform.
  • If youre not developing the app yourself, learn
    to speak the same language as the folks who are.
  • Reading Apples Human Interface Guide Lines.

8
Sonos
9
  • Designed by Rob Lambourne at Sonos.
  • Identifying and understanding our customers.
  • Sketched designs and made prototypes.
  • Built a quick wireframe UI prototype in Adobe
    Flash and ran on a Nokia touchscreen device to
    get a sense of the flow of the inter-face.
  • Challenge presenting powerful functionality in a
    way that everyone in a home (not just the
    tech-savvy people) should be able to understand
    and use.
  • Fat finger problems and confusing navigations
  • Suggestion Focus on simplicity and dont try to
    overwhelm the users.

10
FlightTrack
11
  • Designed by Benjamin Kazez.
  • Pencil sketches of various user interface
    possibilities and fitting flight summary on the
    screen by omitting data.
  • Challenge deciding information which is most
    prominent and animating other data around it.
  • Suggestions
  • Getting external content to work with the iPhone.
  • Staying in Touch with customers.
  • Identifying and implementing widely requested
    features.

12
USA Today
13
  • Designed and Developed by Mercury Intermedia.
  • Challenges
  • Making app look similar to Website and news
    paper.
  • Usability while employing nonstandard approaches.
  • Suggestions
  • If the nonstandard approach doesnt make the
    application easier to use or desired
    functionality quicker to access, its best to
    stick to the Human Interface Guidelines
  • Staying in touch with customers and taking their
    help when ever it is necessary.

14
Convertbot
15
  • Designed by Mark Jardine and developed by Poul
    Haddad at TapBots.
  • Inspired by WALL-E movie and design resembles Eve
    from the movie.
  • Designing by breaking app into interaction points
    like category, convert from, convert to, and
    value.
  • Challenge creating visually compelling app by
    diverging from the Human Interface Guidelines and
    getting it approved by AppStore.
  • Dont diverge from HIG just for sake of it.
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