Extended Cognitive Walkthrough - PowerPoint PPT Presentation

1 / 22
About This Presentation
Title:

Extended Cognitive Walkthrough

Description:

Extended Cognitive Walkthrough Judy Kay CHAI: Computer human adapted interaction research group School of Information Technologies – PowerPoint PPT presentation

Number of Views:95
Avg rating:3.0/5.0
Slides: 23
Provided by: BobK51
Category:

less

Transcript and Presenter's Notes

Title: Extended Cognitive Walkthrough


1
Extended Cognitive Walkthrough
  • Judy Kay
  • CHAI Computer human adapted interaction research
    group
  • School of Information Technologies

2
Overview
  • Predictive methods
  • Cognitive Walkthrough
  • Benefits
  • Disadvantages
  • (gt45,000 Google matches)?

3
Postconditions for this week (incl studio)?
  • Describe the uses of Cognitive Walkthrough
  • Describe the processes for conducting Cognitive
    Walkthrough analyses
  • Describe advantages and limitations
  • Ability to perform a Cognitive Walkthrough study
  • Justify the use of Cognitive Walkthrough in the
    overall testing of a pervasive computing
    application

4
  • Focus on learnability
  • Appropriate for novice or casual users
  • Does not focus on speed
  • Sequence is not known prior to inspection
  • Assesses user success and recovery from errors
  • Conducted by experts (similar to ...)?

5
Model of Exploratory Learning
  • User has task
  • 0. will user understand this sub-task is needed
  • Explores system for useful elements
  • 1. will correct action be obvious? eg button
    visible
  • 2. will user understand instructions? eg user
    understands the label on the button
  • Selects one to try
  • User interprets system response
  • 3. will user know if progress has been made?

6
  • User has task
  • 0. will user understand this sub-task is needed
    (given their mental model)?
  • Explores system for useful elements
  • 1. will correct action be obvious?
  • (given their mental model)?
  • 2. will user understand instructions?
  • (given their mental model)?
  • Selects one to try
  • User interprets system response
  • 3. will user know if progress has been made?
  • (given their mental model)?

7
Example (Adapted from Newman and Lamming)?
  • Design a cash-operated machine for quick, easy
    purchase of train tickets by passengers
  • Determine fare to pay
  • indicate destination
  • indicate one-way or return
  • Dispense ticket
  • pay money
  • get ticket and change

8
The interface
9
The task
  • buy a one-way ticket to Town Hall

10
  • 0. Task?
  • Buy one-way ticket to Town Hall
  • 1. Is correct action obvious?
  • Two possibilities
  • Destination
  • One way / return
  • Will user know both must
  • be set?

11
  • How to Help the User?
  • Indicate extra information needed
  • Indicate steps 1 and 2 can be done in either
    order
  • Reorganise layout so that Steps 1 and 2 display
    fare

12
  • 2. Will user understand instructions?
  • 3. Will user interpret machine action correctly?

13
  • 2. Will user understand instructions?
  • Yes due to labels and instructions
  • 3. Will user interpret machine action correctly?
  • Yes (buttons light up, new state appears)?

14
  • Correct action obvious?
  • 2. Will user understand instructions?
  • 3. Will user interpret machine action correctly?

15
  • Correct action obvious?
  • Yes
  • 2. Will user understand instructions?
  • Yes
  • 3. Will user interpret machine action correctly?
  • Yes

16
Paying
  • 1. Correct action obvious?
  • 2. Will user understand instructions?
  • 3. Will user interpret machine action correctly?

17
Paying
  • 1. Correct action obvious?
  • Yes
  • 2. Will user understand instructions?
  • Yes
  • 3. Will user interpret machine action correctly?
  • Unclear (no feedback on money accepted so far)?

18
(No Transcript)
19
Buying a Ticket Insufficient Money?
  • 1. Correct action obvious?

20
Summary of Flaws (so far)?
  • Confusion about need for steps 1 and 2
  • No feedback on amount deposited
  • No means to get money back
  • (Haven't yet assessed fare type option)?
  • (Goals and subgoals
  • Sub-goals (fare-determination vs ticket
    dispensing)?
  • Are all sub-goals needed (no - we might know the
    fare)?

21
Extended cognitive walkthrough
  • Adding user's mental model
  • What does user believe?
  • How do you find this out?

22
Summary of uses
  • Relatively inexpensive
  • Desk check
  • No users
  • Better with expert evaluators
  • Generally applicable
  • Novice, casual, intermittent users
  • Focus on learnability
  • Relevance for Pervasive?
Write a Comment
User Comments (0)
About PowerShow.com