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The Exploration of Universal Design for Learning

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Title: The Exploration of Universal Design for Learning


1
The Exploration of Universal Design for Learning
2
  • Federal law (IDEA, NCLB) requires states to
    provide students with diverse needsespecially
    those with disabilitiesopportunities to access
    and progress in the general education curriculum.
    However, providing equal access involves more
    than supplying every student with a textbook or a
    computer. Educators must ensure that the
    curriculum is cognitively challenging and that
    all students are actively engaged in learning and
    appropriately supported in order to reduce
    barriers to the curriculum while maintaining high
    achievement.
  • The UDL approach considers the needs of the
    greatest number and range of possible learners
    and offers educational methods and materials that
    eliminate costly, cumbersome and after-the-fact
    adaptations. It requires the collaboration of
    experts in teaching, educational administration,
    policymaking, technology and publishing and
    provides a blueprint for creating flexible goals,
    methods, materials and assessments that enable
    all students to succeed in the classroom.

3
Definition
  • Universal design for learning is a framework for
    designing curricula that enable all individuals
    to gain knowledge, skills, and enthusiasm for
    learning. UDL provides rich supports for
    learning and reduces barriers to the curriculum
    while maintaining high achievement standards for
    all.

4
Premises
  • Diversity is the norm, not the exception
  • Background
  • Learning styles
  • Abilities
  • Preferences/Interests
  • Students learn the best through many different
    modalities and mediums
  • A universally-designed curriculum is
    intentionally and systematically designed from
    the outset to address individual differences
    rather than after students have not been
    successful with the current curriculum
  • Shift from looking at the student to looking at
    the curriculum

www.cast.org
5
  • Enabling all students to participate in core
    instruction
  • Increased supports available for those who
    require it
  • Features that allow for advanced organizers
  • Directs students attention toward main goal or
    purpose of the activity (essential questions)

6
Principles of UDL
  • Multiple means of representation
  • Options for perception
  • Options for language and symbols
  • Options for comprehension
  • Multiple Means of Action and Expression
  • Options for physical action
  • Options for expressive skills and fluency
  • Options for executive functions
  • Multiple Means of Engagement
  • Options for recruiting interest
  • Options for sustaining effort and persistence
  • Options for self-regulation

7
Multiple Means of Representation
  • Options for perception
  • Important features
  • Provide the same information through different
    sensory modalities
  • Provide information in a format that can be
    adjusted by the user
  • Need to consider options to
  • Customize the display of information
  • Provide alternatives for auditory information
  • Provide alternatives for visual information

CAST (2008). Universal design for learning
guidelines version 1.0. Wakefield, MA
8
Means of Representation contd
  • Options for language and symbols
  • Options that define vocabulary and symbols
  • Options that clarify syntax and structure
  • Options for decoding text or mathematical
    notation
  • Options that promote cross-linguistic
    understanding
  • Options that illustrate key concepts
    non-linguistically

CAST (2008). Universal design for learning
guidelines version 1.0. Wakefield, MA
9
Means of Representation contd
  • Options for comprehension
  • Options that provide or activate background
    knowledge
  • Options that highlight critical features, big
    ideas, and relationships
  • Options that guide information processing
  • Options that support memory and transfer

CAST (2008). Universal design for learning
guidelines version 1.0. Wakefield, MA
10
Multiple Means of Action and Expression
  • Options for physical action
  • Options in the mode of physical response
  • Options in the means of navigation
  • Options for accessing tools and assistive
    technologies

CAST (2008). Universal design for learning
guidelines version 1.0. Wakefield, MA
11
Multiple Means of Action and Expression contd
  • Options for expressive skills and fluency
  • Options in the media for communication
  • Options in the tools for composition and problem
    solving
  • Options in the scaffolds for practice and
    performance

CAST (2008). Universal design for learning
guidelines version 1.0. Wakefield, MA
12
Multiple Means of Action and Expression contd
  • Options for executive functions
  • Options that guide effective goal-setting
  • Options that support planning and strategy
    development
  • Options that facilitate managing information and
    resources
  • Options that enhance capacity for monitoring
    progress

CAST (2008). Universal design for learning
guidelines version 1.0. Wakefield, MA
13
Multiple Means of Engagement
  • Options for recruiting interest
  • Options that increase individual choice and
    autonomy
  • Options that enhance relevance, value, and
    authenticity
  • Options that reduce threats and distractions

CAST (2008). Universal design for learning
guidelines version 1.0. Wakefield, MA
14
Multiple Means of Engagement contd
  • Options for sustaining effort and persistence
  • Options that heighten salience of goals and
    objectives
  • Options that vary levels of challenge and support
  • Options that foster collaboration and
    communication
  • Options that increase master-oriented feedback

CAST (2008). Universal design for learning
guidelines version 1.0. Wakefield, MA
15
Multiple Means of Engagement contd
  • Options for self-regulation
  • Options that guide personal goal-setting and
    expectations
  • Options that scaffold coping skills and
    strategies
  • Options that develop self-assessment and
    reflection

CAST (2008). Universal design for learning
guidelines version 1.0. Wakefield, MA
16
What technology can support UDL?
  • Digital text
  • Digital files from publishers market model
  • NIMAS/NIMAC files limited number of individuals
    have access to these
  • SOLO Literacy Suite
  • Kurzweil 3000
  • Read and Write Gold
  • Software that supports varying levels of
    scaffolding and access
  • Intellitools Classroom Suite
  • Clicker 5
  • Book Builder

17
Additional UDL supports
  • www.cast.org
  • UDL examples http//udleditions.cast.org
  • Lesson Builder http//lessonbuilder.cast.org
  • UDL Curriculum Self-check http//udlselfcheck.ca
    st.org
  • www.gutenberg.org
  • http//www.cast.org/index.html

18
How does this differ from AT?
  • UDL
  • Curriculum-focus
  • Designed from the onset of instruction
  • Appropriate for all students
  • Examines goals, methods of instruction,
    materials, and assessments
  • AT
  • Student-focus
  • Often occurs after-the-fact
  • Individualized for one student
  • Attempts to integrate into students current
    curriculum
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