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Wireless%20Networks:%20Physical%20and%20Link%20Layers

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Wireless Networks: Physical and Link Layers Wired Typically point-to-point connections Interference effects are not significant Not power constrained Wireless – PowerPoint PPT presentation

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Title: Wireless%20Networks:%20Physical%20and%20Link%20Layers


1
Wireless Networks Physical and Link Layers
  • Wired
  • Typically point-to-point connections
  • Interference effects are not significant
  • Not power constrained
  • Wireless
  • Typically broadcasted
  • Interference not only from other hosts, but other
    devices/physical world phenomenon
  • Power constrained

2
Adhoc vs. Wireless LANs
  • Adhoc
  • Peer-to-peer networking
  • Short range (10s of meters)
  • One device in multiple networks
  • Little supervision/management
  • Wireless LANs
  • Substitute for wired LANs
  • Longer range (100s of meters)
  • Typically connected to a wired backplane
  • Device typically in only 1 network.
  • Needs management

3
Bluetooth A Case Study for Adhoc Networks
  • From
  • J. Haartsen, The Bluetooth Radio System. IEEE
    Personal Communications, Feb 200.

4
(No Transcript)
5
Overview
  • Wireless personal area adhoc networking
  • Uses 2.45 GHz spectrum (open to public)
  • Several miniature networks (called Piconets) can
    co-exist.
  • A host can reside in multiple piconets
  • Each piconet channel has 1 master and up to 7
    slaves
  • Unreliable (and shared) medium
  • Limited power

6
Multiplexing the bandwidth
  • If you do not reserve the slots when someone
    should transmit, then there would be a lot of
    collisions/contention.
  • How do you allocate the slots to different hosts?
  • In the 2.45 GHz range, we are allowed 2400-2483
    MHz, and we need to find out what frequency to
    use at each instance of time.
  • Bluetooth uses 79 frequencies at 1 MHz spacing.

7
The Multiplexing Problem
frequency
(how to divide resource among multiple channels?)
time
8
Frequency-Division Multiplexing
9
Time Division Multiplexing
10
Frequency-Time Division Multiplexing
11
  • Bluetooth uses frequency-time multiplexing
    (frequency hopping)
  • You do not want to perform multiplexing
    statically (since you do not know what hosts are
    present, and who will transmit)
  • Dynamically determine multiplexing.
  • However, if everything is dynamic then we need an
    extensive protocol to figure our who transmits
    when
  • Bluetooth uses a frequency hopping pattern
    wherein the identity of the master is used to
    determine the (sequence of) frequencies that
    should be used at each time slot.

12
Frequency Hopping
  • Use a well defined hopping pattern sequence for
    each piconet.

13
Hop Selection Logic
Master identity chooses sequence Clock chooses
index (phase) in sequence Offset established at
connection time
14
Connection Establishment
  • How do units find each other and establish
    connections?
  • No common control unit!
  • A unit wakes up to listen (scan) for its id for
    around 10 ms.
  • Wake up hop sequence is 32 hops (cyclic) and
    unique for each device.
  • The burden is on paging unit to ensure the
    appropriate unit is woken up.

15
  • It knows id of dest, and its wakeup 32 hop
    (unique) sequence
  • It transmits the dest id repeatedly at different
    frequencies in the sequence every 1.25 ms
    (2625us)
  • It transmits two dest id codes and listens twice
    for a response.

16
Polling Device
  • In 10ms (sleep period) 16 frequencies visited
    (half sequence)
  • If polling device does not receive response after
    the sleep period, will repeat on the hop
    carriers of the remaining 16 in the sequence.
  • Maximum delay is thus twice the sleeping period
  • When dest. receives page, it returns back a msg
    with its identity.
  • Paging unit then sends the dest its identity and
    clock, and the two now establish a piconet (pager
    becomes master, and dest a slave).

17
Medium Access
  • A piconet channel is defined by id and system
    clock of Master
  • All other units are slaves
  • When a piconet is established, slaves add offset
    to their native clocks to sync with Master
  • Different channels have different Masters (and
    different hopping patterns)
  • Wired solutions for media access control (e.g.
    CSMA) do not suffice.

18
The Hidden Terminal Problem
B
A
C
  • A sends to B, C cannot receive A
  • C wants to send to B
  • If use CSMA/CD
  • C senses a free medium, thus C sends to A
  • Collision at B, but A cannot detect the collision
  • Therefore, A is hidden for C

19
The Exposed Terminal Problem
B
A
C
D
  • B sends to A, C wants to send to D
  • If use CSMA/CD
  • C senses an in-use medium, thus C waits
  • But A is outside the radio range of C, therefore
    waiting is not necessary
  • Therefore, C is exposed to B

20
  • Master completely controls access control, making
    access contention free.
  • Time slots are alternately used for Master and
    Slave transmissions.
  • The master decides for each slave-gtmaster slot
    which slave should get it.
  • Only the slave addressed in the preceding
    master-gtslave slot is allowed to transmit in this
    slave-gtmaster slot.
  • If the master has no information to send, it has
    to poll the slave explicitly with a short poll
    packet.

21
Master-controlled Media Access
22
Packet Structure(in bits)
23
Acks/Retransmissions
A bit in header is used to indicate whether
previous packet was received correctly (or if a
re-transmission is needed)
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