Artificial%20Intelligence - PowerPoint PPT Presentation

About This Presentation
Title:

Artificial%20Intelligence

Description:

Artificial Intelligence Plymouth State College * – PowerPoint PPT presentation

Number of Views:610
Avg rating:3.0/5.0
Slides: 43
Provided by: Charle699
Category:

less

Transcript and Presenter's Notes

Title: Artificial%20Intelligence


1
Artificial Intelligence
2
2001 A Space Odyssey
3
What is Intelligence?
  • No good definition
  • We think of it as being human
  • More than the ability to do one task well
  • More than manipulating symbols

4
Computers
  • Calculate quickly and accurately
  • Relieve us of tedious tasks
  • Help us to do some tasks better
  • Can entertain us (Games)
  • Can provide much information (Internet)

5
Artificial Intelligence
  • What is AI?
  • Group of related technologies used for
    development machines to emulate human-like
    qualities

6
Artificial Intelligence
  • Types of AI
  • Virtual reality
  • Robotics
  • Natural language processing
  • Fuzzy logic
  • Expert systems
  • Neural networks
  • Genetic algorithms

7
Artificial Intelligence
  • Some early experiments failed
  • A.I. scientists ridiculed

8
Game Playing
  • Early days of AI - Researchers thought that
    teaching computers to play games such as chess
    would enable them to understand something about
    human intelligence.
  • Found it easy to have computers play games.
  • Found it difficult to go beyond game playing and
    into the realm of human intelligence.

9
Easy Computer Problems
10
Difficult Computer Problems
11
Human qualities
  • Emotion
  • Motivation
  • Deception

12
Computer Intelligence
13
Computer Control
14
What is IntelligenceArtificial or Not?
  • The search for intelligence
  • Plato (400 BC) - This Greek philosopher believed
    that ethereal spirits were rained down from
    heaven and entered the body.
  • Aristotle (Platos student) - The heart must
    contain the soul and the brains function was to
    cool the blood.
  • Galen - Treated fallen gladiators with spinal
    cord injuries. Noted that feeling lost in certain
    limbs sometimes came back.
  • Galvani - Used Benjamin Franklins findings about
    static electricity to show that static
    electricity stimulated the nerves causing a frog
    to jump.
  • Subsequently - Human nervous system found to be a
    complex network of billions of neurons.

15
What is IntelligenceArtificial or Not?
  • Maillardets Automaton (1805)
  • Object having human form.
  • Disguised as a young boy.
  • Machine containing levers, ratchets, cams and
    other mechanical devices.
  • Could draw several complex images.
  • Because it had human form and could draw complex
    images, a certain feeling of intelligence was
    ascribed to the machine.

16
Artificial Life
  • What is artificial life?
  • A field of study that deals with computer
    instructions that try to simulate human responses
  • What English mathematician and computer pioneer
    created a test in 1950 to determine computer
    intelligence?
  • Alan Turing

17
What is IntelligenceArtificial or Not?
  • Alan Turing (1912 - 1954)
  • Proposed a test - Turings Imitation Game
  • Tests the intelligence of the computer.
  • Attempts to see of a person (Interrogator) can
    tell the difference between a human and a
    computer in answers to questions.
  • If the interrogator cant tell the difference,
    the computer is considered to have intelligence.

?
18
What is IntelligenceArtificial or Not?
  • Claude Shannons comparison of the human brain
    and the computer
  • Difference in size The brain has a million more
    parts.
  • Difference in structural organization The
    seemingly random local structure of nerve
    networks differ vastly from the precise wiring of
    a computer.
  • Differences in reliability The brain can operate
    reliably for decades.
  • Differences in logical organization The brain is
    largely self-organizing. Digital computers do
    only a few narrowly defined tasks well.
  • Differences in input-output equipment Brain is
    designed with input organs and output muscles and
    glands. Computers operate in an abstract
    environment of numbers and operations on numbers.

19
Fundamental Concepts in Artificial Intelligence
  • Rule-based or Expert systems - Consists of rules
    of the form IF (condition) THEN (action).
  • IF (it is raining AND you must go outside)
  • THEN (put on your raincoat)

20
Expert Systems Components
  • Knowledge Base
  • Inference Engine
  • User Interface

21
Expert Systems
  • Knowledge of experts
  • Understand question (Input)
  • Lookup facts and rules (Storage)
  • Make decision (Processing)
  • Display decision (Output)

22
Expert Systems
  • Expert systems are commercially the most
    successful domain in Artificial Intelligence.
  • IF (some condition) THEN (some action)
  • These programs mimic the experts in whatever
    field.

Auto mechanic Telephone networking Cardiologist De
livery routing Organic compounds Professional
auditor Mineral prospecting Manufacturing Infectio
us diseases Pulmonary function Diagnostic
internal medicine Weather forecasting VAX
computer configuration Battlefield
tactician Engineering structural
analysis Space-station life support
Audiologist Civil law
23
Expert Systems
  • Harold Cohen created an expert system called
    AAORN to create art.

Early drawings by AARON
24
Expert Systems
  • Intelligent Agents
  • Computerized agents that might...
  • respond to verbal commands as if it were human.
  • be a personal assistant that would access
    electronic communications.
  • take phone calls.
  • make appointments.
  • locate individuals by phone.
  • find research material.

25
Fundamental Concepts in Artificial Intelligence
  • For any of these models of the human knowledge
    system to work, it must be able to make use of
    this knowledge in three different ways
  • Knowledge acquisition - Must be some way of
    putting information or knowledge into the system.
  • Knowledge retrieval - Must be able to find
    knowledge when it is wanted or needed.
  • Reasoning with knowledge - Must be able to use
    that knowledge through thinking or reasoning.

26
Fundamental Concepts in Artificial Intelligence
  • Knowledge retrieval (by searching)
  • Brute-force search - Searching all possible
    moves, and then selecting the best.
  • Looking for a museum in a small town example
  • Drive around, down every street, until you find
    one!
  • Heuristic search - Uses rules of thumb,
    intuition. (The solution is not always
    guaranteed.)
  • Looking for a museum in a small town example
  • Look for the museum down the towns main street
    (museums are usually on the main street in
    small towns!)

27
Fundamental Concepts in Artificial Intelligence
  • Machine learning Writing intelligent computer
    programs that are capable of learning.
  • Example Teaching a computer to play a game. The
    more the computer plays, the more strategies it
    will learn.
  • Common sense
  • The computer must be able to make inferences from
    the knowledge base.
  • Answers to problems might not be listed.
  • The computer will need to come up with its own
    answers!
  • This has been a very difficult area in Artificial
    Intelligence.

28
Pattern Recognition
  • Humans have the ability to understand or
    recognize the relationship among various parts of
    patterns in visual object, sound patterns,
    smells, and taste.
  • Pattern recognition using computers has been
    applied in many areas including
  • Robot vision
  • Speech recognition
  • Fingerprint identification
  • Handwriting identification
  • Optical character recognition (OCR)
  • Weather data analysis and satellite data analysis

29
Pattern Recognition
  • Speech-pattern recognition
  • Problems - Accents, continuous speech, words that
    sound the same but are spelled differently.
  • He walked to the store.
  • He walked to this door.
  • Some commercial products - Some commercial
    products do recognize continuous speech. (not yet
    perfect)

30
Game Playing
  • Major problem in game playing How to make the
    moves?
  • Involves
  • Processing or searching many moves (see game
    tree)
  • By adding heuristics (rules of thumb /
    intuition), decisions can be made by the computer
    as to what is the best move.

31
Game Playing
  • Chess
  • MacHack (1974) by Richard Greenblatt of MIT -
    First program to compete in a chess tournament.
  • Deep Blue (1996) by IBM - Garry Kasparov,
    world-champion chess player, won over Deep Blue 4
    points to 2.
  • Deep Blue (1997) by IBM - Garry Kasparov conceded
    victory to Deep Blue, 3.5 points to 2.5.
  • The fastest chess-playing program processes
    200,000 positions per second.
  • (Thousands of moves more than a human is capable
    of.)
  • Still, the best chess players beat most computer
    programs.

32
Natural Language Communication
  • The semantics (meaning of the words) is the goal
    in communication with the computer.
  • Eliza (1965) by Joseph Weizenbaum of MIT
  • Simulation of a therapist mirroring a patients
    conversation in a positive manner.
  • The program fooled people into believing it was a
    therapist.

33
Natural Language Communication
  • All men are alike.
  • IN WHAT WAY
  • Theyre always bugging us about something or
    other.
  • CAN YOU THINK OF A SPECIFIC EXAMPLE
  • Well, my boyfriend made me come here.
  • YOUR BOYFRIEND MADE YOU COME HERE
  • He says Im depressed much of the time.
  • I AM SORRY TO HEAR YOU ARE DEPRESSED
  • Its true, I am unhappy.
  • DO YOU THINK COMING HERE WILL HELP YOU NOT TO BE
    UNHAPPY
  • I need some help, that much seems certain.
  • WHAT WOULD IT MEAN TO YOU IF YOU GOT SOME HELP
  • Perhaps I could learn to get along with my
    mother.
  • TELL ME MORE ABOUT YOUR FAMILY
  • Eliza conversation

34
Natural Language Communication
  • Early failures in natural language translation
  • Translation of English to Russian
  • Typed in English (sentence to be translated...)
  • The spirit is willing, but the flesh is weak.
  • Translated by the program into Russian
  • The vodka is strong, but the meat is rotten.
  • Translation programs have come a long way since
    then!

35
Neural Networks
  • Neuron Basic building-block of the brain.
  • There are several specialized types, but all have
    the same basic structure
  • The basic structure of an animal neuron.

36
Neural Networks
  • Artificial models of the brain are of two
    distinct types
  • Electronic Has electronic circuits that act like
    neurons.
  • Software This version runs a program on the
    computer that simulates the action of the neurons.

37
Neural Networks
  • Neural Network
  • A collection of neurons which are interconnected.
  • The output of one connects to several others with
    different strength connections.
  • Initially, neural networks have no knowledge.
    (All information is learned from experience using
    the network.)

Neuron 1
Input 1 Input 2 Input 3
Output from Neuron 1
Output from Neuron 2
Neuron 2
38
Fuzzy Logic
  • Probability that a statement is true
  • Combined with other AI technologies
  • Washing Machine
  • Variable speed limits

39
Finding Information
  • Intelligent agent
  • Software that performs work tasks
  • Example monster.com

40
Next Week
  • Your PowerPoint presentation is due
  • You will be able to present it in class for extra
    credit

41
Exam in Two Weeks
Chapters 7 8 from the Textbook Lectures since
Exam 2
42
Final Exam Week
  • Final exam is scheduled Tue. Thu. 500 615
  • You may take it on either day
Write a Comment
User Comments (0)
About PowerShow.com