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Game Theory

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Game Theory Topic 5 Repeated Games , ( Trust, but Verify ) - Russian Proverb (Ronald Reagan) ... – PowerPoint PPT presentation

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Title: Game Theory


1
Game Theory
Topic 5Repeated Games
  • ???????, ?? ???????? (Trust, but Verify)

- Russian Proverb (Ronald Reagan)
2
Repeated Interaction
  • Review
  • Simultaneous games
  • Put yourself in your opponents shoes
  • Iterative reasoning
  • Sequential games
  • Look forward and reason back
  • Sequentially rational reasoning
  • Outline
  • What if interaction is repeated?
  • What strategies can lead players to cooperate?

3
The Prisoners Dilemma
Equilibrium 54 K
Firm 2 Firm 2
Low High
Firm 1 Firm 1 Low 54 , 54 72 , 47
Firm 1 Firm 1 High 47 , 72 60 , 60
Cooperation 60 K
4
Prisoners Dilemma
  • Private rationality ? collective irrationality
  • The equilibrium that arises from using dominant
    strategies is worse for every player than the
    outcome that would arise if every player used her
    dominated strategy instead
  • Goal
  • To sustain mutually beneficial cooperative
    outcome overcoming incentives to cheat
  • (A note about tacit collusion)

5
Finite Interaction
(Silly Theoretical Trickery)
  • Suppose the market relationship lasts
    for only T periods
  • Use backward induction (rollback)
  • Tth period no incentive to cooperate
  • No future loss to worry about in last period
  • T-1th period no incentive to cooperate
  • No cooperation in Tth period in any case
  • No opportunity cost to cheating in period T-1
  • Unraveling logic goes back to period 1

6
Finite Interaction
  • Cooperation is impossible if the relationship
    between players is for a fixed and known length
    of time.
  • But, people think forward if
  • Game length uncertain
  • Game length unknown
  • Game length too long

7
Long-Term Interaction
  • No last period, so no rollback
  • Use history-dependent strategies
  • Trigger strategies
  • Begin by cooperating
  • Cooperate as long as the rivals do
  • Upon observing a defection
  • immediately revert to a period of punishment of
    specified length in which everyone plays
    non-cooperatively

8
Two Trigger Strategies
  • Grim trigger strategy
  • Cooperate until a rival deviates
  • Once a deviation occurs,
    play non-cooperatively for the
    rest of the game
  • Tit-for-tat
  • Cooperate if your rival cooperated
    in the most recent period
  • Cheat if your rival cheated
    in the most recent period

9
Trigger Strategy Extremes
  • Tit-for-Tat is
  • most forgiving
  • shortest memory
  • proportional
  • credible but lacks deterrence
  • Tit-for-tat answers
  • Is cooperation easy?
  • Grim trigger is
  • least forgiving
  • longest memory
  • MAD
  • adequate deterrence but lacks credibility
  • Grim trigger answers
  • Is cooperation possible?

10
Why Cooperate (Against GTS)?
  • Cooperate if the present value of cooperation is
    greater than the present value of defection
  • Cooperate 60 today, 60 next year, 60 60
  • Defect 72 today, 54 next year, 54 54

Firm 2
Low High
Firm 1 Firm 1 Low 54 , 54 72 , 47
Firm 1 Firm 1 High 47 , 72 60 , 60
11
Payoff Stream (GTS)
profit
72
cooperate
60
defect
54
t
t1
t2
t3
time
12
Discounting
  • Discounting
  • 1 tomorrow is worth less than 1 today
  • r is the interest rate
  • Invest 1 today ? get (1r) next year
  • Want 1 next year ? invest 1/(1r) today
  • Annuity paying 1 today and 1 every year
  • is worth 11/r

13
Aside Infinite Discounting
  • Why?

14
Cooperate against GTS
  • Cooperate if
  • Cooperation is sustainable using grim trigger
    strategies as long as r lt 50
  • Or as long as 1 invested today does not return
    more than 1.50 next period

PV(defection) 72545454 72 54/r 12 6/12 50
PV(cooperation) 60606060 60 60/r 6/r r
gt gt gt gt lt
15
Payoff Stream (TFT)
profit
72
cooperate
60
defect
54
47
t
t1
t2
t3
time
16
Cooperate against TFT
  • Cooperate if
  • Much harder to sustain than grim trigger
  • Cooperation may not be likely

PV(defection) PV(defect once) 72476060 72
47/(1r) 12 12 12r 1/12 8.3
PV(cooperation) PV(cooperation) 60606060
60 60/(1r) 13/(1r) 13 r
gt and gt gt gt gt gt lt
17
Trigger Strategies
  • Grim Trigger and Tit-for-Tat are
    extremes
  • Balance two goals
  • Deterrence
  • GTS is adequate punishment
  • Tit-for-tat might be too little
  • Credibility
  • GTS hurts the punisher too much
  • Tit-for-tat is credible

18
Axelrods Simulation
  • R. Axelrod, The Evolution of Cooperation
  • Prisoners Dilemma repeated 200 times
  • Economists submitted strategies
  • Pairs of strategies competed
  • Winner Tit-for-Tat
  • Reasons
  • Forgiving, Nice, Provocable, Clear

19
Main Ideas from Axelrod
  • Not necessarily tit-for-tat
  • Doesnt always work
  • Dont be envious
  • Dont be the first to cheat
  • Reciprocate opponents behavior
  • Cooperation and defection
  • Dont be too clever

20
Finite Interaction (Theoretical
Aside)
  • Unraveling prevents cooperation if the number of
    periods is fixed and known
  • Probabilistic termination
  • The game continues to the next period
    with some probability p
  • Equivalent to infinite game
  • 1 next year is worth now
  • Value of future value if there is a future
  • ? probability
    of a future
  • Effective interest rate

21
Subgame Perfection
  • Grim trigger strategy is subgame perfect
  • Tit for tat is not
  • Consider, in the first stage, one player
    cooperates and the other does not
  • Tit for tat would have them alternating forever

22
Folk Theorem
  • We saw in the prisoners dilemma that
  • Always cooperate can be an equilibrium
  • Sufficient punishment, low interest rate
  • Always defect can be an equilibrium
  • Insufficient punishment, high interest rate

23
Folk Theorem
  • Folk Theorem
  • Almost any outcome that, on average, yields at
    least the mutual defection payoff for both
    players, can be sustained as a subgame perfect
    equilibrium of the infinitely repeated prisoners
    dilemma (for sufficiently low
    interest rates)

24
The Prisoners Dilemma
Equilibrium 54 K
Firm 2 Firm 2
Low High
Firm 1 Firm 1 Low 54 , 54 72 , 47
Firm 1 Firm 1 High 47 , 72 60 , 60
Cooperation 60 K
25
Folk Theorem
72
Firm 1
60
All subgame perfect payoffs
54
All feasible payoffs
47
  • 72
  • 60

47
54
Firm 2
26
Summary
  • Cooperation
  • Struggle between high profits today
    and a lasting relationship into the future
  • Deterrence
  • A clear, provocable policy of punishment
  • Credibility
  • Must incorporate forgiveness
  • Looking ahead
  • How to be credible?
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