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Rapid Prototyping

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Rapid Prototyping Overview Used in software engineering Rapid prototyping is a system development methodology based on building and using a model of a system for ... – PowerPoint PPT presentation

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Title: Rapid Prototyping


1
Rapid Prototyping
2
Overview
  • Used in software engineering
  • Rapid prototyping is a system development
    methodology based on building and using a model
    of a system for designing, implementing, testing
    and installing the system.
  • (Lantzas cited in Tripp Bichelmeyer, 1990)
  • 2 Factors

3
Model
4
Advantages
  • Allows users to try out the system
  • Discover problem areas
  • Input into selection of an appropriate interface
  • Reduces cost and time
  • Increase creativity
  • Errors can be detected earlier

5
Disadvantages
  • Can lead to a design by-repair
  • Does not eliminate the need for front-end
    analysis
  • Does not completely substitue for a paper
    analysis
  • May lead to designs that get out of control

6
When to use rapid prototyping
  • Time, budget, environmental restraints
  • Cases involving complex factors and prediction is
    hard
  • Cases where we have experience, but lack
    satisfaction of results
  • New situations where there is not an abundant
    information to draw from

7
Examples
http//it.coe.uga.edu/studio/seminars/paperplanes.
html
8
Spiral Cycle vs Waterfall Cycle
  • concept definition
  • implementation of a skeletal system
  • user evaluation and concept refinement
  • implementation of refined requirements
  • user evaluation and concept refinement
  • implementation of refined requirements
  • concept definition
  • requirements definition
  • preliminary design
  • detailed design
  • code implementation
  • test and acceptance

9
Comparisons
Traditional ID
  • One idea
  • Extensive front-end analysis
  • Linear

10
Comparisons
Dick and Carey
  • Speaks to the teaching of instructional design
    and computer-based instruction as a potential
    concern
  • Is linear
  • Design is lost in rapid prototyping where the
    emphasis's to simply get something up and
    running.

11
Comparisons
R2D2 Model
  • Both non-linear in development.
  • Begin with evaluation of needs.
  • Design groups consist of actual users as well as
    designers.
  • Time efficient process because target audience is
    part of process.
  • Most activity in process is in creation of
    material.

12
Comparisons
Layers of Negotiation
  • Both are systematic in nature.
  • Both require contact and discussion between the
    designer and the user.
  • Both are non-linear.
  • Negotiation is based on process outcome goals
    while Prototyping is based on product outcome
    goals.

13
References
  • http//www.public.iastate.edu/abowser/pdf/Rapid2
    0Prototyping20Presentation.pdf
  • http//it.coe.uga.edu/studio/seminars/paperplanes.
    html
  • Tripp, S., Bichelmeyer, B. (1990). Rapid
    prototyping An alternative instructional design
    strategy. Educational Technology Research
    Development, 38(1), 31-44.
  • Gustafson, K. L. Branch, R. M. (1997)
    Revisioning models of instructional development.
    ETRD, 45(3), p. 73-89.
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