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The Urbanization Game

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Title: The Urbanization Game


1
The Urbanization Game
2
Round 1
  • Draw keep it simple
  • a RIVER across the paper average 1-1/2" wide
    and runs edge to edge left to right
  • 2 BRIDGES wooden
  • 4 main ROADSsingle line
  • 15 HOUSES note foundation of house must be
    touching a road

3
Urbanization
  • U rban is an adjective that means city
  • R ivers become polluted during urbanization
  • B urning coal powers the steam engine
  • A griculture (farming) is mechanized (machines
    do the work)
  • N eighbors move from the country to the city

4
Round 2
  • Select one house, which will be yours shade it
    in
  • Draw must also have foundations on a road
  • 1 CHURCH
  • 1 CEMETERY
  • 2 STORES
  • 1 PUB

5
Round 3
  • English Countryside
  • 1730
  • o Small family farms where
  • people grow their own
  • food--Subsistence
  • Farming
  • o Most people are poor
  • o Crime is low
  • o Market days, but no
  • supermarket
  • o No cars, most walk, or the
  • rich own a horse cart

6
1750 Population Explosion
  • due to improved
  • hygiene--such as soap
  • sewage lines
  • Draw
  • o 10 more houses
  • o 1 more church
  • o 1 more pub
  • o 1 more road
  • o 1 more river bridge
  • o 1 more store

7
Round 4
  • Draw
  • 10 more HOUSES 16-25
  • 1 more CHURCH
  • 1 more PUB
  • 1 more ROAD
  • 1 MORE RIVER BRIDGE
  • 1 more STORE

8
Round 5
  • Draw a BROKEN LINE around an area on your paper
    the area needs to be as large as your hand to
    show this consolidation.
  • WRITE in this area "For Agricultural Use Only".
  • Also, relocate any houses and remember that
    NOTHING is to be drawn in this area for the rest
    of the game.

9
Factory
  • F abric (cloth) is made in the earliest
    factories
  • A rkwright, Richard--father of the factory
  • C apital-- is needed to start a factory
  • T abloids talk about factory life
  • O bedient workers wont get fired
  • R ivers provide the energy for the first
    factories
  • Y arn is factory product

10
Round 6
  • Draw
  • 1 FACTORY, with smoke remember where it must
    go.
  • 1 CAPITALIST ESTATE with a to show it is
    Arkwright's estate.

11
Round 7
  • To show this change, draw
  • 15 HOUSES 26-40
  • 5 TENEMENTS 1-5
  • 1 CHURCH
  • 1 PUB
  • 1 STORE
  • 1 BRIDGE
  • ANY ADDITIONAL ROADS

12
Round 7 cont
  • Add 1 CANAL the canal runs from the river to the
    edge of paper and should be at least 6 inches
    long
  • Canal
  • 1 packhorse could
  • move 1000 lbs by
  • road
  • 1 packhorse could
  • move 100,000 lbs by
  • canal

13
Round 8
  • Add 5 factories 2-6 no smoke coming out yet
  • Factory System
  • Manufacture of goods in a
  • factory (man in factory)
  • Each worker did a separate
  • part of the total assembly of a
  • product.
  • Workers paid by hourly wage
  • Machines to produce cloth all
  • together in a central factory.
  • Raw material would arrive at
  • the top of the mill and emerge
  • as reels of spun woven
  • cotton or silk at the base.

14
Round 9
  • Add 10 HOUSES 41-50
  • 20 TENEMENTS 6 - 25
  • People from other
  • villages now move to
  • your village
  • Housing is thrown up
  • quickly, and not built to
  • code

15
Round 10
  • Add 4 STORES
  • Add 1 CHURCH
  • More workers mean
  • more people have to
  • live, eat and shop for
  • goods.
  • Since workers have
  • only Sunday off, many
  • seek religious relief.

16
Round 11
  • Add 4 PUBS
  • Add 1 SCHOOL
  • Women worked long
  • hard hours in the
  • factories. The average
  • workday began at 6 am
  • and ended at 9 pm.
  • There is only a 15
  • minute break for lunch.
  • After work, exhausted,
  • they stop at their
  • favorite pub to relax.

17
Round 12
  • Add 4 ESTATES with on them
  • Add ROADS, as needed
  • Capitalists own the
  • factory and make
  • large profits.

18
Round 13
  • Draw 3 CANALS 3 to 6 inches long
  • Draw 10 FACTORIES 7-16, with smoke
  • Add 3 COAL MINES the canals connect the coal
    mines to the factories the coal mines ate at the
    edge of the paper if a house or tenement is in
    the way, relocate it.

19
Round 14
  • Add 3 COAL MINES
  • Add 10 FACTORIES 17-26 for textile iron
  • Add one new IRON BRIDGE

20
Round 15
  • Add 3 RAILROAD LINES connecting your factories
    and coal mines the railroad should be near at
    least 15 factories
  • Add any IRON BRIDGES you need.

21
Social Urban Changes
  • o Wages are higher in town than in the
    countryside.
  • o More people move to the city to find work
  • o No more I
  • o ncome from cottage industry.
  • o Workers find jobs in coal mines, factories and
    in construction
  • of homes, tenements railroad lines.

22
Round 16
  • 5 HOUSES 51 - 55
  • 10 TENEMENTS 26 - 35
  • 5 STORES
  • 2 CEMETERIES
  • 5 PUBS
  • 1 CHURCH
  • 3 SCHOOLS
  • Due to the pressures of urban growth, ELIMINATE
    one-half of the agricultural land set aside
    during the enclosure movement.

23
Round 17
  • Erase 1 SCHOOL
  • About 50,000 people now reside in your town
  • There are too many workers--unemployment
  • increases
  • Factory owners hire children and women before
    men
  • because they work at 1/2 to 1/4 the wage of men.
  • Children do factory work and work in coal mines
  • where small size is an advantage

24
Round 18
  • Add 4 PUBS
  • Add 2 JAILS
  • As a result male unemployment, the
  • crime rate begins to soar.
  • Alcoholism reaches epidemic
  • proportions.

25
Round 19
  • Add 2 CEMETERIES
  • Add 2 HOSPITALS
  • The Working condition in the factories are
  • terrible. Many workers get the deadly factory
  • fever or white lung disease. Others injure or
  • mutilate their bodies in factory accidents.

26
  • Machines contain no safety devices. Children,
  • weakened from lack of sleep and proper diet
  • succumb more quickly. Capitalists are
  • relatively indifferent as there is such a large
  • labor force available for employment that will
  • replace those who cannot work

27
Round 20
  • Meanwhile, the need for better Rail Road
  • transportation continues. Coal, iron and other
  • raw materials need to be moved to the
  • factories. The finished products from the
  • factory need to be moved to the sea ports and
  • overseas to foreign markets.
  • More workers are to build the Rail Road, work
  • in the coal mines and toil in the factories and
  • come they do to your town/city.

28
  • Add 2 railroad lines
  • Add 5 TENEMENTS
  • 5 STORES
  • 1 CHURCH
  • 3 JAILS
  • Add one THEATRE/MUSEUM

29
Round 21
  • 1830
  • There are no pollution controls, so the air in
  • your city is black. At noon, the sun doesnt
  • cast a shadow, smog turns day into night. The
  • water is completely unfit for drinking and
  • bathing. Many citizens, even those who do not
  • work in the factories, develop lung cancer and
  • other fatal diseases which are associated with
  • intense stress. People are lucky if they reach
  • 40 years of age. Your city is overcrowded and
  • shrouded in factory smoke. The loss of
  • privacy and clean air troubled many. Suicide
  • rates begin to double. The stress of urban
  • work and live becomes unbearable for many

30
  • ADD ONE HOSPITAL
  • 3 CEMETERIES
  • 1 JAIL
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