Title: How%20the%20Principles%20Behind%20Game-Based%20Learning%20Will%20Change%20Our%20Approach%20to%20Teaching%20and%20Learning%20David%20Finkel%20WPI,%20Computer%20Science%20Department%20Interactive%20Media%20and%20Game%20Development%20dfinkel@wpi.edu
1How the Principles Behind Game-Based Learning
Will Change Our Approach to Teaching and
Learning David FinkelWPI, Computer Science
DepartmentInteractive Media and Game
Developmentdfinkel_at_wpi.edu
- Interactive Media and Game Development
2How Games Teach, and What We Can Learn From
Them David FinkelWPI, Computer Science
DepartmentInteractive Media and Game
Developmentdfinkel_at_wpi.edu
- Interactive Media and Game Development
3Background
- My recent experience playing games
- Book
- What Video Games Have to Teach Us about Learning
and Literacy, by James Paul Gee
4What do video games teach?
- They teach how to play the game!
- A very complex task
- Games are very effective teachers
- How do games teach so effectively?
- What can we learn about teaching by observing how
games teach?
5How do games teach?
- Printed manuals. (Some players ignore them, some
players read them thoroughly.) - Static on-screen image of the controller or
keyboard - In-game instructions or hints
- Friends, teammates, opponents
- more
6How do games teach? - 2
- In-game tutorials. May be
- Lesson based (do this, now do this )
- In-game mentor
- Sandbox game environment
- Game provides a graded series of experiences
- becoming gradually more difficult
- requiring more mastery
7Why is the teaching effective
- Players really want to master the games
- The players learn the skills in the same
environment that theyll be using the skills.
(Situated learning) - The players can practice the skills immediately
after learning them. (Just-in-time learning) - The game domain encourages experimentation
(Active learning)
8Why is the teaching effective - 2
- Teaching material can be adapted to the level of
the player - Player can control the amount and timing of
tutorials - Player can return for additional help at any time
- Game play later in the game depends on successful
adaptation of what was learned earlier and
innovation
9Some educational examples
- Lots of bad examples flashcard, drill programs
- History Simulations
- Oregon Trail
- Commercial history-based games
- Realistic war simulations
10University-based projects
- USC and Department of Defense
- Tactical Language Project (learning Arabic)
- Full Spectrum Warrior (Squad-level tactics)
- Leaders Project ?
- MIT and Microsoft
- Engineering and Science Games
11Challenges for educators and librarians
- Harness the teaching power of games in schools
and libraries - Find a way to afford the cost of developing
first-class games (upwards of 10M) - For libraries How to incorporate games into
library collections
12Reference
13How Games Teach, and What We Can Learn From
ThemDavid FinkelWPI, Computer Science
DepartmentInteractive Media and Game
Developmentdfinkel_at_wpi.eduhttp//www.cs.wpi.edu/
dfinkel
- Interactive Media and Game Development