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Special Interest Group in Computer Games: a pilot project for In-depth-Learning and training

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Special Interest Group in Computer Games: a pilot project for In-depth-Learning and training Professor LIU Zhi-Qiang Mr. Morgan Aasdam, PhD candidate – PowerPoint PPT presentation

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Title: Special Interest Group in Computer Games: a pilot project for In-depth-Learning and training


1
Special Interest Group in Computer Games a pilot
project for In-depth-Learning and training
  • Professor LIU Zhi-Qiang
  • Mr. Morgan Aasdam, PhD candidate
  • Media Computing Group (MCG),
  • School of Creative Media
  • TDG Sharing on December 15, 2009

2
Aims of the Project
  • To establish a Computer Games Project Group for
    students of BScCM in the School of Creative
    Media.
  • In this group the students will participate in
    supervised extracurricular, professional research
    and development activities.
  • Through this project the students will gain
    first-hand experience in developing media sharing
    products.

3
Enhancement of Teaching and Learning
  • The general Idea
  • In order for students to effectively learn the
    subjects and become successful professionals they
    should be given opportunities to learn and
    practice in addition to rigorous and disciplined
    curricula for a degree and the usual internship
    practice. To achieve this it requires motivation
    and passion from the learner.

4
Learning Outcomes
  • Deeper understanding of the game development
    process
  • Difficulties in developing a computer game
  • The importance of doing proper research for
    design
  • The importance of good project management
  • The importance of communication and team work
  • How they should prepare themselves for the game
    industry

5
What has been achieved
  • Ninja Fighter - a 2D arcade style fighting game
  • Fight with Tele-Viv - an interactive motion
    tracking game
  • Draw Attention - interactive drawing system that
    uses game as a way to teach basic drawing.
  • Received excellent response for the public and
    the university.

6
Project Title Ninja Fighter
7
Prof. Richard Ho was obviously jolly taking off.
Project Title Fight with Tele-Viv
8
The CEO of Cyberport, now, EVP of PolyU, Mr.
Nick Yang was full engaged.
The President was playing with a full attention
Project Title Draw Attention
9
Prof. Lilian Vrijmoed was playing really hard!
well, not without some helpful nudge from the
students.
10
Thanks to Professor Paul Lam, Professor Lilian
Vrijmoed, Dr Eva Wong, and TDG for making this
learning experience possible!
Im Crying Out Loud To go high, Our
undergraduate students deserve more attention and
funding too!!!
11
Introduction to Special Interest Groups for BScCM
students
  • Complementary slides by Morgan Aasdam

12
What is SIG
  • Enable in-depth learning and training
  • Supervised extra-curricular, professional
    research and development activities
  • First-hand experience in developing digital media
    products
  • Groups
  • SIGani - animation
  • SIGfoto - photography
  • SIGga - games
  • SIGgd - graphic design
  • SIGinxt - installation
  • SIGwr - webradio

13
Our shows so far
  • PlayfulMedia 2007
  • PlayfulMedia 2008
  • PlayfulMedia 2009
  • PlayfulMedia² 2009

14
Activities
  • Workshops
  • Projects
  • Exhibitions

15
Prizes received by our students
  • HKICT
  • A few of our works got prizes
  • International I.T. exchanges
  • Tokyo Game Show in 2007 (Japan)
  • Ars Electronica in 2008
  • (Austria)
  • Wellington in 2009 (New Zealand)

16
Rough Conclusions
  • Beneficial for the students
  • Complement class-room teaching
  • Leadership skills
  • Independence
  • For the students by the students
  • Stepping stone before work-life
  • Platform for their projects
  • Present their work to the public
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