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C for Geant4 users

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Title: C for Geant4 users


1
C for Geant4 users
  • A collection of most useful and/or common
    features used in and to use Geant4
  • Marc Verderi
  • LLR Ecole polytechnique

2
Introduction
  • Geant4 users interfaces do not involve expert
    C features.
  • The most advanced features exposed to the user
  • Inheritance
  • The feature that makes a programming language
    Object Oriented
  • And which makes Geant4 versatile and extendable
  • Singletons
  • Which is the technique used for the many
    managers in Geant4
  • A little of templates
  • The so-called generic programming
  • Hope here is to make novice users a bit more
    comfortable with the above
  • Assuming basic syntax is known (int, double, i,
    for().., etc)
  • Speak about
  • Class
  • constructor/destructor, methods arguments,
    const, initialization and operator overloading
  • Inheritance
  • Singleton

3
Class
4
Class constructor/destructor
  • Class declaration
  • class AClass
  • public
  • // default constructor
  • AClass()
  • // copy constructor
  • AClass(const AClass )
  • // other constructor
  • AClass(arguments)
  • // destructor
  • AClass()
  • At use
  • include AClass.hh
  • some main, method
  • AClass objA
  • AClass objB(objA)
  • AClass objC(arg. values)
  • AClass p_obj new AClass
  • // here, destructor called
  • // for objA, objB, objC,
  • // but not for p_obj that
  • // requires delete p_obj

Used when object passed by value. Heavily used by
STL eg stdvectorltTgt, when increasing vector
capacity
5
Class method arguments
  • Class declaration
  • class AClass
  • public
  • int fun1(int i)
  • // default argument
  • double fun2(int n0)
  • // argument type
  • double fun2(double)
  • // !! Ambiguity here !!
  • double fun2(double w3.14)
  • // !! not allowed !!
  • int fun2(double)
  • At use
  • include AClass.hh
  • some main, method
  • AClass objA
  • int i objA.fun1(5)
  • double x objA.fun2()
  • double z objA.fun2(3.14)
  • // is it n0 or w3.14 ?
  • double v objA.fun2()

6
Class publicity levels
  • Class declaration
  • class AClass
  • public
  • // access to everyone
  • int publicFun()
  • protected
  • // access to derived classes
  • double protectFun()
  • private
  • // access to this class only
  • // (and friend classes)
  • void privateFun()
  • int someNumber
  • At use
  • include AClass.hh
  • some main, method
  • AClass objA
  • int i objA.publicFun()
  • // valid only in derived
  • // classes code (see later)
  • double a objA.protectFun()
  • // valid only in AClass code
  • objA.privateFun()
  • int m objA.someNumber

7
Class keyword const
  • Class declaration
  • class AClass
  • public
  • // pointing to constant int
  • const int add(int i)
  • someNumber i
  • return someNumber
  • // object itself unaffected
  • int number() const
  • return someNumber
  • // !! Wrong !!
  • void increment() const
  • someNumber
  • private
  • int someNumber
  • At use
  • include AClass.hh
  • some main, method
  • AClass objA
  • const int j objA.add(5)
  • // !! Wrong !!
  • int n objA.add(5)
  • int k objA.number()

8
Class initialization
  • Class declaration
  • class AClass
  • public
  • AClass(int)
  • AClass(double)
  • AClass(int, int)
  • private
  • int number
  • const double pi
  • Class implementation
  • include AClass.hh
  • // could be
  • AClassAClass(int i)
  • number i
  • // or
  • AClassAClass(int i)
  • number(i)
  • // here no choice, as const
  • AClassAClass(double p)
  • pi(p)

9
Class initialization
  • Class declaration
  • class AClass
  • public
  • AClass(int)
  • AClass(double)
  • AClass(int, int)
  • private
  • int number
  • const double pi
  • BClass b
  • With only constructor of BClass being with two
    int as arguments.
  • Class implementation
  • include AClass.hh
  • // must construct b in all
  • // cases
  • AClassAClass(int i)
  • number(i), b(0,0)
  • // here as well
  • AClassAClass(double p)
  • pi(p), b(0,0)
  • AClassAClass(int i, int j)
  • b(i,j)
  • Instructions are executed following the ordering
    passed after the

Note that all members are not initialized
properly here ! -)
10
Class operator overloading
  • Class declaration
  • Syntax for operator overloading cryptic ?
  • class AClass
  • public
  • // operator
  • AClass operator
  • (const AClass toCopy)
  • // remember that all operators
  • // can be overloaded, even the
  • // new and delete ones.
  • Not operator overloading
  • // Global functions
  • AClass operator
  • (const AClass, const AClass)
  • At use
  • include AClass.hh
  • some main, method
  • AClass toCopy, objA
  • objA toCopy
  • AClass objI, objJ, objK
  • objI objJ objK

11
Inheritance
  • The main feature that makes a language object
    oriented

12
Inheritance
  • You define a base class
  • (base class, interface, abstract interface, etc)
  • Specifying what this class should be able to do
  • and from there derived classes
  • Which are of the type of the base class
  • But which specializes it ie
  • the actual behavior is the one of the derived
    class

Animal - locomotion() - feeding()
Too complicated operations to be described by
only a few parameters common to all Animal
categories !
HumanBeingAnimal - locomotion() walk -
feeding() everything
FishAnimal - locomotion() swim -
feeding() fish,insects
BirdAnimal - locomotion() fly -
feeding() insects
13
Inheritance in Geant4 ?
  • Used in many places (as it must !)
  • For example
  • Geometry
  • G4VSolid
  • Abstract interface to describe all geometrical
    shapes
  • G4Box, G4Tubs, etc are derived from G4VSolid
  • (actually G4VCSGSolid, itself derived from
    G4VSolid)
  • Physics
  • G4VProcess
  • Abstract interface common to all physical
    processes
  • Gamma conversion, multiple scattering,
    photo-fission, etc
  • Sensitivity
  • G4VSensitiveDetector, G4VHit, etc
  • User interfaces
  • Detector construction G4VUserDetectorConstruction
  • User actions G4UserTrackingAction,
    G4UserSteppingAction,

14
Inheritance in Geant4 ?
  • Used in many places (as it must !)
  • For example
  • Geometry
  • G4VSolid
  • Abstract interface to describe all geometrical
    shapes
  • G4Box, G4Tubs, etc are derived from G4VSolid
  • (actually G4VCSGSolid, itself derived from
    G4VSolid)
  • Physics
  • G4VProcess
  • Abstract interface common to all physical
    processes
  • Gamma conversion, multiple scattering,
    photo-fission, etc
  • Sensitivity
  • G4VSensitiveDetector, G4VHit, etc
  • User interfaces
  • Detector construction G4VUserDetectorConstruction
  • User actions G4UserTrackingAction,
    G4UserSteppingAction,
  • Navigation in Geant4 never asks
  • distanceToBox if solid is a box
  • distanceToTubs if solid is a tub
  • But only
  • distanceTo the solid
  • C compiler does the rest
  • Use method for box if solid is a box,
  • Use method for tub, if solid is a tub,
  • Makes the navigation generic
  • If a new solid shape is created, it will be
    accommodated for free, as inheriting from
    G4VSolid class.

X
X
X
X
15
Inheritance in Geant4 ?
  • Used in many places (as it must !)
  • For example
  • Geometry
  • G4VSolid
  • Abstract interface to describe all geometrical
    shapes
  • G4Box, G4Tubs, etc are derived from G4VSolid
  • (actually G4VCSGSolid, itself derived from
    G4VSolid)
  • Physics
  • G4VProcess
  • Abstract interface common to all physical
    processes
  • Gamma conversion, multiple scattering,
    photo-fission, etc
  • Sensitivity
  • G4VSensitiveDetector, G4VHit, etc
  • User interfaces
  • Detector construction G4VUserDetectorConstruction
  • User actions G4UserTrackingAction,
    G4UserSteppingAction,

16
Inheritance the keyword virtual
  • A class is a  base class/abstract class/  if
    at least one of its methods is declared
     virtual 
  • Makes the compiler aware that the code to call is
    that of the daughter classes
  • Example in G4UserSteppingAction
  • virtual void UserSteppingAction(const G4Step)
  • In this case, it has a default implementation
  • Which does nothing (but in general, can be more
    than that)
  • The class is an  interface 
  • You can create an object of this type in memory
  • G4UserSteppingAction dummySteppingAction
  • Example in G4VUserDetectorConstruction
  • virtual G4VPhysicalVolume Construct() 0
  • It is a so-called  pure virtual method 
  • It does not propose a default implementation
  • The class is an  abstract interface 
  • Creating such an object in memory is not possible
  • Only pointers on it can be declared
  • G4VUserDetectorConstruction detector

17
Syntax for inheritance
  • Example of detector construction, in example N03
  • In header file G4VUserDetectorConstruction.hh
  • class G4VUserDetectorConstruction
  • public
  • virtual G4VPhysicalVolume Construct() 0
  • In header file ExN03DectectorConstruction.hh
  • class ExN03DectectorConstruction public
    G4VUserDetectorConstruction
  • public
  • G4VPhysicalVolume Construct()

18
Inheritance a few more things
  • Remember about publicity keywords
  • public fields are accessible to all
  • protected
  • These fields are accessible to daughter classes
  • private fields accessible to the class only
    (and to friend classes)
  • Destructor of a base class is declared virtual
  • In general, to allow your stuff to be deleted
    when the destructor of the base class is called
  • Initialization
  • Base class constructor to be called as case
    BClass before
  • At execution time
  • A construction of a daughter class proceeds as
    follows
  • First the constructor of base class is called
  • Then the constructor of daughter class is called
  • Automatically

?
19
Singleton
  • One word about the technique used for the various
    managers in Geant4

20
Singleton
  • A singleton is a class for which only one
    instance can be created in memory
  • By construction
  • ie no choice !
  • Technique very useful to gather informations
  • Keep track of all volumes created
  • Of all particles types declared in the simulation
  • Etc
  • Provide a unique entity to which you can ask
  • What exist as volumes, or particles, etc
  • But also, ask to add or remove a volume, a
    particle,
  • Technique makes use of the keyword static
  • If in a class declaration a data member is
    declared static, all objects in memory of that
    class will share the same data member

21
Singleton an example
  • In G4SDManager.hh
  • class G4SDManager
  • public
  • static G4SDManager GetSDMpointer()
  • private
  • G4SDManager()
  • private
  • static G4SDManager fSDManager
  • In G4SDManager.cc
  • G4SDManager G4SDManagerfSDManager 0
  • G4SDManager G4SDManagerGetSDMpointer()
  • if (!fSDManager)
  • fSDManager new G4SDManager()
  • return fSDManager
  • Since constructor is private, only the class can
    create a G4SDManager
  • Indeed, I lie in the code it is actually
    protected, but this is to make things simplier ?
  • The static pointer (and thus unique) is
    initialized to zero.
  • Then, upon first call to GetSDMpointer(), the
    unique instance is created
  • G4SDManager manager G4SDManagerGetSDMpointer(
    )

22
Thats all
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